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	<title>
	Comments on: Perception of Gaming in Architecutre and Transport Modelling &#8211; Trainz	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 20 Jun 2007 13:49:00 +0000</lastBuildDate>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1052</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 20 Jun 2007 13:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1052</guid>

					<description><![CDATA[Don&#039;t - and I mean this - ever call it a &quot;game&quot; if you want to be taken seriously. When you do that, most people either think of Pac Man or Mario, or a situation where you&#039;re wandering around with a rocket launcher blowing stuff up.&lt;br/&gt;&lt;br/&gt;Trainz is a railway simulation package, or a modelling package if you prefer. Just because it costs less than £20 and can be found in the &quot;games&quot; section of the shop doesn&#039;t mean it&#039;s any less serious than the more conventional alternatives.]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t &#8211; and I mean this &#8211; ever call it a &#8220;game&#8221; if you want to be taken seriously. When you do that, most people either think of Pac Man or Mario, or a situation where you&#8217;re wandering around with a rocket launcher blowing stuff up.</p>
<p>Trainz is a railway simulation package, or a modelling package if you prefer. Just because it costs less than £20 and can be found in the &#8220;games&#8221; section of the shop doesn&#8217;t mean it&#8217;s any less serious than the more conventional alternatives.</p>
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		<title>
		By: tttruck		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1051</link>

		<dc:creator><![CDATA[tttruck]]></dc:creator>
		<pubDate>Sun, 25 Mar 2007 23:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1051</guid>

					<description><![CDATA[Wow! Awesome. To tell you the truth, I didn&#039;t think I&#039;d get a response (no offense...I figured you guys are busy). That&#039;d be great though.]]></description>
			<content:encoded><![CDATA[<p>Wow! Awesome. To tell you the truth, I didn&#8217;t think I&#8217;d get a response (no offense&#8230;I figured you guys are busy). That&#8217;d be great though.</p>
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		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1050</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 21 Mar 2007 18:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1050</guid>

					<description><![CDATA[Your right we did mention it! Ok I&#039;ll make a note to do a post on creating an oblivion object soon as i can - prob next week..&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>Your right we did mention it! Ok I&#8217;ll make a note to do a post on creating an oblivion object soon as i can &#8211; prob next week..</p>
<p>Andy</p>
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		<item>
		<title>
		By: tttruck		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1049</link>

		<dc:creator><![CDATA[tttruck]]></dc:creator>
		<pubDate>Wed, 21 Mar 2007 16:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1049</guid>

					<description><![CDATA[Any word on when you guys might put up a process outline or workflow/tutorial on using Oblivion to produce walkthrus?  I remember it being mentioned and I&#039;ve been following this blog ever since.]]></description>
			<content:encoded><![CDATA[<p>Any word on when you guys might put up a process outline or workflow/tutorial on using Oblivion to produce walkthrus?  I remember it being mentioned and I&#8217;ve been following this blog ever since.</p>
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		<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1048</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 19 Mar 2007 17:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1048</guid>

					<description><![CDATA[Anon - we have found that the Oblivion Engine is the best to work with. You can view examples via the Game Engines link on the blog and you can order it via the Recommened Reading/Hardware link.&lt;br/&gt;&lt;br/&gt;Frank - we are increasingly have to call things other names - eg we dont mention the word Planning too much but instead use &#039;urban visualisation&#039;...]]></description>
			<content:encoded><![CDATA[<p>Anon &#8211; we have found that the Oblivion Engine is the best to work with. You can view examples via the Game Engines link on the blog and you can order it via the Recommened Reading/Hardware link.</p>
<p>Frank &#8211; we are increasingly have to call things other names &#8211; eg we dont mention the word Planning too much but instead use &#8216;urban visualisation&#8217;&#8230;</p>
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		<title>
		By: Frank Taylor		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1046</link>

		<dc:creator><![CDATA[Frank Taylor]]></dc:creator>
		<pubDate>Mon, 19 Mar 2007 11:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1046</guid>

					<description><![CDATA[Yes, sometimes you have to beat business people over the head to get them to recognize most of the best graphics technology is derived from the gaming industry.  I can only imagine those in the train transport industry would be horrified by the idea of using gaming technology for their business.  Your suggestion of calling it something else would have probably worked better.&lt;br/&gt;&lt;br/&gt;That was a cool video.]]></description>
			<content:encoded><![CDATA[<p>Yes, sometimes you have to beat business people over the head to get them to recognize most of the best graphics technology is derived from the gaming industry.  I can only imagine those in the train transport industry would be horrified by the idea of using gaming technology for their business.  Your suggestion of calling it something else would have probably worked better.</p>
<p>That was a cool video.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1045</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 18 Mar 2007 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1045</guid>

					<description><![CDATA[so  what is a good game engine to use for this. Are there affordable ones that are worth the time.  What about programming knowledge? What would one need to add objects to a gaming environment and create some sort of executable?]]></description>
			<content:encoded><![CDATA[<p>so  what is a good game engine to use for this. Are there affordable ones that are worth the time.  What about programming knowledge? What would one need to add objects to a gaming environment and create some sort of executable?</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/03/18/perception-of-gaming-in-architecutre/#comment-1047</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 18 Mar 2007 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2191#comment-1047</guid>

					<description><![CDATA[so  what is a good game engine to use for this. Are there affordable ones that are worth the time.  What about programming knowledge? What would one need to add objects to a gaming environment and create some sort of executable?]]></description>
			<content:encoded><![CDATA[<p>so  what is a good game engine to use for this. Are there affordable ones that are worth the time.  What about programming knowledge? What would one need to add objects to a gaming environment and create some sort of executable?</p>
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