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	<title>
	Comments on: The Clockwork City	</title>
	<atom:link href="https://www.digitalurban.org/blog/2011/07/14/clockwork-city/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 11 Jun 2012 07:48:30 +0000</lastBuildDate>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4154</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 07:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4154</guid>

					<description><![CDATA[Well you have to agree that this is not very good idea for future city. Way too much different kind of problems and inconveniences. But still I liked the idea a lot! Very interesting approach and it gives me visions of my own.&lt;br /&gt;Do not shoot it down just because its too unrealistic and spent a little time to admire the nice modelling and idea.]]></description>
			<content:encoded><![CDATA[<p>Well you have to agree that this is not very good idea for future city. Way too much different kind of problems and inconveniences. But still I liked the idea a lot! Very interesting approach and it gives me visions of my own.<br />Do not shoot it down just because its too unrealistic and spent a little time to admire the nice modelling and idea.</p>
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		<title>
		By: Yoon Meng		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4153</link>

		<dc:creator><![CDATA[Yoon Meng]]></dc:creator>
		<pubDate>Tue, 28 Feb 2012 13:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4153</guid>

					<description><![CDATA[Although not fully resolved, this concept can be a quantum leap in urban sustainability. Not only does it maximise space utility by eliminating roads for cars, it also replaces thousands of engines with several running parts to service the basic function of mobility. I think we can easily dismiss criticism about the sense of place if we recognise that this is a city based on ritual and time (the essentials of place making). The main technical challenge here is to reduce friction and control the city&#039;s buoyancy, a simplified problem.&lt;br /&gt;&lt;br /&gt;Just an opinion from an architecture graduate. Don&#039;t agree with most pessimistic critiques. I think this idea if pulled through is a very practical one!]]></description>
			<content:encoded><![CDATA[<p>Although not fully resolved, this concept can be a quantum leap in urban sustainability. Not only does it maximise space utility by eliminating roads for cars, it also replaces thousands of engines with several running parts to service the basic function of mobility. I think we can easily dismiss criticism about the sense of place if we recognise that this is a city based on ritual and time (the essentials of place making). The main technical challenge here is to reduce friction and control the city&#8217;s buoyancy, a simplified problem.</p>
<p>Just an opinion from an architecture graduate. Don&#8217;t agree with most pessimistic critiques. I think this idea if pulled through is a very practical one!</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4152</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 02:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4152</guid>

					<description><![CDATA[how about just a rotating sidewalk in between sections?]]></description>
			<content:encoded><![CDATA[<p>how about just a rotating sidewalk in between sections?</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4151</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 13 Dec 2011 13:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4151</guid>

					<description><![CDATA[The Dizzy City]]></description>
			<content:encoded><![CDATA[<p>The Dizzy City</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4150</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 11 Nov 2011 06:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4150</guid>

					<description><![CDATA[if you build it like boats floating on water&lt;br /&gt;you can grow fish in between which eats some of the waste produced&lt;br /&gt;and it wouldnt be so costly rotating them&lt;br /&gt;might be possible]]></description>
			<content:encoded><![CDATA[<p>if you build it like boats floating on water<br />you can grow fish in between which eats some of the waste produced<br />and it wouldnt be so costly rotating them<br />might be possible</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4149</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 13:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4149</guid>

					<description><![CDATA[This is something come from an anxious mind, out of reality. Beyond the energy comsuption and mechanics maintenance where are the trees, the gardens, the streets and reference places where people get used to it? In this system everything moves all the time. Forget it. It does not contribute to the individual happiness.]]></description>
			<content:encoded><![CDATA[<p>This is something come from an anxious mind, out of reality. Beyond the energy comsuption and mechanics maintenance where are the trees, the gardens, the streets and reference places where people get used to it? In this system everything moves all the time. Forget it. It does not contribute to the individual happiness.</p>
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		<title>
		By: designinghenry		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4148</link>

		<dc:creator><![CDATA[designinghenry]]></dc:creator>
		<pubDate>Tue, 09 Aug 2011 16:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4148</guid>

					<description><![CDATA[I wrote about this project. Everyone might find my thoughts interesting. http://designinghenry.wordpress.com/2011/08/09/something-out-of-a-video-game-the-clockwork-city-and-the-realm-of-possibility/]]></description>
			<content:encoded><![CDATA[<p>I wrote about this project. Everyone might find my thoughts interesting. <a href="http://designinghenry.wordpress.com/2011/08/09/something-out-of-a-video-game-the-clockwork-city-and-the-realm-of-possibility/" rel="nofollow ugc">http://designinghenry.wordpress.com/2011/08/09/something-out-of-a-video-game-the-clockwork-city-and-the-realm-of-possibility/</a></p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4147</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 11:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4147</guid>

					<description><![CDATA[What about the weight of the building structures, how much force and energy will be required to move the entire district? Maybe it is feasible on the moon where there will less gravity, so the whole structure can maybe float a bit and pushed a bit to go in circles. I have never experienced making love while the whole room with the bed is moving. I hope that will be fun for a while.]]></description>
			<content:encoded><![CDATA[<p>What about the weight of the building structures, how much force and energy will be required to move the entire district? Maybe it is feasible on the moon where there will less gravity, so the whole structure can maybe float a bit and pushed a bit to go in circles. I have never experienced making love while the whole room with the bed is moving. I hope that will be fun for a while.</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4146</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 23 Jul 2011 08:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4146</guid>

					<description><![CDATA[HACÍA TIEMPO QUE NO VEÍA UNA CHORRADA DE TAL CALIBRE, ¿CUÁNTA ENERGÍA HACE FALTA PARA MOVER TAL CANTIDAD DE PESO? ¿NO SE AVERIARÍA NUNCA VERDAD? PORQUE UN PARÓN BRUSCO SERÍA SIMILAR A UN TERREMOTO DE MAGNITUD TERRIBLE,EL ENGRANAJE DEBE TENER UN TAMAÑO DESCOMUNAL....]]></description>
			<content:encoded><![CDATA[<p>HACÍA TIEMPO QUE NO VEÍA UNA CHORRADA DE TAL CALIBRE, ¿CUÁNTA ENERGÍA HACE FALTA PARA MOVER TAL CANTIDAD DE PESO? ¿NO SE AVERIARÍA NUNCA VERDAD? PORQUE UN PARÓN BRUSCO SERÍA SIMILAR A UN TERREMOTO DE MAGNITUD TERRIBLE,EL ENGRANAJE DEBE TENER UN TAMAÑO DESCOMUNAL&#8230;.</p>
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		<title>
		By: Chris Kok		</title>
		<link>https://www.digitalurban.org/blog/2011/07/14/clockwork-city/#comment-4145</link>

		<dc:creator><![CDATA[Chris Kok]]></dc:creator>
		<pubDate>Mon, 18 Jul 2011 20:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=867#comment-4145</guid>

					<description><![CDATA[I think we can file this one with flying cars and airports on top of sky scrapers. Good to know that people are still hard at work providing entertainment for future generations.]]></description>
			<content:encoded><![CDATA[<p>I think we can file this one with flying cars and airports on top of sky scrapers. Good to know that people are still hard at work providing entertainment for future generations.</p>
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