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	<title>
	Comments on: Mapping Games &#8211; Ultima VII	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 26 Oct 2012 10:15:45 +0000</lastBuildDate>
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	<item>
		<title>
		By: Infinitron		</title>
		<link>https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/#comment-1864</link>

		<dc:creator><![CDATA[Infinitron]]></dc:creator>
		<pubDate>Fri, 26 Oct 2012 10:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1978#comment-1864</guid>

					<description><![CDATA[http://ultimacodex.com/2012/10/britannia-in-bing-maps/
Bring it back!]]></description>
			<content:encoded><![CDATA[<p><a href="http://ultimacodex.com/2012/10/britannia-in-bing-maps/" rel="nofollow ugc">http://ultimacodex.com/2012/10/britannia-in-bing-maps/</a><br />
Bring it back!</p>
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		<title>
		By: Greg J. Smith		</title>
		<link>https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/#comment-1863</link>

		<dc:creator><![CDATA[Greg J. Smith]]></dc:creator>
		<pubDate>Wed, 15 Aug 2007 05:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1978#comment-1863</guid>

					<description><![CDATA[In addition to liking the substance of this post, I have to admit to having a bit of nostalgia. I used to play Ultima VII, it is weird that this game has been popping up in discussion online lately.]]></description>
			<content:encoded><![CDATA[<p>In addition to liking the substance of this post, I have to admit to having a bit of nostalgia. I used to play Ultima VII, it is weird that this game has been popping up in discussion online lately.</p>
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		<title>
		By: Darius Kazemi		</title>
		<link>https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/#comment-1862</link>

		<dc:creator><![CDATA[Darius Kazemi]]></dc:creator>
		<pubDate>Tue, 14 Aug 2007 17:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1978#comment-1862</guid>

					<description><![CDATA[Awesome, thanks for the update!]]></description>
			<content:encoded><![CDATA[<p>Awesome, thanks for the update!</p>
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		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/#comment-1861</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 14 Aug 2007 15:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1978#comment-1861</guid>

					<description><![CDATA[Darius,&lt;br/&gt;&lt;br/&gt;Thanks for the comment on the cube map! I&#039;ve changed the post and added in the image.&lt;br/&gt;&lt;br/&gt;Thanks again, sorry about the error :)&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>Darius,</p>
<p>Thanks for the comment on the cube map! I&#8217;ve changed the post and added in the image.</p>
<p>Thanks again, sorry about the error 🙂</p>
<p>Andy</p>
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		<item>
		<title>
		By: Darius Kazemi		</title>
		<link>https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/#comment-1860</link>

		<dc:creator><![CDATA[Darius Kazemi]]></dc:creator>
		<pubDate>Tue, 14 Aug 2007 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1978#comment-1860</guid>

					<description><![CDATA[You say that maps like the Cube Generator map for Ultima VII &quot;simply communicate location.&quot; That&#039;s far from the truth. The cube map you show is a solution to a puzzle, not a geospatial orientation guide of some sort. It&#039;s specifically structured to say, &quot;First you go here, then you do this, then you go here, then you do this.&quot; It would be very hard to simply be placed somewhere randomly in the Cube Generator maze and to reference the map and know where you were.&lt;br/&gt;&lt;br/&gt;I do agree that most old video game maps were built to &quot;simply communicate location,&quot; but I don&#039;t think the map you used is a good example. &lt;a href=&quot;http://mdb.classicgaming.gamespy.com/sm/smmap1.gif&quot; rel=&quot;nofollow ugc&quot;&gt;Here&#039;s a better one.&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>You say that maps like the Cube Generator map for Ultima VII &#8220;simply communicate location.&#8221; That&#8217;s far from the truth. The cube map you show is a solution to a puzzle, not a geospatial orientation guide of some sort. It&#8217;s specifically structured to say, &#8220;First you go here, then you do this, then you go here, then you do this.&#8221; It would be very hard to simply be placed somewhere randomly in the Cube Generator maze and to reference the map and know where you were.</p>
<p>I do agree that most old video game maps were built to &#8220;simply communicate location,&#8221; but I don&#8217;t think the map you used is a good example. <a href="http://mdb.classicgaming.gamespy.com/sm/smmap1.gif" rel="nofollow ugc">Here&#8217;s a better one.</a></p>
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		<title>
		By: Greg J. Smith		</title>
		<link>https://www.digitalurban.org/blog/2007/08/14/mapping-games-ultima-vii/#comment-1859</link>

		<dc:creator><![CDATA[Greg J. Smith]]></dc:creator>
		<pubDate>Tue, 14 Aug 2007 14:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1978#comment-1859</guid>

					<description><![CDATA[This is a great series of posts. Keep up the good work.  :)]]></description>
			<content:encoded><![CDATA[<p>This is a great series of posts. Keep up the good work.  🙂</p>
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