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	<title>
	Comments on: Road Networks: Bringing 3D Greeble Cities to Life	</title>
	<atom:link href="https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 20 May 2010 14:33:30 +0000</lastBuildDate>
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	<item>
		<title>
		By: viagra online		</title>
		<link>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/#comment-2579</link>

		<dc:creator><![CDATA[viagra online]]></dc:creator>
		<pubDate>Thu, 20 May 2010 14:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1722#comment-2579</guid>

					<description><![CDATA[Creating a road network in 3D Max is to be honest a tedious process but once they are in place complete with pavements (sidewalks) a basic render can begin to look more city like...]]></description>
			<content:encoded><![CDATA[<p>Creating a road network in 3D Max is to be honest a tedious process but once they are in place complete with pavements (sidewalks) a basic render can begin to look more city like&#8230;</p>
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		<item>
		<title>
		By: Smithee		</title>
		<link>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/#comment-2578</link>

		<dc:creator><![CDATA[Smithee]]></dc:creator>
		<pubDate>Fri, 06 Mar 2009 11:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1722#comment-2578</guid>

					<description><![CDATA[We did - it just took a little longer than planned due to work getting in the way... &lt;br/&gt;&lt;br/&gt;http://digitalurban.blogspot.com/2009/03/free-city-roads-package-download-for-3d.html&lt;br/&gt;&lt;br/&gt;:)&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>We did &#8211; it just took a little longer than planned due to work getting in the way&#8230; </p>
<p><a href="http://digitalurban.blogspot.com/2009/03/free-city-roads-package-download-for-3d.html" rel="nofollow ugc">http://digitalurban.blogspot.com/2009/03/free-city-roads-package-download-for-3d.html</a></p>
<p>🙂</p>
<p>Andy</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/#comment-2577</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 21 Dec 2008 11:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1722#comment-2577</guid>

					<description><![CDATA[Why did you guys never do this!]]></description>
			<content:encoded><![CDATA[<p>Why did you guys never do this!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: gplpark92		</title>
		<link>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/#comment-2576</link>

		<dc:creator><![CDATA[gplpark92]]></dc:creator>
		<pubDate>Sun, 20 Jul 2008 17:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1722#comment-2576</guid>

					<description><![CDATA[looks wonderful guys, can&#039;t wait till its complete. this is the first in game mod that&#039;s actually to scale (unlike GTA4 or SA) where their maps are horrendously tiny compared to their real life counterparts. but this, this is the real deal. :D]]></description>
			<content:encoded><![CDATA[<p>looks wonderful guys, can&#8217;t wait till its complete. this is the first in game mod that&#8217;s actually to scale (unlike GTA4 or SA) where their maps are horrendously tiny compared to their real life counterparts. but this, this is the real deal. 😀</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: laserpanda		</title>
		<link>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/#comment-2575</link>

		<dc:creator><![CDATA[laserpanda]]></dc:creator>
		<pubDate>Thu, 05 Jun 2008 02:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1722#comment-2575</guid>

					<description><![CDATA[&quot;We should also have a post on roads and agent based traffic simulation in Crysis later this week as well,&quot;&lt;br/&gt;&lt;br/&gt;What happened :(]]></description>
			<content:encoded><![CDATA[<p>&#8220;We should also have a post on roads and agent based traffic simulation in Crysis later this week as well,&#8221;</p>
<p>What happened 🙁</p>
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