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	<title>
	Comments on: NetLogo and Repast to 3DMax to Unity: ABM Visualisation	</title>
	<atom:link href="https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 02 Mar 2016 16:04:33 +0000</lastBuildDate>
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		<title>
		By: Yan H.		</title>
		<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/#comment-3569</link>

		<dc:creator><![CDATA[Yan H.]]></dc:creator>
		<pubDate>Wed, 02 Mar 2016 16:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1204#comment-3569</guid>

					<description><![CDATA[old Post, but this is way cool. This is exactly what I am intending to do: translate quite a behemoth of a netlogo model of game mechanics to C# in Unity. I would be seriously interested in the plugins you have been working on! Do you have something available already? I&#039;d love to have a look if possible.
@Shawn and btw, I&#039;d love to see the models of ancient cityspaces. I suppose its people moving in those spaces. I intend implementing something of that sort in the same Unity project as well.]]></description>
			<content:encoded><![CDATA[<p>old Post, but this is way cool. This is exactly what I am intending to do: translate quite a behemoth of a netlogo model of game mechanics to C# in Unity. I would be seriously interested in the plugins you have been working on! Do you have something available already? I&#8217;d love to have a look if possible.<br />
@Shawn and btw, I&#8217;d love to see the models of ancient cityspaces. I suppose its people moving in those spaces. I intend implementing something of that sort in the same Unity project as well.</p>
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		<item>
		<title>
		By: Shawn Graham		</title>
		<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/#comment-3568</link>

		<dc:creator><![CDATA[Shawn Graham]]></dc:creator>
		<pubDate>Thu, 12 Nov 2009 19:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1204#comment-3568</guid>

					<description><![CDATA[This is fascinating. I&#039;ve got some agent models I&#039;d love to recast in this way (with regard to ancient cityspaces). I look forward to seeing how this develops!&lt;br /&gt;&lt;br /&gt;Shawn]]></description>
			<content:encoded><![CDATA[<p>This is fascinating. I&#8217;ve got some agent models I&#8217;d love to recast in this way (with regard to ancient cityspaces). I look forward to seeing how this develops!</p>
<p>Shawn</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: taemo		</title>
		<link>https://www.digitalurban.org/blog/2009/09/18/netlogo-and-repast-to-3dmax-to-unity/#comment-3567</link>

		<dc:creator><![CDATA[taemo]]></dc:creator>
		<pubDate>Mon, 21 Sep 2009 13:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=1204#comment-3567</guid>

					<description><![CDATA[Wow. Interesting video. I like it. and that&#039;s the thing I gonna study for now &#039;coz I have to present it in our class.]]></description>
			<content:encoded><![CDATA[<p>Wow. Interesting video. I like it. and that&#8217;s the thing I gonna study for now &#8216;coz I have to present it in our class.</p>
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