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	<title>
	Comments on: Crysis &#8211; Importing City Models: St Pauls Cathedral	</title>
	<atom:link href="https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 16 Apr 2009 16:08:00 +0000</lastBuildDate>
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		<title>
		By: theDataAnarchist		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2355</link>

		<dc:creator><![CDATA[theDataAnarchist]]></dc:creator>
		<pubDate>Thu, 16 Apr 2009 16:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2355</guid>

					<description><![CDATA[Hi there&lt;br /&gt;&lt;br /&gt;Not sure if you guys have managed to get the tutorial up yet - but I would be really interested in finding out how you did this.]]></description>
			<content:encoded><![CDATA[<p>Hi there</p>
<p>Not sure if you guys have managed to get the tutorial up yet &#8211; but I would be really interested in finding out how you did this.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2354</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 06 May 2008 15:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2354</guid>

					<description><![CDATA[PLEASE just tell me how you got your sketchup model into the sandbox2 editor... thats all i need to know... thanks.]]></description>
			<content:encoded><![CDATA[<p>PLEASE just tell me how you got your sketchup model into the sandbox2 editor&#8230; thats all i need to know&#8230; thanks.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2353</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 23 Feb 2008 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2353</guid>

					<description><![CDATA[as a student of architecture im very interested in using cryengine2 as a tool for my presentations ....how can i import my buildings into the game engine?]]></description>
			<content:encoded><![CDATA[<p>as a student of architecture im very interested in using cryengine2 as a tool for my presentations &#8230;.how can i import my buildings into the game engine?</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2352</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 21:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2352</guid>

					<description><![CDATA[Hi, for those that are interested you  get the Sandbox2 editor with the demo that has been released. I&#039;m not sure if the one included in the game is more mature and I guess maybe you&#039;ll need a proper licensed version to apply the latest Crysis patch.&lt;br/&gt;&lt;br/&gt;Anyway, I have a simple question: What software did you guys use to record from the editor? Looks slick and good rez&lt;br/&gt;I was struggling with this - there are some obscure hints on crymod but nobody gives a straight answer apart fomr typing in commands to the console...Surely the builtin AVI recorder is dysfunctional...]]></description>
			<content:encoded><![CDATA[<p>Hi, for those that are interested you  get the Sandbox2 editor with the demo that has been released. I&#8217;m not sure if the one included in the game is more mature and I guess maybe you&#8217;ll need a proper licensed version to apply the latest Crysis patch.</p>
<p>Anyway, I have a simple question: What software did you guys use to record from the editor? Looks slick and good rez<br />I was struggling with this &#8211; there are some obscure hints on crymod but nobody gives a straight answer apart fomr typing in commands to the console&#8230;Surely the builtin AVI recorder is dysfunctional&#8230;</p>
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		<title>
		By: Matej		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2350</link>

		<dc:creator><![CDATA[Matej]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 15:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2350</guid>

					<description><![CDATA[I&#039;m very keen on that tutorial as well-good work]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very keen on that tutorial as well-good work</p>
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		<item>
		<title>
		By: Michael		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2348</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 13:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2348</guid>

					<description><![CDATA[Yeah, this is really fantastic.&lt;br/&gt;&lt;br/&gt;I&#039;m going to try to import some of my models as soon I get into this thing.  &lt;br/&gt;&lt;br/&gt;I&#039;ll probably have 1 gazillion noob questions.&lt;br/&gt;&lt;br/&gt;Please make a tutorial :D Pretty please with sugar on top.]]></description>
			<content:encoded><![CDATA[<p>Yeah, this is really fantastic.</p>
<p>I&#8217;m going to try to import some of my models as soon I get into this thing.  </p>
<p>I&#8217;ll probably have 1 gazillion noob questions.</p>
<p>Please make a tutorial 😀 Pretty please with sugar on top.</p>
]]></content:encoded>
		
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		<title>
		By: asolitarywave		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2347</link>

		<dc:creator><![CDATA[asolitarywave]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 13:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2347</guid>

					<description><![CDATA[Great - this is fantastic. I guess what&#039;s needed to test out the engine is the sort of model visualisation people produce - a smaller scale, perhaps 1 or two building effort, but with detail material rendering. Do you have that sort of model around?&lt;br/&gt;What&#039;s the scoop with materials? can these just be imported directly from Max?&lt;br/&gt;How does the engine handle reflections (apart from on water) and translucency? I don&#039;t remember there being any glass in the Demo.]]></description>
			<content:encoded><![CDATA[<p>Great &#8211; this is fantastic. I guess what&#8217;s needed to test out the engine is the sort of model visualisation people produce &#8211; a smaller scale, perhaps 1 or two building effort, but with detail material rendering. Do you have that sort of model around?<br />What&#8217;s the scoop with materials? can these just be imported directly from Max?<br />How does the engine handle reflections (apart from on water) and translucency? I don&#8217;t remember there being any glass in the Demo.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/01/22/crysis-importing-city-models-st-pauls/#comment-2346</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 13:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1795#comment-2346</guid>

					<description><![CDATA[looks very good! i´m very curious about the tutorial as i´m trying to figure out exacly the same.]]></description>
			<content:encoded><![CDATA[<p>looks very good! i´m very curious about the tutorial as i´m trying to figure out exacly the same.</p>
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