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	<title>
	Comments on: Building by Numbers: Automated Architecture	</title>
	<atom:link href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 01 Aug 2008 15:13:00 +0000</lastBuildDate>
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		<title>
		By: Kisa Naumova		</title>
		<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/#comment-2725</link>

		<dc:creator><![CDATA[Kisa Naumova]]></dc:creator>
		<pubDate>Fri, 01 Aug 2008 15:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1616#comment-2725</guid>

					<description><![CDATA[The process is quite a fiddly one. I start off with the architects&#039; drawings, and trace out all of the walls, floors, windows -- making sure not to make any object bigger than Second Life&#039;s 10m limit. Because Illustrator is 2D, I use the colour of shapes to give information about the height and position in the different channels (red=height, green=z-pos)&lt;br/&gt;&lt;br/&gt;Then I save the drawing as an SVG, and run it through a PHP script that I wrote which translates from the XML into a series of comma-seperated lines of text that I can copy-paste into an object in SL. This object then spits out prims based on those lines, which fly themselves to the right position.&lt;br/&gt;&lt;br/&gt;I&#039;ve not explained that particularly well, I&#039;m afraid. I should do a proper video tutorial or something. In the meantime, I&#039;ve done a &lt;a href=&quot;http://fas19069.leedsmet.ac.uk/media/7/603195_d664bd_h.mp4&quot; rel=&quot;nofollow ugc&quot;&gt;short sped-up film&lt;/a&gt; of me using the same technique to rough out some stair-cases...]]></description>
			<content:encoded><![CDATA[<p>The process is quite a fiddly one. I start off with the architects&#8217; drawings, and trace out all of the walls, floors, windows &#8212; making sure not to make any object bigger than Second Life&#8217;s 10m limit. Because Illustrator is 2D, I use the colour of shapes to give information about the height and position in the different channels (red=height, green=z-pos)</p>
<p>Then I save the drawing as an SVG, and run it through a PHP script that I wrote which translates from the XML into a series of comma-seperated lines of text that I can copy-paste into an object in SL. This object then spits out prims based on those lines, which fly themselves to the right position.</p>
<p>I&#8217;ve not explained that particularly well, I&#8217;m afraid. I should do a proper video tutorial or something. In the meantime, I&#8217;ve done a <a href="http://fas19069.leedsmet.ac.uk/media/7/603195_d664bd_h.mp4" rel="nofollow ugc">short sped-up film</a> of me using the same technique to rough out some stair-cases&#8230;</p>
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		<title>
		By: Eric		</title>
		<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/#comment-2722</link>

		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Wed, 30 Jul 2008 15:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1616#comment-2722</guid>

					<description><![CDATA[I also would like to know more about the software backend. It starts out looking like Second Life, but is the actual construction created in SL? Very intriguing and possibly very useful! Cheers.]]></description>
			<content:encoded><![CDATA[<p>I also would like to know more about the software backend. It starts out looking like Second Life, but is the actual construction created in SL? Very intriguing and possibly very useful! Cheers.</p>
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			</item>
		<item>
		<title>
		By: Matt Cooper		</title>
		<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/#comment-2721</link>

		<dc:creator><![CDATA[Matt Cooper]]></dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1616#comment-2721</guid>

					<description><![CDATA[i&#039;m intriuged by the software behind this. &lt;br/&gt;&lt;br/&gt;What&#039;s the game engine? is it second life?&lt;br/&gt;&lt;br/&gt;and what is the modeling done with?&lt;br/&gt;&lt;br/&gt;i&#039;d love to get an idea of the workflow...&lt;br/&gt;&lt;br/&gt;thanks]]></description>
			<content:encoded><![CDATA[<p>i&#8217;m intriuged by the software behind this. </p>
<p>What&#8217;s the game engine? is it second life?</p>
<p>and what is the modeling done with?</p>
<p>i&#8217;d love to get an idea of the workflow&#8230;</p>
<p>thanks</p>
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