<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Monte-Carlo	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/02/02/monaco-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/02/02/monaco-2/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 09 Feb 2007 07:53:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/02/02/monaco-2/#comment-860</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 09 Feb 2007 07:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2229#comment-860</guid>

					<description><![CDATA[this is stupid.&lt;br/&gt;&lt;br/&gt;why do people imitate reality in a world where there&#039;s no law of physics???&lt;br/&gt;&lt;br/&gt;why are there posts and beams?...it doesn&#039;t make sense.]]></description>
			<content:encoded><![CDATA[<p>this is stupid.</p>
<p>why do people imitate reality in a world where there&#8217;s no law of physics???</p>
<p>why are there posts and beams?&#8230;it doesn&#8217;t make sense.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/02/02/monaco-2/#comment-859</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 02 Feb 2007 20:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2229#comment-859</guid>

					<description><![CDATA[Soy piel justa alegre que elegiste hablar de esta materia, así que de mucha gente lejos del del mundo real  &lt;a href=&quot;http://excelente-boda.com/ramosdenovia/ramos-de-novia-naturales.html&quot; rel=&quot;nofollow ugc&quot;&gt;.&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>Soy piel justa alegre que elegiste hablar de esta materia, así que de mucha gente lejos del del mundo real  <a href="http://excelente-boda.com/ramosdenovia/ramos-de-novia-naturales.html" rel="nofollow ugc">.</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chip Poutine		</title>
		<link>https://www.digitalurban.org/blog/2007/02/02/monaco-2/#comment-858</link>

		<dc:creator><![CDATA[Chip Poutine]]></dc:creator>
		<pubDate>Fri, 02 Feb 2007 16:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2229#comment-858</guid>

					<description><![CDATA[Great stuff from my colleague and friend Keystone Bouchard.  He was also the chief architect for &lt;a href=&quot;http://www.3pointd.com/20061129/cyberia-rising-autodesk-enters-second-life/&quot; rel=&quot;nofollow ugc&quot;&gt;Autodesk Island&lt;/a&gt; and the &lt;a href=&quot;http://virtualsuburbia.blogspot.com/2007/01/house-and-foundations.html&quot; rel=&quot;nofollow ugc&quot;&gt;US House of Representatives&lt;/a&gt; in Second Life.&lt;br /&gt;&lt;br /&gt;Also wanted to say I&#039;m a fan of your amazing work and plan on including your Oblivion explorations (alongside the Half-Life Fallingwater map) at a conference to architects in Vancouver this April.&lt;br /&gt;&lt;br /&gt;The presentation is called: &quot;Building the City of Bits: Virtual Architecture Gets a Second Life&quot;&lt;br /&gt;&lt;br /&gt;Cheers!&lt;br /&gt;&lt;br /&gt;-C]]></description>
			<content:encoded><![CDATA[<p>Great stuff from my colleague and friend Keystone Bouchard.  He was also the chief architect for <a href="http://www.3pointd.com/20061129/cyberia-rising-autodesk-enters-second-life/" rel="nofollow ugc">Autodesk Island</a> and the <a href="http://virtualsuburbia.blogspot.com/2007/01/house-and-foundations.html" rel="nofollow ugc">US House of Representatives</a> in Second Life.</p>
<p>Also wanted to say I&#8217;m a fan of your amazing work and plan on including your Oblivion explorations (alongside the Half-Life Fallingwater map) at a conference to architects in Vancouver this April.</p>
<p>The presentation is called: &#8220;Building the City of Bits: Virtual Architecture Gets a Second Life&#8221;</p>
<p>Cheers!</p>
<p>-C</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
