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	<title>
	Comments on: Traffic Traffic Traffic	</title>
	<atom:link href="https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 30 Mar 2009 14:03:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Matias Reis		</title>
		<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/#comment-3184</link>

		<dc:creator><![CDATA[Matias Reis]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1427#comment-3184</guid>

					<description><![CDATA[The intent is to make a free trafic solution!&lt;br/&gt;&lt;br/&gt;I think from my toughts, that some sort of free programing solution of how cars should interact in traffic should be built.&lt;br/&gt;As when to stop or go, or don&#039;t crash.&lt;br/&gt;&lt;br/&gt;The free solution is to make lines, and adapt the objects to Path constrain, and animate them, from here to there... Tricky but you can do it...]]></description>
			<content:encoded><![CDATA[<p>The intent is to make a free trafic solution!</p>
<p>I think from my toughts, that some sort of free programing solution of how cars should interact in traffic should be built.<br />As when to stop or go, or don&#8217;t crash.</p>
<p>The free solution is to make lines, and adapt the objects to Path constrain, and animate them, from here to there&#8230; Tricky but you can do it&#8230;</p>
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		<title>
		By: David		</title>
		<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/#comment-3183</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Tue, 17 Mar 2009 08:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1427#comment-3183</guid>

					<description><![CDATA[Aimsun (www.aimsun.com) is a traffic simulation package that offers good integration capabilities, including a comprehensive SDK. Maybe it will be possible to combine it with CityScape, CyberCity 3D, Maya or 3DSMax.]]></description>
			<content:encoded><![CDATA[<p>Aimsun (www.aimsun.com) is a traffic simulation package that offers good integration capabilities, including a comprehensive SDK. Maybe it will be possible to combine it with CityScape, CyberCity 3D, Maya or 3DSMax.</p>
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		<item>
		<title>
		By: Kelley		</title>
		<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/#comment-3182</link>

		<dc:creator><![CDATA[Kelley]]></dc:creator>
		<pubDate>Thu, 12 Mar 2009 20:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1427#comment-3182</guid>

					<description><![CDATA[You might want to take a look at our product CityScape (www.pixelactive3d.com), which allows you to view traffic simulations on the fly as you create your city.]]></description>
			<content:encoded><![CDATA[<p>You might want to take a look at our product CityScape (www.pixelactive3d.com), which allows you to view traffic simulations on the fly as you create your city.</p>
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		<item>
		<title>
		By: Smithee		</title>
		<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/#comment-3181</link>

		<dc:creator><![CDATA[Smithee]]></dc:creator>
		<pubDate>Thu, 12 Mar 2009 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1427#comment-3181</guid>

					<description><![CDATA[In general we know how to model buildings, thats not too tricky - ours in the render are simply placement models for the street network. &lt;br/&gt;&lt;br/&gt;The tricky part is modeling traffic simulation within a city model using software that is not at the $$$ level]]></description>
			<content:encoded><![CDATA[<p>In general we know how to model buildings, thats not too tricky &#8211; ours in the render are simply placement models for the street network. </p>
<p>The tricky part is modeling traffic simulation within a city model using software that is not at the $$$ level</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: CyberCity 3D		</title>
		<link>https://www.digitalurban.org/blog/2009/03/12/traffic-traffic-traffic-2/#comment-3180</link>

		<dc:creator><![CDATA[CyberCity 3D]]></dc:creator>
		<pubDate>Thu, 12 Mar 2009 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1427#comment-3180</guid>

					<description><![CDATA[CyberCity 3D can provide high detail city models for use in Maya and 3DSMAX.  Could add realism to your rendering by replacing those boxy buildings with realistic 3D models.&lt;br/&gt;&lt;br/&gt;here&#039;s an example: http://tinyurl.com/atnxvl]]></description>
			<content:encoded><![CDATA[<p>CyberCity 3D can provide high detail city models for use in Maya and 3DSMAX.  Could add realism to your rendering by replacing those boxy buildings with realistic 3D models.</p>
<p>here&#8217;s an example: <a href="http://tinyurl.com/atnxvl" rel="nofollow ugc">http://tinyurl.com/atnxvl</a></p>
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