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	<title>
	Comments on: Clay Rendering in 3DMax	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/01/13/clay-rendering-in-3dmax-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/01/13/clay-rendering-in-3dmax-2/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 16 Apr 2008 15:30:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/01/13/clay-rendering-in-3dmax-2/#comment-961</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 16 Apr 2008 15:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2240#comment-961</guid>

					<description><![CDATA[is that UCL??]]></description>
			<content:encoded><![CDATA[<p>is that UCL??</p>
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		<title>
		By: 3dcircle		</title>
		<link>https://www.digitalurban.org/blog/2007/01/13/clay-rendering-in-3dmax-2/#comment-960</link>

		<dc:creator><![CDATA[3dcircle]]></dc:creator>
		<pubDate>Tue, 15 May 2007 06:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2240#comment-960</guid>

					<description><![CDATA[I think it is looking better in way its different giving more of a better view of what&#039;s in it.&lt;br/&gt;&lt;br/&gt;But definetly not competitive with vray...]]></description>
			<content:encoded><![CDATA[<p>I think it is looking better in way its different giving more of a better view of what&#8217;s in it.</p>
<p>But definetly not competitive with vray&#8230;</p>
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		<title>
		By: jphelps		</title>
		<link>https://www.digitalurban.org/blog/2007/01/13/clay-rendering-in-3dmax-2/#comment-959</link>

		<dc:creator><![CDATA[jphelps]]></dc:creator>
		<pubDate>Tue, 30 Jan 2007 16:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2240#comment-959</guid>

					<description><![CDATA[I tried this clay modeling method with good results but... I noticed a bunch of black artifacts showing up in the renders. They looked like little bits of shadow, some occuring along edges, others out in the middle of a flat surface. This was not too distracting until I animated the model (camera fly-around) and then it looked like World War Two over Germany (lots of flack exploding randomly everywhere). Any ideas?]]></description>
			<content:encoded><![CDATA[<p>I tried this clay modeling method with good results but&#8230; I noticed a bunch of black artifacts showing up in the renders. They looked like little bits of shadow, some occuring along edges, others out in the middle of a flat surface. This was not too distracting until I animated the model (camera fly-around) and then it looked like World War Two over Germany (lots of flack exploding randomly everywhere). Any ideas?</p>
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		<title>
		By: Grafdom		</title>
		<link>https://www.digitalurban.org/blog/2007/01/13/clay-rendering-in-3dmax-2/#comment-958</link>

		<dc:creator><![CDATA[Grafdom]]></dc:creator>
		<pubDate>Sat, 27 Jan 2007 08:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2240#comment-958</guid>

					<description><![CDATA[This looks rather premature for a clay portrayal.... True, i agree with ervin vray could be a substantial upgrade in thought.]]></description>
			<content:encoded><![CDATA[<p>This looks rather premature for a clay portrayal&#8230;. True, i agree with ervin vray could be a substantial upgrade in thought.</p>
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		<title>
		By: ervin		</title>
		<link>https://www.digitalurban.org/blog/2007/01/13/clay-rendering-in-3dmax-2/#comment-957</link>

		<dc:creator><![CDATA[ervin]]></dc:creator>
		<pubDate>Tue, 16 Jan 2007 13:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2240#comment-957</guid>

					<description><![CDATA[...this visually sucks in my opinion. donno how much time it takes, but it looks not really cool for some sort of &quot;clay&quot; rendering.&lt;br /&gt;something much faster and visually more appealing can be achieved using vray+vray dirt material with the proper fallofs. has some AO touch then, but looks far more cool than this above mentioned....]]></description>
			<content:encoded><![CDATA[<p>&#8230;this visually sucks in my opinion. donno how much time it takes, but it looks not really cool for some sort of &#8220;clay&#8221; rendering.<br />something much faster and visually more appealing can be achieved using vray+vray dirt material with the proper fallofs. has some AO touch then, but looks far more cool than this above mentioned&#8230;.</p>
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