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	<title>
	Comments on: Architectural Visualisation in Crysis (The Engine)	</title>
	<atom:link href="https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 29 Oct 2010 19:54:05 +0000</lastBuildDate>
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		<title>
		By: Vladymi		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4075</link>

		<dc:creator><![CDATA[Vladymi]]></dc:creator>
		<pubDate>Fri, 29 Oct 2010 19:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4075</guid>

					<description><![CDATA[Being involved in game industry for a while, I might tell you, that I know a lot of real-time technologies out there including some open-source projects. Shiva 3d, Cult 3d, Ogre, DXstudio, Espirient creator, Panda 3d. As for simple visualisation tools (same as Lumion) checkout Twinmotion (therenderingkiller.com).]]></description>
			<content:encoded><![CDATA[<p>Being involved in game industry for a while, I might tell you, that I know a lot of real-time technologies out there including some open-source projects. Shiva 3d, Cult 3d, Ogre, DXstudio, Espirient creator, Panda 3d. As for simple visualisation tools (same as Lumion) checkout Twinmotion (therenderingkiller.com).</p>
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		<title>
		By: emygdio		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4073</link>

		<dc:creator><![CDATA[emygdio]]></dc:creator>
		<pubDate>Wed, 27 Oct 2010 23:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4073</guid>

					<description><![CDATA[chesscrate .. true also check out Lumion (formerly Slicex 3D) from the makers or Quest 3d.. &lt;br /&gt;&lt;br /&gt;» http://lumion3d.com/]]></description>
			<content:encoded><![CDATA[<p>chesscrate .. true also check out Lumion (formerly Slicex 3D) from the makers or Quest 3d.. </p>
<p>» <a href="http://lumion3d.com/" rel="nofollow ugc">http://lumion3d.com/</a></p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4071</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 23 Oct 2010 05:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4071</guid>

					<description><![CDATA[I know a french team they use CryEngine 2 for visualisation : Enodo (ex ImagTP, http://www.enodo.fr).&lt;br /&gt;They work with Crytek since 2004 for urban, architectural and design viz.]]></description>
			<content:encoded><![CDATA[<p>I know a french team they use CryEngine 2 for visualisation : Enodo (ex ImagTP, <a href="http://www.enodo.fr" rel="nofollow ugc">http://www.enodo.fr</a>).<br />They work with Crytek since 2004 for urban, architectural and design viz.</p>
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		<title>
		By: Vladymi		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4070</link>

		<dc:creator><![CDATA[Vladymi]]></dc:creator>
		<pubDate>Thu, 21 Oct 2010 17:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4070</guid>

					<description><![CDATA[My opinion:&lt;br /&gt;1.UDK doesn&#039;t have such quality of real-time lightning as CryEngine has. It has no differed lightning. It has weak Screen Space Ambient Occlusion.&lt;br /&gt;2.UDK is not so user friendly as Unity is. But it does have a better graphics. &lt;br /&gt;3.UDK supports only PC. No Web, no Mac. CryEngine does not support them either :(&lt;br /&gt;4.I don&#039;t think royalty is very fair. Unity has a fixed price and no royalty.&lt;br /&gt;Well UDK does have few advantages, but that&#039;s another story. By the way I was a Big Unreal Engine fan few years ago.&lt;br /&gt;Next year, Crytek will release their version of &quot;free&quot; engine. Will have a look at it. And Unity 3 is out already...]]></description>
			<content:encoded><![CDATA[<p>My opinion:<br />1.UDK doesn&#8217;t have such quality of real-time lightning as CryEngine has. It has no differed lightning. It has weak Screen Space Ambient Occlusion.<br />2.UDK is not so user friendly as Unity is. But it does have a better graphics. <br />3.UDK supports only PC. No Web, no Mac. CryEngine does not support them either 🙁<br />4.I don&#8217;t think royalty is very fair. Unity has a fixed price and no royalty.<br />Well UDK does have few advantages, but that&#8217;s another story. By the way I was a Big Unreal Engine fan few years ago.<br />Next year, Crytek will release their version of &#8220;free&#8221; engine. Will have a look at it. And Unity 3 is out already&#8230;</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4069</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 20 Oct 2010 18:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4069</guid>

					<description><![CDATA[Have you looked into using UDK?  Their licensing for commercial use seems very fair, and use of it for non-commercial learning and development is free.]]></description>
			<content:encoded><![CDATA[<p>Have you looked into using UDK?  Their licensing for commercial use seems very fair, and use of it for non-commercial learning and development is free.</p>
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		<title>
		By: Karel		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4068</link>

		<dc:creator><![CDATA[Karel]]></dc:creator>
		<pubDate>Wed, 20 Oct 2010 06:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4068</guid>

					<description><![CDATA[Oh i love it. The visuals are stunning and the walking people and flying birds are giving the scene a &quot;sense of life&quot;  A truly great and inspiring work :)]]></description>
			<content:encoded><![CDATA[<p>Oh i love it. The visuals are stunning and the walking people and flying birds are giving the scene a &#8220;sense of life&#8221;  A truly great and inspiring work 🙂</p>
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		<title>
		By: chesscrate		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4067</link>

		<dc:creator><![CDATA[chesscrate]]></dc:creator>
		<pubDate>Tue, 19 Oct 2010 18:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4067</guid>

					<description><![CDATA[soon you wont need CryEngine for realtime rendering check out (therenderingkiller.com)]]></description>
			<content:encoded><![CDATA[<p>soon you wont need CryEngine for realtime rendering check out (therenderingkiller.com)</p>
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		<title>
		By: Vladymi		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4066</link>

		<dc:creator><![CDATA[Vladymi]]></dc:creator>
		<pubDate>Tue, 19 Oct 2010 11:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4066</guid>

					<description><![CDATA[You DON&#039;T need CryEngine 2 to do this kind of viz all you need is copy of Crysis and Crysis SDK witch is freely available for non-commercial purposes(witch is why this project is non-commercial, means I didn&#039;t get paid for that). For commercial viz I use Unity.]]></description>
			<content:encoded><![CDATA[<p>You DON&#8217;T need CryEngine 2 to do this kind of viz all you need is copy of Crysis and Crysis SDK witch is freely available for non-commercial purposes(witch is why this project is non-commercial, means I didn&#8217;t get paid for that). For commercial viz I use Unity.</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4065</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 19 Oct 2010 08:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4065</guid>

					<description><![CDATA[Yes itd be nice to know how Vladymi negated the commercial licensing fees? Or is he uber-rich?]]></description>
			<content:encoded><![CDATA[<p>Yes itd be nice to know how Vladymi negated the commercial licensing fees? Or is he uber-rich?</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comment-4064</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 19 Oct 2010 08:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=924#comment-4064</guid>

					<description><![CDATA[It&#039;s a pity the example is of an American-style gated community with twee houses.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a pity the example is of an American-style gated community with twee houses.</p>
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