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	Comments on: Back to Oblivion: Final Import Movie Elder Scrolls IV &#8211; SketchUp Model	</title>
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	<link>https://www.digitalurban.org/blog/2008/11/06/back-to-oblivion-final-import-movie/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 12 Jun 2013 21:12:39 +0000</lastBuildDate>
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		<title>
		By: UCL Quad – Procedural City and Lumion &#124; BIM i praksis		</title>
		<link>https://www.digitalurban.org/blog/2008/11/06/back-to-oblivion-final-import-movie/#comment-2853</link>

		<dc:creator><![CDATA[UCL Quad – Procedural City and Lumion &#124; BIM i praksis]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 21:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1544#comment-2853</guid>

					<description><![CDATA[[...] readers will recognise the model from our previous Elder Scrolls IV Game Engine work. We found the model on an old hard drive for a group of students working on a new UCL project. As [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] readers will recognise the model from our previous Elder Scrolls IV Game Engine work. We found the model on an old hard drive for a group of students working on a new UCL project. As [&#8230;]</p>
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		<title>
		By: Smithee		</title>
		<link>https://www.digitalurban.org/blog/2008/11/06/back-to-oblivion-final-import-movie/#comment-2852</link>

		<dc:creator><![CDATA[Smithee]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 12:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1544#comment-2852</guid>

					<description><![CDATA[The illusive Crysis tutorial  - we didnt give up but we did hit a rendering bug and then ran out of time due to other deadlines.&lt;br/&gt;&lt;br/&gt;We are still on the case though with Crysis mentioned in the latest post on Havok and agents. SketchUp to Crysis worked fine, but via 3D Max and it involved quite a few steps.&lt;br/&gt;&lt;br/&gt;Perhaps we should take a day out to produce a tutorial, really sorry it hasn&#039;t been done yet, sometimes &#039;work&#039; annoyingly gets in the way of the blog...&lt;br/&gt;&lt;br/&gt;Andy]]></description>
			<content:encoded><![CDATA[<p>The illusive Crysis tutorial  &#8211; we didnt give up but we did hit a rendering bug and then ran out of time due to other deadlines.</p>
<p>We are still on the case though with Crysis mentioned in the latest post on Havok and agents. SketchUp to Crysis worked fine, but via 3D Max and it involved quite a few steps.</p>
<p>Perhaps we should take a day out to produce a tutorial, really sorry it hasn&#8217;t been done yet, sometimes &#8216;work&#8217; annoyingly gets in the way of the blog&#8230;</p>
<p>Andy</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2008/11/06/back-to-oblivion-final-import-movie/#comment-2851</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 20:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1544#comment-2851</guid>

					<description><![CDATA[What happened to your Sketchup to Crysis tutorial(did you give up?)]]></description>
			<content:encoded><![CDATA[<p>What happened to your Sketchup to Crysis tutorial(did you give up?)</p>
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