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	<title>
	Comments on: The Sims Architecture &#8211; Building a House	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Sat, 21 Feb 2009 13:48:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/#comment-1408</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 21 Feb 2009 13:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2124#comment-1408</guid>

					<description><![CDATA[That was cool and hard well i build alltime my own house :)]]></description>
			<content:encoded><![CDATA[<p>That was cool and hard well i build alltime my own house 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/#comment-1407</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 09 Jan 2009 02:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2124#comment-1407</guid>

					<description><![CDATA[how did you get rid of the banisters on the stairs??? can anyone tell me???? please!!!]]></description>
			<content:encoded><![CDATA[<p>how did you get rid of the banisters on the stairs??? can anyone tell me???? please!!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/#comment-1405</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 30 Nov 2008 02:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2124#comment-1405</guid>

					<description><![CDATA[Really cool and interesting]]></description>
			<content:encoded><![CDATA[<p>Really cool and interesting</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Siddiqah		</title>
		<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/#comment-1403</link>

		<dc:creator><![CDATA[Siddiqah]]></dc:creator>
		<pubDate>Thu, 05 Jun 2008 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2124#comment-1403</guid>

					<description><![CDATA[I enjoyed your video. Very entertaining. One question: how did you get rid of the banisters on the stairs?]]></description>
			<content:encoded><![CDATA[<p>I enjoyed your video. Very entertaining. One question: how did you get rid of the banisters on the stairs?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: muzzybaby		</title>
		<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/#comment-1401</link>

		<dc:creator><![CDATA[muzzybaby]]></dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2124#comment-1401</guid>

					<description><![CDATA[thats realy gd i enjoyed watching  that]]></description>
			<content:encoded><![CDATA[<p>thats realy gd i enjoyed watching  that</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/#comment-1399</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 19 May 2007 19:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2124#comment-1399</guid>

					<description><![CDATA[Here&#039;s a new render with crytek cryengine2 from imagetp: &lt;br/&gt;&lt;br/&gt;http://criminel.free.fr/images/lasvegas/LasVegasScreen02a.jpg&lt;br/&gt;&lt;br/&gt;(left: cryengine / right: reality) for a next Las Vegas presentation, fournd here:&lt;br/&gt;&lt;br/&gt;http://blogs.nofrag.com/criminel/2007/mai/19/28171-maquette-las-vegas/]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a new render with crytek cryengine2 from imagetp: </p>
<p><a href="http://criminel.free.fr/images/lasvegas/LasVegasScreen02a.jpg" rel="nofollow ugc">http://criminel.free.fr/images/lasvegas/LasVegasScreen02a.jpg</a></p>
<p>(left: cryengine / right: reality) for a next Las Vegas presentation, fournd here:</p>
<p><a href="http://blogs.nofrag.com/criminel/2007/mai/19/28171-maquette-las-vegas/" rel="nofollow ugc">http://blogs.nofrag.com/criminel/2007/mai/19/28171-maquette-las-vegas/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: 3dcircle		</title>
		<link>https://www.digitalurban.org/blog/2007/05/13/sims-architecture-building-house-2/#comment-1397</link>

		<dc:creator><![CDATA[3dcircle]]></dc:creator>
		<pubDate>Tue, 15 May 2007 06:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2124#comment-1397</guid>

					<description><![CDATA[Hey that was really easy to build the architect and really was fun to watch.&lt;br/&gt;&lt;br/&gt;Imagine having fun and at the sametime building a unique architect.]]></description>
			<content:encoded><![CDATA[<p>Hey that was really easy to build the architect and really was fun to watch.</p>
<p>Imagine having fun and at the sametime building a unique architect.</p>
]]></content:encoded>
		
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