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	<title>
	Comments on: Importing Objects into Second Life	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 09 Sep 2011 21:40:14 +0000</lastBuildDate>
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	<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1858</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 21:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1858</guid>

					<description><![CDATA[Okay awesome fantastic tool...where do i download it and how do i install it?]]></description>
			<content:encoded><![CDATA[<p>Okay awesome fantastic tool&#8230;where do i download it and how do i install it?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1857</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 27 May 2011 15:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1857</guid>

					<description><![CDATA[You used lossless compression on importing the map ?]]></description>
			<content:encoded><![CDATA[<p>You used lossless compression on importing the map ?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1856</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 21 Apr 2009 06:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1856</guid>

					<description><![CDATA[hi ppl. will this be released? please]]></description>
			<content:encoded><![CDATA[<p>hi ppl. will this be released? please</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chaz		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1855</link>

		<dc:creator><![CDATA[Chaz]]></dc:creator>
		<pubDate>Mon, 01 Oct 2007 11:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1855</guid>

					<description><![CDATA[It would be brilliant if this was finally possible. The objects within second life would be taken to a new level for the creation of high end prims, as at present i feel this is what lets the game down with no object import. Keep up the great work and we look forward to seeing the final product .]]></description>
			<content:encoded><![CDATA[<p>It would be brilliant if this was finally possible. The objects within second life would be taken to a new level for the creation of high end prims, as at present i feel this is what lets the game down with no object import. Keep up the great work and we look forward to seeing the final product .</p>
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			</item>
		<item>
		<title>
		By: Jeremy		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1853</link>

		<dc:creator><![CDATA[Jeremy]]></dc:creator>
		<pubDate>Mon, 20 Aug 2007 09:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1853</guid>

					<description><![CDATA[Andy,&lt;br/&gt;&lt;br/&gt; I (and the company I work for) are very interested in finding a way to import Studio Max creations into Second Life. (Sculp Maps do seem to be the only effective way to do it). I think we would be willing to pay a small fee for such a program.&lt;br/&gt;&lt;br/&gt; However I have one question...are you working on a way to automatically translate textures from Max too?&lt;br/&gt;&lt;br/&gt; Jeg.]]></description>
			<content:encoded><![CDATA[<p>Andy,</p>
<p> I (and the company I work for) are very interested in finding a way to import Studio Max creations into Second Life. (Sculp Maps do seem to be the only effective way to do it). I think we would be willing to pay a small fee for such a program.</p>
<p> However I have one question&#8230;are you working on a way to automatically translate textures from Max too?</p>
<p> Jeg.</p>
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		<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1852</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 16 Aug 2007 10:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1852</guid>

					<description><![CDATA[Thanks for the comment - the software will be made available if it works :)&lt;br/&gt;&lt;br/&gt;We are having a few problems with falling through.. I&#039;ll take a look..&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>Thanks for the comment &#8211; the software will be made available if it works 🙂</p>
<p>We are having a few problems with falling through.. I&#8217;ll take a look..</p>
<p>Andy</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Peter Miller		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1851</link>

		<dc:creator><![CDATA[Peter Miller]]></dc:creator>
		<pubDate>Thu, 16 Aug 2007 10:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1851</guid>

					<description><![CDATA[Just to say that this is very cool, ditto your cityscape spheres on Second Nature. Any plans to make the conversion software generally available in due course? Also, there are one or two phantom prims on your sky platform (well, I fell through twice).]]></description>
			<content:encoded><![CDATA[<p>Just to say that this is very cool, ditto your cityscape spheres on Second Nature. Any plans to make the conversion software generally available in due course? Also, there are one or two phantom prims on your sky platform (well, I fell through twice).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Peter Miller		</title>
		<link>https://www.digitalurban.org/blog/2007/08/15/importing-objects-into-second-life/#comment-1854</link>

		<dc:creator><![CDATA[Peter Miller]]></dc:creator>
		<pubDate>Thu, 16 Aug 2007 10:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1977#comment-1854</guid>

					<description><![CDATA[Just to say that this is very cool, ditto your cityscape spheres on Second Nature. Any plans to make the conversion software generally available in due course? Also, there are one or two phantom prims on your sky platform (well, I fell through twice).]]></description>
			<content:encoded><![CDATA[<p>Just to say that this is very cool, ditto your cityscape spheres on Second Nature. Any plans to make the conversion software generally available in due course? Also, there are one or two phantom prims on your sky platform (well, I fell through twice).</p>
]]></content:encoded>
		
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