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	<title>3d city building Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/3d-city-building/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 08 Feb 2010 12:33:00 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>3d city building Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/3d-city-building/</link>
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	<item>
		<title>Processing: A 3D City in One Minute</title>
		<link>https://www.digitalurban.org/blog/2010/02/08/processing-3d-city-in-one-minute/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 12:33:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sandy city]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1107</guid>

					<description><![CDATA[<p>We have featured the students work as part of the The Master of Advanced Studies in CAAD at ETH in Zurich quite a lot recently and we are quite fastidious...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/08/processing-3d-city-in-one-minute/">Processing: A 3D City in One Minute</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have featured the students work as part of the <a href="http://wiki.caad.arch.ethz.ch/Education/MAS">The Master of    Advanced Studies</a> in CAAD at ETH in Zurich quite a lot recently and  we are quite fastidious  as to what goes on the blog. It goes to show  the quality of the output.</p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/S3ACyXVlyaI/AAAAAAAACT0/OxilDXe5__k/s1600-h/pcity.jpg" style="margin-left: 1em; margin-right: 1em;"><img fetchpriority="high" decoding="async" src="http://2.bp.blogspot.com/_ADwvfqkxChw/S3ACyXVlyaI/AAAAAAAACT0/OxilDXe5__k/s640/pcity.jpg" border="0" height="338" width="600" /></a><br />The following example by Jakob Przybylo, Min-Chieh Chen and Michele Leidi is a typical &#8211; this time creating a city using processing:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9158064&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=9158064&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object><a href="http://vimeo.com/9158064">Processing City &#8211; Sandy City (Trailer)</a> from <a href="http://vimeo.com/user1162508">mjchen</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>The clip below provides an insight into the process:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9153342&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=9153342&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object><a href="http://vimeo.com/9153342">Processing City &#8211; Sandy City (HD version)</a> from <a href="http://vimeo.com/user1162508">mjchen</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>Being able to create a city in one minute &#8211; using their processing application is impressive, it also allows output via .dxf, as such it can be imported into any number of rendering/modelling packages.</p>
<p>No word yet on a wider release, but it would be good to see if this could be made available&#8230;.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/08/processing-3d-city-in-one-minute/">Processing: A 3D City in One Minute</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Create a Cityscape with 3D Max 2010</title>
		<link>https://www.digitalurban.org/blog/2010/02/03/create-cityscape-with-3d-max-2010/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 11:25:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[3dmax]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1119</guid>

					<description><![CDATA[<p>Hammer Chen got in contact this morning regards a video tutorial detailing how to create a cityscape with 3D Max 2010. Is a good movie, we like the link to...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/03/create-cityscape-with-3d-max-2010/">Create a Cityscape with 3D Max 2010</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Hammer Chen got in contact this morning regards a video tutorial detailing how to create a cityscape with 3D Max 2010. Is a good movie, we like the link to Google Maps:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/GaCsBOZeQgo&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GaCsBOZeQgo&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Hammer works as a technical director / trainer in Gemhorn Inc, an  Autodesk local reseller in Taiwan, you can see the full tutorial via his <a href="http://hammerbchen.blogspot.com/2010/01/create-cityscape-with-autodesk-3ds-max.html">blog post</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/03/create-cityscape-with-3d-max-2010/">Create a Cityscape with 3D Max 2010</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Suicidator City Engine &#8211; Free Procedural City Script for Blender</title>
		<link>https://www.digitalurban.org/blog/2009/09/30/suicide-city-engine-free-procedural/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 30 Sep 2009 09:47:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1196</guid>

					<description><![CDATA[<p>You wait for years for a free building/city generator and then two come along in the space of the week. Yesterday we detailed the Procedural Building Generator for Max and...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/30/suicide-city-engine-free-procedural/">Suicidator City Engine &#8211; Free Procedural City Script for Blender</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>You wait for years for a free building/city generator and then two come along in the space of the week. Yesterday we detailed the <a href="http://digitalurban.blogspot.com/2009/09/free-procedural-buildings-generator-now.html">Procedural Building Generator</a> for Max and now the Suicidator City Engine (SCE) has been released. Running via a Python script in Blender, the results are as equally impressive:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/HROU3gLcgfg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HROU3gLcgfg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>The script allows you to automatically create a city by adjusting various parameters, such as city size and complexity, rather than creating each building, each street, and each texture manually. </p>
<p>Creating detailed cities and buildings has suddenly got so much easier and indeed free, which can only be a good thing.</p>
<p>Head over to the <a href="http://arnaud.ile.nc/sce/index.php">Suicidator City Engine page</a> for full details.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/30/suicide-city-engine-free-procedural/">Suicidator City Engine &#8211; Free Procedural City Script for Blender</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</title>
		<link>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Sep 2009 08:37:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[3d city building]]></category>
		<category><![CDATA[Infoterra]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1200</guid>

					<description><![CDATA[<p>Infoterra Ltd, is a UK based provider of geographic information products and services. We have worked with them quite a lot over the years and they are one of the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting/">Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Infoterra Ltd, is a UK based provider of geographic information products and services. We have worked with them quite a lot over the years and they are one of the leading innovators in the field of commercial photogrammerty. It is therefore of note when they send a press release round regarding a brand new 3D city mapping service launching later this year which it says “will have to be seen to be believed”.</p>
<p>Named Skape, it aims to provide B2B professionals with presentational 3D city and mapping data as well as high accuracy building information of the UK’s major cities, all captured by the company’s own dedicated fleet of aircrafts and sensors.</p>
<p>The movie below provides a first look at Skapes output:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/K5bHMj6AsVw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K5bHMj6AsVw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>The days of grey scale buildings seem to of gone, with Google launching its automated photorealistic cities &#8211; <a href="http://digitalurban.blogspot.com/2009/09/3d-birmingham-now-in-google-earth.html">see out post on 3D Birmingham</a> &#8211; and <a href="http://www.infoterra-global.com/">Infoterra</a> rolling out a similar commercial service it looks like we are entering a new phase of digital cities.</p>
<p>Skape will be launched to the market later this year. To register interest and to receive updates prior to launch, please visit <a href="http://www.skapeworld.com">www.skapeworld.com</a>.</p>
<p>See also the<a href="http://blog.skapeworld.com/"> Skape Blog</a> for the latest news on the software, views and development.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting/">Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</title>
		<link>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Sep 2009 08:37:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[3d city building]]></category>
		<category><![CDATA[Infoterra]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1200</guid>

					<description><![CDATA[<p>Infoterra Ltd, is a UK based provider of geographic information products and services. We have worked with them quite a lot over the years and they are one of the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/">Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Infoterra Ltd, is a UK based provider of geographic information products and services. We have worked with them quite a lot over the years and they are one of the leading innovators in the field of commercial photogrammerty. It is therefore of note when they send a press release round regarding a brand new 3D city mapping service launching later this year which it says “will have to be seen to be believed”.</p>
<p>Named Skape, it aims to provide B2B professionals with presentational 3D city and mapping data as well as high accuracy building information of the UK’s major cities, all captured by the company’s own dedicated fleet of aircrafts and sensors.</p>
<p>The movie below provides a first look at Skapes output:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/K5bHMj6AsVw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K5bHMj6AsVw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>The days of grey scale buildings seem to of gone, with Google launching its automated photorealistic cities &#8211; <a href="http://digitalurban.blogspot.com/2009/09/3d-birmingham-now-in-google-earth.html">see out post on 3D Birmingham</a> &#8211; and <a href="http://www.infoterra-global.com/">Infoterra</a> rolling out a similar commercial service it looks like we are entering a new phase of digital cities.</p>
<p>Skape will be launched to the market later this year. To register interest and to receive updates prior to launch, please visit <a href="http://www.skapeworld.com">www.skapeworld.com</a>.</p>
<p>See also the<a href="http://blog.skapeworld.com/"> Skape Blog</a> for the latest news on the software, views and development.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/09/25/infoterra-prepares-launch-of-cutting-2/">Infoterra prepares launch of cutting edge 3D city mapping tool – Skape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>4</slash:comments>
		
		
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		<title>Free &#8216;City Roads Package&#8217; Download for 3D Max</title>
		<link>https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 06 Mar 2009 11:20:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[City Roads]]></category>
		<category><![CDATA[Free Models]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1434</guid>

					<description><![CDATA[<p>Our Greeble City Tutorial provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/">Free &#8216;City Roads Package&#8217; Download for 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s1600-h/roads1.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s400/roads1.png" alt="" id="BLOGGER_PHOTO_ID_5186488275081901266" border="0" /></a>Our <a href="http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-2-cityscape.html">Greeble City Tutorial</a> provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but it is the fine details that brings a 3D city to life, the first of these is the road network.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s1600-h/roads3.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s400/roads3.png" alt="" id="BLOGGER_PHOTO_ID_5186488794772944098" border="0" /></a>Creating a road network in 3D Max is to be honest a tedious process but once they are in place complete with pavements (sidewalks) a basic render can begin to look more city like.</p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SbEHLtdoWxI/AAAAAAAACCA/SnROCEb6nkg/s1600-h/Screen1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SbEHLtdoWxI/AAAAAAAACCA/SnROCEb6nkg/s400/Screen1.jpg" alt="" id="BLOGGER_PHOTO_ID_5310033333410355986" border="0" /></a><br />The renders here are from our &#8216;City Roads Package&#8217; which is now available as a free download for 3ds MAX, courtesy of us here at digital urban. Complete with 38 high resolution textures the pack includes a series of objects that will snap together to create a grid or path layout.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SbEHacQaWYI/AAAAAAAACCI/8vzpehVs5ho/s1600-h/Screen2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SbEHacQaWYI/AAAAAAAACCI/8vzpehVs5ho/s400/Screen2.jpg" alt="" id="BLOGGER_PHOTO_ID_5310033586489547138" border="0" /></a>Note as a temporary measure the file has been removed due to issues with the textures, we are working hard to resolve this and a new updated file will go online as soon as possible. For the time being a non texture mapped version is available <a href="http://www.casa.ucl.ac.uk/andy/files/Roadsnotexture.zip">here</a> (.zip file) &#8211; it should still be of use as the roads can be snapped togehter to quickly make a city layout for use in our Greeble City tutorial.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/ScO0MB4b42I/AAAAAAAACCw/ZgzOw_FUTMI/s1600-h/Roadsnotexture.max.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 210px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/ScO0MB4b42I/AAAAAAAACCw/ZgzOw_FUTMI/s400/Roadsnotexture.max.png" alt="" id="BLOGGER_PHOTO_ID_5315290103983891298" border="0" /></a><br />If you do use the package we would love to include a render on the blog so do <a href="http://digitalurban.blogspot.com/2008/06/contact-us.html">let us know</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/">Free &#8216;City Roads Package&#8217; Download for 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>16</slash:comments>
		
		
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		<title>iClone: Build Your Own 3D City</title>
		<link>https://www.digitalurban.org/blog/2009/02/24/iclone-build-your-own-3d-city/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 10:45:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[iclone]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1447</guid>

					<description><![CDATA[<p>We like iClone, the 3D creation program that allows avatars to be lip synced and placed in 3d scenes, its perfect for story telling, presentations and pre-visualisation. Indeed we have...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/24/iclone-build-your-own-3d-city/">iClone: Build Your Own 3D City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/SaPPyMzP4rI/AAAAAAAACA8/7camgn_vGxA/s1600-h/City+Elements-Downtown_Metro_Areas_Vol1_1235472304803.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 169px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/SaPPyMzP4rI/AAAAAAAACA8/7camgn_vGxA/s400/City+Elements-Downtown_Metro_Areas_Vol1_1235472304803.png" alt="" id="BLOGGER_PHOTO_ID_5306313247309161138" border="0" /></a><br /><span>We like <a href="http://www.reallusion.com/iclone/default.asp"><span>iClone</span></a>, the </span>3D creation program that allows avatars to be lip synced and placed in 3d scenes, its perfect for story telling, presentations and <span>pre</span>-visualisation. Indeed we have recently used it in a grant bid, sometimes 3D avatars are better at communicating to an audience than 6 sides of A4 paper.</p>
<p>As such their new City Elements series of &#8216;props&#8217; are of note<span> providing modern New York style streets with Building System that can be connected and combined. The pack includes 12 buildings and 11 shops allowing the creation of a mid-rise neighborhood.</p>
<p>The movie below provides an insight:</p>
<p><center><object height="295" width="480"><param name="movie" value="http://www.youtube.com/v/vG2zUYzamB4&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/vG2zUYzamB4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="295" width="480"></embed></object></center><br />The pack also includes props such as traffic signs and street lights with glow textures for users to make more realistic lighting effects. Their &#8216;<a href="http://www.reallusion.com/ContentStore/iClone/pack/Downtown_Metro_Areas_Vol1/Help_City_Planning.aspx">How to Make Your Own City</a>&#8216; page is well worth taking a look at.</span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/24/iclone-build-your-own-3d-city/">iClone: Build Your Own 3D City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>iClone: Build Your Own 3D City</title>
		<link>https://www.digitalurban.org/blog/2009/02/24/iclone-build-your-own-3d-city/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 10:45:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[iclone]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1447</guid>

					<description><![CDATA[<p>We like iClone, the 3D creation program that allows avatars to be lip synced and placed in 3d scenes, its perfect for story telling, presentations and pre-visualisation. Indeed we have...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/24/iclone-build-your-own-3d-city/">iClone: Build Your Own 3D City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/SaPPyMzP4rI/AAAAAAAACA8/7camgn_vGxA/s1600-h/City+Elements-Downtown_Metro_Areas_Vol1_1235472304803.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 169px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/SaPPyMzP4rI/AAAAAAAACA8/7camgn_vGxA/s400/City+Elements-Downtown_Metro_Areas_Vol1_1235472304803.png" alt="" id="BLOGGER_PHOTO_ID_5306313247309161138" border="0" /></a><br /><span>We like <a href="http://www.reallusion.com/iclone/default.asp"><span>iClone</span></a>, the </span>3D creation program that allows avatars to be lip synced and placed in 3d scenes, its perfect for story telling, presentations and <span>pre</span>-visualisation. Indeed we have recently used it in a grant bid, sometimes 3D avatars are better at communicating to an audience than 6 sides of A4 paper.</p>
<p>As such their new City Elements series of &#8216;props&#8217; are of note<span> providing modern New York style streets with Building System that can be connected and combined. The pack includes 12 buildings and 11 shops allowing the creation of a mid-rise neighborhood.</p>
<p>The movie below provides an insight:</p>
<p><center><object height="295" width="480"><param name="movie" value="http://www.youtube.com/v/vG2zUYzamB4&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/vG2zUYzamB4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="295" width="480"></embed></object></center><br />The pack also includes props such as traffic signs and street lights with glow textures for users to make more realistic lighting effects. Their &#8216;<a href="http://www.reallusion.com/ContentStore/iClone/pack/Downtown_Metro_Areas_Vol1/Help_City_Planning.aspx">How to Make Your Own City</a>&#8216; page is well worth taking a look at.</span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/24/iclone-build-your-own-3d-city/">iClone: Build Your Own 3D City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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