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	<title>
	Comments on: Modding the Game for City Architectural and Scientific Visualisation &#8211; Vice City Back to the Future	</title>
	<atom:link href="https://www.digitalurban.org/blog/2007/10/23/modding-game-for-city-architectual-and/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2007/10/23/modding-game-for-city-architectual-and/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 24 Oct 2007 08:22:00 +0000</lastBuildDate>
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		<title>
		By: holgy		</title>
		<link>https://www.digitalurban.org/blog/2007/10/23/modding-game-for-city-architectual-and/#comment-2099</link>

		<dc:creator><![CDATA[holgy]]></dc:creator>
		<pubDate>Wed, 24 Oct 2007 08:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1903#comment-2099</guid>

					<description><![CDATA[It&#039;s the same reaction I gave some time ago on a similar article here on this blog.&lt;br/&gt;For use in the office it&#039;s not possible (yet?), maybe only for some in-office exploring.&lt;br/&gt;But nevertheless it&#039;s good to research the possibilities as this blog does. Maybe Digital Urban can do some research on this matter. That is the use of the game-engines for commercial purposes.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the same reaction I gave some time ago on a similar article here on this blog.<br />For use in the office it&#8217;s not possible (yet?), maybe only for some in-office exploring.<br />But nevertheless it&#8217;s good to research the possibilities as this blog does. Maybe Digital Urban can do some research on this matter. That is the use of the game-engines for commercial purposes.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: DT		</title>
		<link>https://www.digitalurban.org/blog/2007/10/23/modding-game-for-city-architectual-and/#comment-2098</link>

		<dc:creator><![CDATA[DT]]></dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1903#comment-2098</guid>

					<description><![CDATA[Bld-blog,&lt;br/&gt;&lt;br/&gt;VERY import thing to remember:&lt;br/&gt;Architects want to use Real-time walk-thrus with game engines, but we cannot it is illegal.&lt;br/&gt;&lt;br/&gt;Any of the good game engines note: “NO commercial use“ that is the reason we don&#039;t use it.  A professional architecture office is clearly commercial use of the game engine.  &lt;br/&gt;&lt;br/&gt;The question to really ask is: Why don’t they sell a version that CAN be used in a commercial capacity?, and expand into a new market?&lt;br/&gt;DT]]></description>
			<content:encoded><![CDATA[<p>Bld-blog,</p>
<p>VERY import thing to remember:<br />Architects want to use Real-time walk-thrus with game engines, but we cannot it is illegal.</p>
<p>Any of the good game engines note: “NO commercial use“ that is the reason we don&#8217;t use it.  A professional architecture office is clearly commercial use of the game engine.  </p>
<p>The question to really ask is: Why don’t they sell a version that CAN be used in a commercial capacity?, and expand into a new market?<br />DT</p>
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