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	<title>3DS Max Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/3ds-max/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 08 Apr 2009 14:12:00 +0000</lastBuildDate>
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	<title>3DS Max Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/3ds-max/</link>
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	<item>
		<title>hyperShot: Near Realtime Rendering System for Windows and Mac</title>
		<link>https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/</link>
					<comments>https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 08 Apr 2009 14:12:00 +0000</pubDate>
				<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[hypershot]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1393</guid>

					<description><![CDATA[<p>Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/">hyperShot: Near Realtime Rendering System for Windows and Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/SdyxZymOPUI/AAAAAAAACEw/mqNfnSlTSlE/s1600-h/header-hypershot.png"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 117px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/SdyxZymOPUI/AAAAAAAACEw/mqNfnSlTSlE/s200/header-hypershot.png" alt="" id="BLOGGER_PHOTO_ID_5322323916282019138" border="0" /></a>Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting or look to a model can be enormously frustrating.</p>
<p>Even when you have the correct settings rendering times can run from a few minutes to a few hours for city and geographic models. As such we were intrigued with the 14 day demo of hyperShot by Bunkspeed. <span>HyperShot is a software renderer, that allows anyone within minutes, to create photographic realism with their model. As their</span><span> site info states &#8211; think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environme</span><span>nt and you have a photo of your digital model.<br /></span><br /><span>The interface takes a little getting used to, oddly enough because it is so easy to use and with so few options to tweak. You can simply load up a model, the software supports </span>Obj, FBX, Collada, Autodesk 3D Studio Max (3DS), Rhino 4.0 and prior and SketchUp 7.0 and prior on the Mac (our test platform) set a HDR environmental map and then render.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SdyyctIitlI/AAAAAAAACE4/wTmRAqU61cI/s1600-h/hyper1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SdyyctIitlI/AAAAAAAACE4/wTmRAqU61cI/s400/hyper1.jpg" alt="" id="BLOGGER_PHOTO_ID_5322325065866589778" border="0" /></a><br />The image above is a geographic model out of ESRI ArcScene, every other software package we have tried to render it in has crashed with &#8216;out of memory&#8217; messages, hyperShot rendered it in 3 minutes.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/Sdyy6WLFSRI/AAAAAAAACFA/_XkEyMW5kPQ/s1600-h/hypershot2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/Sdyy6WLFSRI/AAAAAAAACFA/_XkEyMW5kPQ/s400/hypershot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5322325575099304210" border="0" /></a>Its a similar story with the image above, rendered within a HDR environment in a couple of minutes. This allows us to get on with the work flow rather than worrying about &#8216;photons, final gathers&#8217; etc etc that are far too common in 3D packages.</p>
<p>Of note also is the ability to render from SketchUp via .skp or .dae files and it handles SketchUp files rather well. Below is a render of our SketchUp model of Fitzrovia Square, London:</p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SdzZx8F88UI/AAAAAAAACFQ/14VcrzgcoXk/s1600-h/hypersk.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 248px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SdzZx8F88UI/AAAAAAAACFQ/14VcrzgcoXk/s400/hypersk.jpg" alt="" id="BLOGGER_PHOTO_ID_5322368311612993858" border="0" /></a>The only option we would like to see is the ability to render out animations and fly throughs of the models, that would make hyperShot a must buy.</p>
<p>You can find out more and download a 14 day demo for both Windows and Mac operating systems via <a href="http://www.bunkspeed.com/index.html">http://www.bunkspeed.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/">hyperShot: Near Realtime Rendering System for Windows and Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>3D London Tube Map Movie</title>
		<link>https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 10 Mar 2009 14:42:00 +0000</pubDate>
				<category><![CDATA[3D London Tube Map]]></category>
		<category><![CDATA[3DS Max]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1430</guid>

					<description><![CDATA[<p>*Update &#8211; see 3D Tube Map Update for the latest movie &#8211; Update* London Tube Map Geography:Visualisation Draft from digitalurban on Vimeo. The movie above is a draft look at...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie/">3D London Tube Map Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>*Update &#8211; see <a href="http://digitalurban.blogspot.com/2009/10/tube-map-on-vimeo-updated.html">3D Tube Map Update for the latest movie</a> &#8211; Update*</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3557226&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=3557226&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/3557226">London Tube Map Geography:Visualisation Draft</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>The movie above is a draft look at our 3D London Tube Map with the lines laid out according to their geographic location. The movie was made as a test to explore mental ray settings in 3ds Max, total render time was 36 hours.</p>
<p>Below is the actual tube map, again visualised via 3ds Max:</p>
<p><center><object height="324" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3362294&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=3362294&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="324" width="480"></embed></object><br /><a href="http://vimeo.com/3362294">London Tube Map Traditional Layout</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>For those interested see our <a href="http://digitalurban.blogspot.com/search/label/3D%20London%20Tube%20Map">3D Tube Map thread</a> for more images.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie/">3D London Tube Map Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>3D London Tube Map Movie</title>
		<link>https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 10 Mar 2009 14:42:00 +0000</pubDate>
				<category><![CDATA[3D London Tube Map]]></category>
		<category><![CDATA[3DS Max]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1430</guid>

					<description><![CDATA[<p>*Update &#8211; see 3D Tube Map Update for the latest movie &#8211; Update* London Tube Map Geography:Visualisation Draft from digitalurban on Vimeo. The movie above is a draft look at...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie-2/">3D London Tube Map Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>*Update &#8211; see <a href="http://digitalurban.blogspot.com/2009/10/tube-map-on-vimeo-updated.html">3D Tube Map Update for the latest movie</a> &#8211; Update*</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3557226&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=3557226&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/3557226">London Tube Map Geography:Visualisation Draft</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>The movie above is a draft look at our 3D London Tube Map with the lines laid out according to their geographic location. The movie was made as a test to explore mental ray settings in 3ds Max, total render time was 36 hours.</p>
<p>Below is the actual tube map, again visualised via 3ds Max:</p>
<p><center><object height="324" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3362294&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=3362294&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="324" width="480"></embed></object><br /><a href="http://vimeo.com/3362294">London Tube Map Traditional Layout</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>For those interested see our <a href="http://digitalurban.blogspot.com/search/label/3D%20London%20Tube%20Map">3D Tube Map thread</a> for more images.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/10/3d-london-tube-map-movie-2/">3D London Tube Map Movie</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Free &#8216;City Roads Package&#8217; Download for 3D Max</title>
		<link>https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 06 Mar 2009 11:20:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[City Roads]]></category>
		<category><![CDATA[Free Models]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1434</guid>

					<description><![CDATA[<p>Our Greeble City Tutorial provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/">Free &#8216;City Roads Package&#8217; Download for 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s1600-h/roads1.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s400/roads1.png" alt="" id="BLOGGER_PHOTO_ID_5186488275081901266" border="0" /></a>Our <a href="http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-2-cityscape.html">Greeble City Tutorial</a> provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but it is the fine details that brings a 3D city to life, the first of these is the road network.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s1600-h/roads3.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s400/roads3.png" alt="" id="BLOGGER_PHOTO_ID_5186488794772944098" border="0" /></a>Creating a road network in 3D Max is to be honest a tedious process but once they are in place complete with pavements (sidewalks) a basic render can begin to look more city like.</p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SbEHLtdoWxI/AAAAAAAACCA/SnROCEb6nkg/s1600-h/Screen1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SbEHLtdoWxI/AAAAAAAACCA/SnROCEb6nkg/s400/Screen1.jpg" alt="" id="BLOGGER_PHOTO_ID_5310033333410355986" border="0" /></a><br />The renders here are from our &#8216;City Roads Package&#8217; which is now available as a free download for 3ds MAX, courtesy of us here at digital urban. Complete with 38 high resolution textures the pack includes a series of objects that will snap together to create a grid or path layout.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SbEHacQaWYI/AAAAAAAACCI/8vzpehVs5ho/s1600-h/Screen2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SbEHacQaWYI/AAAAAAAACCI/8vzpehVs5ho/s400/Screen2.jpg" alt="" id="BLOGGER_PHOTO_ID_5310033586489547138" border="0" /></a>Note as a temporary measure the file has been removed due to issues with the textures, we are working hard to resolve this and a new updated file will go online as soon as possible. For the time being a non texture mapped version is available <a href="http://www.casa.ucl.ac.uk/andy/files/Roadsnotexture.zip">here</a> (.zip file) &#8211; it should still be of use as the roads can be snapped togehter to quickly make a city layout for use in our Greeble City tutorial.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/ScO0MB4b42I/AAAAAAAACCw/ZgzOw_FUTMI/s1600-h/Roadsnotexture.max.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 210px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/ScO0MB4b42I/AAAAAAAACCw/ZgzOw_FUTMI/s400/Roadsnotexture.max.png" alt="" id="BLOGGER_PHOTO_ID_5315290103983891298" border="0" /></a><br />If you do use the package we would love to include a render on the blog so do <a href="http://digitalurban.blogspot.com/2008/06/contact-us.html">let us know</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/">Free &#8216;City Roads Package&#8217; Download for 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>16</slash:comments>
		
		
			</item>
		<item>
		<title>Road Networks: Bringing 3D Greeble Cities to Life</title>
		<link>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/</link>
					<comments>https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 07 Apr 2008 13:01:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Crysis]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1722</guid>

					<description><![CDATA[<p>Our Greeble City Tutorial provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/">Road Networks: Bringing 3D Greeble Cities to Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s1600-h/roads1.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s400/roads1.png" alt="" id="BLOGGER_PHOTO_ID_5186488275081901266" border="0" /></a>Our <a href="http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-2-cityscape.html">Greeble City Tutorial</a> provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but it is the fine details that brings a  3D city to life, the first of these is the road network.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s1600-h/roads3.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s400/roads3.png" alt="" id="BLOGGER_PHOTO_ID_5186488794772944098" border="0" /></a>Creating a road network in 3D Max is to be honest a tedious process but once they are in place complete with pavements (sidewalks) a basic render can begin to look more city like.</p>
<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R_ocm2P8NPI/AAAAAAAABJU/RCBhWtCX130/s1600-h/roads2.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R_ocm2P8NPI/AAAAAAAABJU/RCBhWtCX130/s400/roads2.png" alt="" id="BLOGGER_PHOTO_ID_5186489374593529074" border="0" /></a>The three renders here are from our &#8216;City Road Pack&#8217; which we will be uploading to TurboSquid or some other file sharing site free of charge. This should save anyone wanting to build a quick city having to go through the two day process of making roads. The pack will include a series of objects that will snap together to create a grid or path layout.</p>
<p>Soon as its ready to go we will put up a post, in the meantime if there are any other parts of cities that people would like to see let us know via the comment box.</p>
<p>We should also have a post on roads and agent based traffic simulation in Crysis later this week as well, the main Crysis tutorial has been delayed due to a &#8216;shadow bug&#8217; in the latest build. Soon as this is fixed we will put the SketchUp/3D Max to Crysis tutorial online.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/07/road-network-bringing-3d-greeble-cities/">Road Networks: Bringing 3D Greeble Cities to Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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