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	<title>
	Comments on: Unity Game Engine	</title>
	<atom:link href="https://www.digitalurban.org/blog/2009/04/13/unity-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2009/04/13/unity-game-engine/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 16 Apr 2009 08:43:00 +0000</lastBuildDate>
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		<title>
		By: rytis		</title>
		<link>https://www.digitalurban.org/blog/2009/04/13/unity-game-engine/#comment-3276</link>

		<dc:creator><![CDATA[rytis]]></dc:creator>
		<pubDate>Thu, 16 Apr 2009 08:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1388#comment-3276</guid>

					<description><![CDATA[Hi, actually you don&#039;t need PRO licence to build standalone Windows games. Only thing is that you would see unity splashcreen when starting the game. With indie (both mac and win) you can build webplayers and standalones for both platforms ;)]]></description>
			<content:encoded><![CDATA[<p>Hi, actually you don&#8217;t need PRO licence to build standalone Windows games. Only thing is that you would see unity splashcreen when starting the game. With indie (both mac and win) you can build webplayers and standalones for both platforms 😉</p>
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		<title>
		By: Rune Skovbo Johansen		</title>
		<link>https://www.digitalurban.org/blog/2009/04/13/unity-game-engine/#comment-3275</link>

		<dc:creator><![CDATA[Rune Skovbo Johansen]]></dc:creator>
		<pubDate>Wed, 15 Apr 2009 17:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1388#comment-3275</guid>

					<description><![CDATA[As of Unity 2.5 both Unity Pro and Unity Indie can build standalone games for Windows (and Mac).]]></description>
			<content:encoded><![CDATA[<p>As of Unity 2.5 both Unity Pro and Unity Indie can build standalone games for Windows (and Mac).</p>
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		<item>
		<title>
		By: Jay Steven		</title>
		<link>https://www.digitalurban.org/blog/2009/04/13/unity-game-engine/#comment-3274</link>

		<dc:creator><![CDATA[Jay Steven]]></dc:creator>
		<pubDate>Tue, 14 Apr 2009 23:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1388#comment-3274</guid>

					<description><![CDATA[this game looks awesome. will have to try it out.&lt;br /&gt;Jay Stevens&lt;br /&gt;&lt;a href=&quot;http://www.bestcybermondaysales.com/&quot; rel=&quot;nofollow ugc&quot;&gt;Cyber Monday&lt;/a&gt;, &lt;a href=&quot;http://www.gunvaulthandgunsafes.com/&quot; rel=&quot;nofollow ugc&quot;&gt;Gunvault Safes&lt;/a&gt;, &lt;a href=&quot;http://www.umbilicalcordsinfo.com/&quot; rel=&quot;nofollow ugc&quot;&gt;Umbilical Cord&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>this game looks awesome. will have to try it out.<br />Jay Stevens<br /><a href="http://www.bestcybermondaysales.com/" rel="nofollow ugc">Cyber Monday</a>, <a href="http://www.gunvaulthandgunsafes.com/" rel="nofollow ugc">Gunvault Safes</a>, <a href="http://www.umbilicalcordsinfo.com/" rel="nofollow ugc">Umbilical Cord</a></p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2009/04/13/unity-game-engine/#comment-3273</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 14 Apr 2009 08:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1388#comment-3273</guid>

					<description><![CDATA[I had a look at this a couple of weeks back, when the Windows version was first released.  It seems to be a really nice platform, with a particularly nice way of managing assets.  However, for city modelling purposes, the standard terrain system can only take RAW files as input, which seems a bit restrictive if you&#039;ve already got an optimised TIN that you were hoping to use.]]></description>
			<content:encoded><![CDATA[<p>I had a look at this a couple of weeks back, when the Windows version was first released.  It seems to be a really nice platform, with a particularly nice way of managing assets.  However, for city modelling purposes, the standard terrain system can only take RAW files as input, which seems a bit restrictive if you&#8217;ve already got an optimised TIN that you were hoping to use.</p>
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