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	<title>
	Comments on: Crysis Physics Engine	</title>
	<atom:link href="https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Sat, 06 Jun 2009 16:08:04 +0000</lastBuildDate>
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		<title>
		By: Smithee		</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/#comment-3420</link>

		<dc:creator><![CDATA[Smithee]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 16:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1323#comment-3420</guid>

					<description><![CDATA[We have kind of moved onto Unity at the moment - as its a simple save as .fbx complete with built in lighting. SketchUp to Crysis worked but there were many hoops to jump through and texturing was a bit of a nightmare...&lt;br /&gt;&lt;br /&gt;We are planning to look back at it though..]]></description>
			<content:encoded><![CDATA[<p>We have kind of moved onto Unity at the moment &#8211; as its a simple save as .fbx complete with built in lighting. SketchUp to Crysis worked but there were many hoops to jump through and texturing was a bit of a nightmare&#8230;</p>
<p>We are planning to look back at it though..</p>
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		<title>
		By: bieb		</title>
		<link>https://www.digitalurban.org/blog/2009/06/06/crysis-physics-engine/#comment-3418</link>

		<dc:creator><![CDATA[bieb]]></dc:creator>
		<pubDate>Sat, 06 Jun 2009 14:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1323#comment-3418</guid>

					<description><![CDATA[What about that tutorial to get your Sketchup designs easily into the Crysis engine?&lt;br /&gt;Still waiting for that...&lt;br /&gt;Sure, crysis would be a cool real time render solutions but getting your models in there is just a hassle.]]></description>
			<content:encoded><![CDATA[<p>What about that tutorial to get your Sketchup designs easily into the Crysis engine?<br />Still waiting for that&#8230;<br />Sure, crysis would be a cool real time render solutions but getting your models in there is just a hassle.</p>
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