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	Comments on: Cities in Games: Chernobyl in Call of Duty 4	</title>
	<atom:link href="https://www.digitalurban.org/blog/2008/02/04/cities-in-games-chernobyl-in-call-of/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2008/02/04/cities-in-games-chernobyl-in-call-of/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 12 Feb 2008 17:11:00 +0000</lastBuildDate>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/02/04/cities-in-games-chernobyl-in-call-of/#comment-2376</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 12 Feb 2008 17:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1764#comment-2376</guid>

					<description><![CDATA[Cryengine (Crysis) is also good.&lt;br/&gt;&lt;br/&gt;An article (french) on Imagina and Cryengine in urban and architectural projects:&lt;br/&gt;http://www.clubic.com/article-93700-6-imagina-2008-3d-realite-virtuelle-video.html]]></description>
			<content:encoded><![CDATA[<p>Cryengine (Crysis) is also good.</p>
<p>An article (french) on Imagina and Cryengine in urban and architectural projects:<br /><a href="http://www.clubic.com/article-93700-6-imagina-2008-3d-realite-virtuelle-video.html" rel="nofollow ugc">http://www.clubic.com/article-93700-6-imagina-2008-3d-realite-virtuelle-video.html</a></p>
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		<title>
		By: kadayi		</title>
		<link>https://www.digitalurban.org/blog/2008/02/04/cities-in-games-chernobyl-in-call-of/#comment-2375</link>

		<dc:creator><![CDATA[kadayi]]></dc:creator>
		<pubDate>Thu, 07 Feb 2008 14:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1764#comment-2375</guid>

					<description><![CDATA[Agreed with jack&lt;br/&gt;&lt;br/&gt;STALKER was there first and is pretty expansive in terms of the scale and detail. Worth looking at as an example of what can be achieved with a game engine.]]></description>
			<content:encoded><![CDATA[<p>Agreed with jack</p>
<p>STALKER was there first and is pretty expansive in terms of the scale and detail. Worth looking at as an example of what can be achieved with a game engine.</p>
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		<item>
		<title>
		By: Jack		</title>
		<link>https://www.digitalurban.org/blog/2008/02/04/cities-in-games-chernobyl-in-call-of/#comment-2374</link>

		<dc:creator><![CDATA[Jack]]></dc:creator>
		<pubDate>Mon, 04 Feb 2008 18:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1764#comment-2374</guid>

					<description><![CDATA[also worth remembering the extremely atmospheric &quot;s.t.a.l.k.e.r.&quot; and its rendition of pripryat&lt;br/&gt;http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl]]></description>
			<content:encoded><![CDATA[<p>also worth remembering the extremely atmospheric &#8220;s.t.a.l.k.e.r.&#8221; and its rendition of pripryat<br /><a href="http://en.wikipedia.org/wiki/S.T.A.L.K.E.R" rel="nofollow ugc">http://en.wikipedia.org/wiki/S.T.A.L.K.E.R</a>.:_Shadow_of_Chernobyl</p>
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