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	<title>
	Comments on: Crysis Engine Level Editior &#8211; Rapid Level Modification	</title>
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	<link>https://www.digitalurban.org/blog/2007/08/06/crysis-engine-level-editior-rapid-level/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 07 Aug 2007 06:56:00 +0000</lastBuildDate>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/08/06/crysis-engine-level-editior-rapid-level/#comment-1802</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 07 Aug 2007 06:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1993#comment-1802</guid>

					<description><![CDATA[Very impressive. Does anoyone have more information on the level editor that they&#039;ve used? I&#039;m always looking for the shortest route from 3ds max to in-game, and if importing models is as easy as when using oblivion for modding... This could make GI-renderers for architectural animation obselete.&lt;br/&gt;&lt;br/&gt;//Peter]]></description>
			<content:encoded><![CDATA[<p>Very impressive. Does anoyone have more information on the level editor that they&#8217;ve used? I&#8217;m always looking for the shortest route from 3ds max to in-game, and if importing models is as easy as when using oblivion for modding&#8230; This could make GI-renderers for architectural animation obselete.</p>
<p>//Peter</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Pixel		</title>
		<link>https://www.digitalurban.org/blog/2007/08/06/crysis-engine-level-editior-rapid-level/#comment-1801</link>

		<dc:creator><![CDATA[Pixel]]></dc:creator>
		<pubDate>Mon, 06 Aug 2007 11:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1993#comment-1801</guid>

					<description><![CDATA[That&#039;s seems incredible.&lt;br/&gt;&lt;br/&gt;I&#039;m also waiting the SDK for Stalker, which seems to have nice capabilites in term of real time shadows]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s seems incredible.</p>
<p>I&#8217;m also waiting the SDK for Stalker, which seems to have nice capabilites in term of real time shadows</p>
]]></content:encoded>
		
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