<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Crysis Mod SDK Released and London Update Movie	</title>
	<atom:link href="https://www.digitalurban.org/blog/2008/02/25/crysis-mod-sdk-released-and-london/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2008/02/25/crysis-mod-sdk-released-and-london/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 12 May 2008 07:34:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/02/25/crysis-mod-sdk-released-and-london/#comment-2428</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 12 May 2008 07:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1752#comment-2428</guid>

					<description><![CDATA[thats look&#039;s amazing. Any chance of you release a version of this for the crysis world? Cheers]]></description>
			<content:encoded><![CDATA[<p>thats look&#8217;s amazing. Any chance of you release a version of this for the crysis world? Cheers</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2008/02/25/crysis-mod-sdk-released-and-london/#comment-2427</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 27 Feb 2008 10:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1752#comment-2427</guid>

					<description><![CDATA[We are looking at the xsi-mod tool at the moment, so far there are a few issues to iron out, mainly with a limit on the number of textures on any single object.&lt;br/&gt;&lt;br/&gt;Its proving problematic but &#039;flatten texture&#039; maybe a way around things.&lt;br/&gt;&lt;br/&gt;We will have an update soon as can...]]></description>
			<content:encoded><![CDATA[<p>We are looking at the xsi-mod tool at the moment, so far there are a few issues to iron out, mainly with a limit on the number of textures on any single object.</p>
<p>Its proving problematic but &#8216;flatten texture&#8217; maybe a way around things.</p>
<p>We will have an update soon as can&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: holgster		</title>
		<link>https://www.digitalurban.org/blog/2008/02/25/crysis-mod-sdk-released-and-london/#comment-2426</link>

		<dc:creator><![CDATA[holgster]]></dc:creator>
		<pubDate>Wed, 27 Feb 2008 09:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1752#comment-2426</guid>

					<description><![CDATA[Looking forward to the tutorial!&lt;br/&gt;&lt;br/&gt;Maybe it&#039;s also interesting to explore the path to Crysis through the xsi-modtool, which is free. As opposed to the route via 3ds-max.&lt;br/&gt;Sketchup(pro) can export to .xsi, so that would be the ideal path I think.]]></description>
			<content:encoded><![CDATA[<p>Looking forward to the tutorial!</p>
<p>Maybe it&#8217;s also interesting to explore the path to Crysis through the xsi-modtool, which is free. As opposed to the route via 3ds-max.<br />Sketchup(pro) can export to .xsi, so that would be the ideal path I think.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gorlak		</title>
		<link>https://www.digitalurban.org/blog/2008/02/25/crysis-mod-sdk-released-and-london/#comment-2425</link>

		<dc:creator><![CDATA[Gorlak]]></dc:creator>
		<pubDate>Tue, 26 Feb 2008 09:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1752#comment-2425</guid>

					<description><![CDATA[Fantastic work guys! I&#039;ve been interested in using game engines for visualisation for a while but never really got on with HL2 and Oblivion. Crysis is looking set to change that rather nicely - well, more like you guys are looking to change that!&lt;br/&gt;&lt;br/&gt;Can&#039;t wait for the walkthrough! Hopefully, it&#039;ll be just in time for my Thesis Project final reviews!Khorne]]></description>
			<content:encoded><![CDATA[<p>Fantastic work guys! I&#8217;ve been interested in using game engines for visualisation for a while but never really got on with HL2 and Oblivion. Crysis is looking set to change that rather nicely &#8211; well, more like you guys are looking to change that!</p>
<p>Can&#8217;t wait for the walkthrough! Hopefully, it&#8217;ll be just in time for my Thesis Project final reviews!Khorne</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
