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	Comments on: Towards Modelling Behaviour in 3D Cities: 3D Agents for Architecture	</title>
	<atom:link href="https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 09 Apr 2008 11:41:00 +0000</lastBuildDate>
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		By: asolitarywave		</title>
		<link>https://www.digitalurban.org/blog/2008/04/09/towards-modelling-behaviour-in-3d/#comment-2571</link>

		<dc:creator><![CDATA[asolitarywave]]></dc:creator>
		<pubDate>Wed, 09 Apr 2008 11:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1719#comment-2571</guid>

					<description><![CDATA[interesting stuff. I wonder how it works if the buildings are bigger - ie the space between them is smaller (more like an actual streetscape) As is often the case with these things, you seem to be getting a vibrate function when two agents get to close to each other, as they cross thresholds, react, cross thresholds again. The other barrier to realistic behaviour is that the agents often seem to double back on themselves - humans, cars etc don&#039;t do 180 degree turns very often...]]></description>
			<content:encoded><![CDATA[<p>interesting stuff. I wonder how it works if the buildings are bigger &#8211; ie the space between them is smaller (more like an actual streetscape) As is often the case with these things, you seem to be getting a vibrate function when two agents get to close to each other, as they cross thresholds, react, cross thresholds again. The other barrier to realistic behaviour is that the agents often seem to double back on themselves &#8211; humans, cars etc don&#8217;t do 180 degree turns very often&#8230;</p>
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