Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a quick and easy route to visualise agent based models with an urban theme .
The movie below details where we left off:
The ultimate aim is go from popular agent based modelling packages such as NetLogo or Repast into 3D Max and subsequently out to a game engine.
The movie below shows basic agent based models created directly inside of 3D Max:
Crowd and Delegates – Emergent Behaviour from digitalurban on Vimeo.
Finally, below is output from NetLogo visualised in Max – this is now up and running in Unity so the proof of concept seems to work:
Flocking in NetLogo exported to 3D Max from digitalurban on Vimeo.
All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.
Wow. Interesting video. I like it. and that’s the thing I gonna study for now ‘coz I have to present it in our class.
This is fascinating. I’ve got some agent models I’d love to recast in this way (with regard to ancient cityspaces). I look forward to seeing how this develops!
Shawn
old Post, but this is way cool. This is exactly what I am intending to do: translate quite a behemoth of a netlogo model of game mechanics to C# in Unity. I would be seriously interested in the plugins you have been working on! Do you have something available already? I’d love to have a look if possible.
@Shawn and btw, I’d love to see the models of ancient cityspaces. I suppose its people moving in those spaces. I intend implementing something of that sort in the same Unity project as well.