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	Comments on: Getting Started with Simulations in 3D Max &#8211; Greeble and MassFX	</title>
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	<link>https://www.digitalurban.org/blog/2012/08/07/getting-started-with-simulations-in-3d-max-greeble-and-massfx/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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		By: UCL Quad – Procedural City and Lumion DataMining4U		</title>
		<link>https://www.digitalurban.org/blog/2012/08/07/getting-started-with-simulations-in-3d-max-greeble-and-massfx/#comment-4289</link>

		<dc:creator><![CDATA[UCL Quad – Procedural City and Lumion DataMining4U]]></dc:creator>
		<pubDate>Sat, 23 Nov 2013 14:45:19 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Regular readers will recognise the model from our previous Elder Scrolls IV Game Engine work. We found the model on an old hard drive for a group of students working on a new UCL project. As such we took the opportunity to  load it into Lumion and add it into a future Bloomsbury created using CityEngine. Finally, the falling cubes (CASA branded, home of digital urban) are via 3D Max, linked in from a previous tutorial on Mass FX: [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Regular readers will recognise the model from our previous Elder Scrolls IV Game Engine work. We found the model on an old hard drive for a group of students working on a new UCL project. As such we took the opportunity to  load it into Lumion and add it into a future Bloomsbury created using CityEngine. Finally, the falling cubes (CASA branded, home of digital urban) are via 3D Max, linked in from a previous tutorial on Mass FX: [&#8230;]</p>
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