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	<title>
	Comments on: Unity: City Data and Simulation Exhibition Space &#8211; A Work in Progress	</title>
	<atom:link href="https://www.digitalurban.org/blog/2009/05/01/unity-city-data-and-simulation-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2009/05/01/unity-city-data-and-simulation-2/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 19 May 2009 13:35:00 +0000</lastBuildDate>
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		<title>
		By: Nicolas		</title>
		<link>https://www.digitalurban.org/blog/2009/05/01/unity-city-data-and-simulation-2/#comment-3324</link>

		<dc:creator><![CDATA[Nicolas]]></dc:creator>
		<pubDate>Tue, 19 May 2009 13:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1373#comment-3324</guid>

					<description><![CDATA[Right now I&#039;m still deciding what other engine I&#039;ll gonna buy....basically it will be just for Architectural Visualization, so I&#039;m trying to check every possible solution...&lt;br /&gt;Unity3d seems a very good engine, to be honest I have to try the demo...but right now a really good one, that I&#039;ll probably buy when I&#039;ll have a new workstation, will be Leadwerks engine...just because has cool features and SSAO ( screen space ambient occlusion ), a nice feature that allows you to simulate the AO...and this is something that I need, otherwise I need to bake all the texture in my scene to have something not &quot;flat&quot; ( no detail at all in the textures )&lt;br /&gt;Did you try to use Unity3d in an apartment or something like that?&lt;br /&gt;The video looks ok, but I really would like to know if I can achieve something really good...not like the Crytek engine, but something good!]]></description>
			<content:encoded><![CDATA[<p>Right now I&#8217;m still deciding what other engine I&#8217;ll gonna buy&#8230;.basically it will be just for Architectural Visualization, so I&#8217;m trying to check every possible solution&#8230;<br />Unity3d seems a very good engine, to be honest I have to try the demo&#8230;but right now a really good one, that I&#8217;ll probably buy when I&#8217;ll have a new workstation, will be Leadwerks engine&#8230;just because has cool features and SSAO ( screen space ambient occlusion ), a nice feature that allows you to simulate the AO&#8230;and this is something that I need, otherwise I need to bake all the texture in my scene to have something not &#8220;flat&#8221; ( no detail at all in the textures )<br />Did you try to use Unity3d in an apartment or something like that?<br />The video looks ok, but I really would like to know if I can achieve something really good&#8230;not like the Crytek engine, but something good!</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2009/05/01/unity-city-data-and-simulation-2/#comment-3323</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2009 04:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1373#comment-3323</guid>

					<description><![CDATA[I have been using Unity for almost a year now and I&#039;m very impressed with its stability and ease of use.  The scripting works well and as you mentioned importing is very fluid.  I have a game developer friend who highly recommended it.  You might want to check out the interior viz work being done by zerfractal on unity3d&#039;s website for some inspiration on the graphical capabilities of Unity3D.]]></description>
			<content:encoded><![CDATA[<p>I have been using Unity for almost a year now and I&#8217;m very impressed with its stability and ease of use.  The scripting works well and as you mentioned importing is very fluid.  I have a game developer friend who highly recommended it.  You might want to check out the interior viz work being done by zerfractal on unity3d&#8217;s website for some inspiration on the graphical capabilities of Unity3D.</p>
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