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	<title>
	Comments on: Tutorial &#8211; Importing SketchUp/3D Max into the Oblivion Engine for Architectual Visualisation Part 2	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 29 Nov 2011 08:12:38 +0000</lastBuildDate>
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	<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1612</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 29 Nov 2011 08:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1612</guid>

					<description><![CDATA[great tutorial and I have reached the emd but my model is purple. At first i thought it was the .tga file so i converted to .dds. any idea what I could be missing?]]></description>
			<content:encoded><![CDATA[<p>great tutorial and I have reached the emd but my model is purple. At first i thought it was the .tga file so i converted to .dds. any idea what I could be missing?</p>
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		<title>
		By: TheKromeAssassin		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1611</link>

		<dc:creator><![CDATA[TheKromeAssassin]]></dc:creator>
		<pubDate>Fri, 17 Jun 2011 04:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1611</guid>

					<description><![CDATA[how do I make it so I cannot walk through my models. I want my objects to be solid so that I can walk on them, and not through them. E.g. If i make a modern looking house exterior that I want to use in the game, i dont want to be able to walk through my house.]]></description>
			<content:encoded><![CDATA[<p>how do I make it so I cannot walk through my models. I want my objects to be solid so that I can walk on them, and not through them. E.g. If i make a modern looking house exterior that I want to use in the game, i dont want to be able to walk through my house.</p>
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		<title>
		By: Thomas		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1610</link>

		<dc:creator><![CDATA[Thomas]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 08:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1610</guid>

					<description><![CDATA[Sorry to dig out such an old thread, but I just found that the Nif exporter works with discreets gmax also which is freely available on turbosquid so no need for 3DSMax if you&#039;re on a tight budget...]]></description>
			<content:encoded><![CDATA[<p>Sorry to dig out such an old thread, but I just found that the Nif exporter works with discreets gmax also which is freely available on turbosquid so no need for 3DSMax if you&#8217;re on a tight budget&#8230;</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1609</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 18:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1609</guid>

					<description><![CDATA[Where did you upload the files from part 1?]]></description>
			<content:encoded><![CDATA[<p>Where did you upload the files from part 1?</p>
]]></content:encoded>
		
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		<title>
		By: Andre		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1608</link>

		<dc:creator><![CDATA[Andre]]></dc:creator>
		<pubDate>Fri, 05 Sep 2008 20:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1608</guid>

					<description><![CDATA[I have a problem in the step 6 of the part 2.&lt;br/&gt;I follow de instructions, but my   3dmax 8 show me this message &lt;br/&gt;--compile error: Can&#039;t find the include file: $scriptsBlurscriptsBSlib.ms&lt;br/&gt;-- In line: include &quot;$scriptsBlurscriptsBSlib.ms&quot;&lt;br/&gt;&lt;br/&gt;I need this this archive right ?&lt;br/&gt;were i find ?]]></description>
			<content:encoded><![CDATA[<p>I have a problem in the step 6 of the part 2.<br />I follow de instructions, but my   3dmax 8 show me this message <br />&#8211;compile error: Can&#8217;t find the include file: $scriptsBlurscriptsBSlib.ms<br />&#8212; In line: include &#8220;$scriptsBlurscriptsBSlib.ms&#8221;</p>
<p>I need this this archive right ?<br />were i find ?</p>
]]></content:encoded>
		
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1606</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 25 Jul 2007 08:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1606</guid>

					<description><![CDATA[Thx for replying so quickly...&lt;br/&gt;I managed to do the first scene...done that &lt;br/&gt;I managed to export my model to nif format as u sad...done&lt;br/&gt;But when i try to imported to TES the game is over... I tried to import less complex model as u sad and it works...so the problem could be the complexity of my model..in your tutorial u used a very complex model and mine is less complicated but the geometry that&#039;s generated from import export i think is the real problem...any advice how to clean up 3ds model so it could be exported to TES with no problem?&lt;br/&gt;&lt;br/&gt;Thx!]]></description>
			<content:encoded><![CDATA[<p>Thx for replying so quickly&#8230;<br />I managed to do the first scene&#8230;done that <br />I managed to export my model to nif format as u sad&#8230;done<br />But when i try to imported to TES the game is over&#8230; I tried to import less complex model as u sad and it works&#8230;so the problem could be the complexity of my model..in your tutorial u used a very complex model and mine is less complicated but the geometry that&#8217;s generated from import export i think is the real problem&#8230;any advice how to clean up 3ds model so it could be exported to TES with no problem?</p>
<p>Thx!</p>
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		<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1604</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 24 Jul 2007 14:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1604</guid>

					<description><![CDATA[Anon,&lt;br/&gt;&lt;br/&gt;Sorry to hear of your frustration - importing can be a tricky process if you get stuck.&lt;br/&gt;&lt;br/&gt;Send us a email and we will hlep you sort it - either by uploading any files or providing some more guidance...&lt;br/&gt;&lt;br/&gt;Our email is on the top right of the blog btw...&lt;br/&gt;&lt;br/&gt;Hope to hear from you soon..&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>Anon,</p>
<p>Sorry to hear of your frustration &#8211; importing can be a tricky process if you get stuck.</p>
<p>Send us a email and we will hlep you sort it &#8211; either by uploading any files or providing some more guidance&#8230;</p>
<p>Our email is on the top right of the blog btw&#8230;</p>
<p>Hope to hear from you soon..</p>
<p>Andy</p>
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			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1602</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 24 Jul 2007 14:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1602</guid>

					<description><![CDATA[i&#039;m having the same problem but from a month your scenes that u sad u will upload it somewhere didn&#039;t apear...it&#039;s such a secret to share some stuf with other people...?at list when u say something do that thing not replying that u will ...next year maybe&lt;br/&gt;&lt;br/&gt;sorry, but i&#039;m frustrated about all the bugs i&#039;m getting..and your scene could help geting my files sooner in Oblivion]]></description>
			<content:encoded><![CDATA[<p>i&#8217;m having the same problem but from a month your scenes that u sad u will upload it somewhere didn&#8217;t apear&#8230;it&#8217;s such a secret to share some stuf with other people&#8230;?at list when u say something do that thing not replying that u will &#8230;next year maybe</p>
<p>sorry, but i&#8217;m frustrated about all the bugs i&#8217;m getting..and your scene could help geting my files sooner in Oblivion</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: peter		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1600</link>

		<dc:creator><![CDATA[peter]]></dc:creator>
		<pubDate>Tue, 10 Jul 2007 15:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1600</guid>

					<description><![CDATA[The nif exporter seems to keep crashing when i export a model. Do you know any way around that?]]></description>
			<content:encoded><![CDATA[<p>The nif exporter seems to keep crashing when i export a model. Do you know any way around that?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/06/29/tutorial-importing-sketchup3d-max-into/#comment-1598</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 02 Jul 2007 17:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2043#comment-1598</guid>

					<description><![CDATA[Hello, it&#039;s great to see such clear instructions out. :) I&#039;ve started to import models from 3DS Max 8 to Oblivion but I haven&#039;t succesfully made a collision mesh that isn&#039;t affected by the &quot;collision bug&quot; (something about custom collision models crashing the game).&lt;br/&gt;&lt;br/&gt;I would love it if you could adress this please (assuming you&#039;ve found a solution?)&lt;br/&gt;&lt;br/&gt;Keep up the good work!]]></description>
			<content:encoded><![CDATA[<p>Hello, it&#8217;s great to see such clear instructions out. 🙂 I&#8217;ve started to import models from 3DS Max 8 to Oblivion but I haven&#8217;t succesfully made a collision mesh that isn&#8217;t affected by the &#8220;collision bug&#8221; (something about custom collision models crashing the game).</p>
<p>I would love it if you could adress this please (assuming you&#8217;ve found a solution?)</p>
<p>Keep up the good work!</p>
]]></content:encoded>
		
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