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	<title>
	Comments on: Real Time Architectual Visualisation in Oblivion	</title>
	<atom:link href="https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 22 Mar 2007 12:45:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-768</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 22 Mar 2007 12:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-768</guid>

					<description><![CDATA[Paul,&lt;br/&gt;&lt;br/&gt;We found it easy (ish).. I&#039;ll do a post with a step by step guide. Their a few hoops to jump through but its no where near as difficult as Half Life 2.&lt;br/&gt;&lt;br/&gt;In terms of license, the game is meant to be modified so i guess it depends what you using it for. If its for in house demonstrations it might be ok - after all thats what &#039;mods&#039; are..&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>Paul,</p>
<p>We found it easy (ish).. I&#8217;ll do a post with a step by step guide. Their a few hoops to jump through but its no where near as difficult as Half Life 2.</p>
<p>In terms of license, the game is meant to be modified so i guess it depends what you using it for. If its for in house demonstrations it might be ok &#8211; after all thats what &#8216;mods&#8217; are..</p>
<p>Andy</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-767</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 22 Mar 2007 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-767</guid>

					<description><![CDATA[Andy&lt;br/&gt;&lt;br/&gt;Thanks for the help, is it easy to import objects from Max into Oblivion?&lt;br/&gt;&lt;br/&gt;Do you know if you would ahve to licence it to use professionaly and if so how much would it be and how could i go about inquiring about this?&lt;br/&gt;&lt;br/&gt;Thanks&lt;br/&gt;&lt;br/&gt;Paul]]></description>
			<content:encoded><![CDATA[<p>Andy</p>
<p>Thanks for the help, is it easy to import objects from Max into Oblivion?</p>
<p>Do you know if you would ahve to licence it to use professionaly and if so how much would it be and how could i go about inquiring about this?</p>
<p>Thanks</p>
<p>Paul</p>
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		<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-766</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 20 Mar 2007 22:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-766</guid>

					<description><![CDATA[Hi Anon..&lt;br/&gt;&lt;br/&gt;You can order it from our Reading/Hardware link in the top right on the blog..&lt;br/&gt;&lt;br/&gt;If you order it - it comes with the Elder Scrolls Construction Set.. Drop us a email if you need any help - asmith@geog.ucl.ac.uk&lt;br/&gt;&lt;br/&gt;All the best,&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>Hi Anon..</p>
<p>You can order it from our Reading/Hardware link in the top right on the blog..</p>
<p>If you order it &#8211; it comes with the Elder Scrolls Construction Set.. Drop us a email if you need any help &#8211; <a href="mailto:asmith@geog.ucl.ac.uk">asmith@geog.ucl.ac.uk</a></p>
<p>All the best,</p>
<p>Andy</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-765</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 20 Mar 2007 20:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-765</guid>

					<description><![CDATA[I have tried to find how to purchase the Oblivion engine, but cannot find any details.  Does anyone know how this can be done?&lt;br/&gt;&lt;br/&gt;Please let me know if you have any deatils and for $20 surely this cannot be correct.&lt;br/&gt;&lt;br/&gt;Paul]]></description>
			<content:encoded><![CDATA[<p>I have tried to find how to purchase the Oblivion engine, but cannot find any details.  Does anyone know how this can be done?</p>
<p>Please let me know if you have any deatils and for $20 surely this cannot be correct.</p>
<p>Paul</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-764</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 12 Nov 2006 10:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-764</guid>

					<description><![CDATA[you talk about the 20pounds game engine. But if used commercially I think the costs will be a lot higher. Don&#039;t know what is in the license agreement of oblivion? But it will only be interesting for architects to use it in house, that&#039;s why the quest for an easy path to the game engine is so important. I see good use for it in early design stages, not so in presentation to clients (costs!)]]></description>
			<content:encoded><![CDATA[<p>you talk about the 20pounds game engine. But if used commercially I think the costs will be a lot higher. Don&#8217;t know what is in the license agreement of oblivion? But it will only be interesting for architects to use it in house, that&#8217;s why the quest for an easy path to the game engine is so important. I see good use for it in early design stages, not so in presentation to clients (costs!)</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-763</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 23:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-763</guid>

					<description><![CDATA[Hello, you can use the &lt;br /&gt;TM (Toggle Menus)&lt;br /&gt;command to switch off the HUD and, if you&#039;re looking for effects like playing with the time scale, you can use &lt;br /&gt;set timescale to X&lt;br /&gt;Where X is an integer value : 1 is realtime at greater values, the time will switch from day to night very fast :)&lt;br /&gt;&lt;br /&gt;Jérémie]]></description>
			<content:encoded><![CDATA[<p>Hello, you can use the <br />TM (Toggle Menus)<br />command to switch off the HUD and, if you&#8217;re looking for effects like playing with the time scale, you can use <br />set timescale to X<br />Where X is an integer value : 1 is realtime at greater values, the time will switch from day to night very fast 🙂</p>
<p>Jérémie</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-762</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 02 Nov 2006 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-762</guid>

					<description><![CDATA[I suggest dropping an eye onto the Armed Assault engine (armedassault.com). It seems quite potent, with a huge territory size (400 km2), real time day-night &amp; weather cycle, and data streaming capability, not to mention it will be highly modable, just like its predecessor, Operation Flashpoint.]]></description>
			<content:encoded><![CDATA[<p>I suggest dropping an eye onto the Armed Assault engine (armedassault.com). It seems quite potent, with a huge territory size (400 km2), real time day-night &#038; weather cycle, and data streaming capability, not to mention it will be highly modable, just like its predecessor, Operation Flashpoint.</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-761</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 13 Oct 2006 14:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-761</guid>

					<description><![CDATA[this is really fantastic, have you tried creating interactive environments with the engine... let say openning doors or activating actions that occur within the environment?]]></description>
			<content:encoded><![CDATA[<p>this is really fantastic, have you tried creating interactive environments with the engine&#8230; let say openning doors or activating actions that occur within the environment?</p>
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		<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-759</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 12 Oct 2006 09:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-759</guid>

					<description><![CDATA[Thanks for the post, I&#039;ll take a look at the other mods, esp to turn off the HUD.&lt;br /&gt;&lt;br /&gt;At the moment we are going from Sketchup to Max and then to Oblivion. As soon as we find a route direct from SketchUp we will put up a post :)&lt;br /&gt;&lt;br /&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>Thanks for the post, I&#8217;ll take a look at the other mods, esp to turn off the HUD.</p>
<p>At the moment we are going from Sketchup to Max and then to Oblivion. As soon as we find a route direct from SketchUp we will put up a post 🙂</p>
<p>Andy</p>
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		<title>
		By: Richard Gatti		</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comment-760</link>

		<dc:creator><![CDATA[Richard Gatti]]></dc:creator>
		<pubDate>Mon, 09 Oct 2006 11:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285#comment-760</guid>

					<description><![CDATA[nice sample. you might want to look at some of the available mods for oblivion - immersive interface for example enables you to turn off the HUD completely, making it look slightly less incongorous in London...&lt;br /&gt;is there a recognised path from sketch up to oblivio yet?]]></description>
			<content:encoded><![CDATA[<p>nice sample. you might want to look at some of the available mods for oblivion &#8211; immersive interface for example enables you to turn off the HUD completely, making it look slightly less incongorous in London&#8230;<br />is there a recognised path from sketch up to oblivio yet?</p>
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