<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: CryEngine 3: Global Illumination Demo	</title>
	<atom:link href="https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 02 Feb 2010 05:31:47 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		By: watsonrodrig		</title>
		<link>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/#comment-3502</link>

		<dc:creator><![CDATA[watsonrodrig]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 05:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1227#comment-3502</guid>

					<description><![CDATA[I liked the video and it shows that you have been doing really hard work there. Keep up the spirit and let &lt;br /&gt;the gamers like me test it and show to the world.&lt;br /&gt;&lt;a href=&quot;http://www.villa-niloufar.com/content/view/1/5/&quot; rel=&quot;nofollow ugc&quot;&gt;villas bali&lt;/a&gt;]]></description>
			<content:encoded><![CDATA[<p>I liked the video and it shows that you have been doing really hard work there. Keep up the spirit and let <br />the gamers like me test it and show to the world.<br /><a href="http://www.villa-niloufar.com/content/view/1/5/" rel="nofollow ugc">villas bali</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/#comment-3501</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 06:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1227#comment-3501</guid>

					<description><![CDATA[Beestee, I look forward to the improvements. Thank you for the explanation of the light propagation volumes DT]]></description>
			<content:encoded><![CDATA[<p>Beestee, I look forward to the improvements. Thank you for the explanation of the light propagation volumes DT</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: beestee		</title>
		<link>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/#comment-3500</link>

		<dc:creator><![CDATA[beestee]]></dc:creator>
		<pubDate>Thu, 13 Aug 2009 21:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1227#comment-3500</guid>

					<description><![CDATA[Right now these &quot;light propegation volumes&quot; being demonstrated can only account for a single indirect illumination bounce.  Just as with any form of indirect illumination rendering, the more bounces that are used, the more light will penetrate the scenes darker areas.&lt;br /&gt;&lt;br /&gt;Basically what is seen in this demonstration is the technology in it&#039;s raw form.  I am sure tricks will be used to boost scene lighting and utilize this technology in very convincing ways in the near future.]]></description>
			<content:encoded><![CDATA[<p>Right now these &#8220;light propegation volumes&#8221; being demonstrated can only account for a single indirect illumination bounce.  Just as with any form of indirect illumination rendering, the more bounces that are used, the more light will penetrate the scenes darker areas.</p>
<p>Basically what is seen in this demonstration is the technology in it&#8217;s raw form.  I am sure tricks will be used to boost scene lighting and utilize this technology in very convincing ways in the near future.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2009/08/12/cryengine-3-global-illumination-demo-2/#comment-3499</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 13 Aug 2009 18:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1227#comment-3499</guid>

					<description><![CDATA[I love the Frame rate and it looks crisp, BUT the bounced light in the examples looks dark, looks incorrect&lt;br /&gt;The sponza has rendering example that looks correct:&lt;br /&gt;hdri.cgtechniques.com/~sponza/&lt;br /&gt;&lt;br /&gt;thank you for the info--DT]]></description>
			<content:encoded><![CDATA[<p>I love the Frame rate and it looks crisp, BUT the bounced light in the examples looks dark, looks incorrect<br />The sponza has rendering example that looks correct:<br />hdri.cgtechniques.com/~sponza/</p>
<p>thank you for the info&#8211;DT</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
