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	<title>
	Comments on: Oblivion &#8211; SketchUp/3D Max Import Examples	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 04 Feb 2008 13:14:00 +0000</lastBuildDate>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/05/21/oblivion-sketchup3d-max-import-examples/#comment-1380</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 04 Feb 2008 13:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2113#comment-1380</guid>

					<description><![CDATA[Wat is the point of the videos, of  imporeted objets in second life. The picture is dark, no details are to see! There could be a lot of misteakes or defects, that aren&#039;t to see.&lt;br/&gt;&lt;br/&gt;So, how do i decide what program for 3D modeling should I use?]]></description>
			<content:encoded><![CDATA[<p>Wat is the point of the videos, of  imporeted objets in second life. The picture is dark, no details are to see! There could be a lot of misteakes or defects, that aren&#8217;t to see.</p>
<p>So, how do i decide what program for 3D modeling should I use?</p>
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