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	<title>arcGIS Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/arcgis/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 07 Aug 2012 15:36:53 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>arcGIS Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/arcgis/</link>
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	<item>
		<title>Create a 3D Holographic Print from ArcGIS and SketchUp</title>
		<link>https://www.digitalurban.org/blog/2012/08/07/create-a-3d-holographic-print-from-arcgis-and-sketchup-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 07 Aug 2012 15:36:53 +0000</pubDate>
				<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[Front Page]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=2906</guid>

					<description><![CDATA[<p>We like this more than we should, the thought of going from ArcScene to a 3D Colour Hologram for public participation in planning seems light years away from the traditional setup: The...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/08/07/create-a-3d-holographic-print-from-arcgis-and-sketchup-2/">Create a 3D Holographic Print from ArcGIS and SketchUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We like this more than we should, the thought of going from ArcScene to a 3D Colour Hologram for public participation in planning seems light years away from the traditional setup:<br />
<center><iframe src="http://www.youtube.com/embed/qtbHOG5w4Ew" frameborder="0" width="640" height="360"></iframe></center>The concept also works via SketchUp and other 3D software, below is a 3D holographic print of Downtown Seattle:<br />
<center><iframe src="http://www.youtube.com/embed/_9QR3qaK_Cs" frameborder="0" width="640" height="360"></iframe></center>&nbsp;<br />
Head over to <a href="http://www.zebraimaging.com/">http://www.zebraimaging.com/</a> to create your own&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/08/07/create-a-3d-holographic-print-from-arcgis-and-sketchup-2/">Create a 3D Holographic Print from ArcGIS and SketchUp</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>CityEngine: ESRI and Lumion a first look.</title>
		<link>https://www.digitalurban.org/blog/2012/02/09/cityengine-esri-and-lumion-first-look/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 09 Feb 2012 10:00:00 +0000</pubDate>
				<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[Architectual Visualisation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[data viz]]></category>
		<category><![CDATA[ESRI]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=800</guid>

					<description><![CDATA[<p>Yesterday a license for CityEngine landed on our desk from the nice people at ESRI and to be honest we were a little too excited for our own good, after...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/09/cityengine-esri-and-lumion-first-look/">CityEngine: ESRI and Lumion a first look.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Yesterday a license for CityEngine landed on our desk from the nice people at ESRI and to be honest we were a little too excited for our own good, after all its only software. However, <a href="http://www.esri.com/software/cityengine/index.html">CityEngine</a> and its integration with ESRI ArcGIS, while maintaining full export capabilities to load into 3DMax/Lumion/Unity etc, is a game changer.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-0bJlc0mqWaU/TzOWrKZ6iYI/AAAAAAAACps/uspXfZnwRtU/s1600/CityEngineScreen2.jpg" style="margin-left: 1em; margin-right: 1em;"><img fetchpriority="high" decoding="async" border="0" height="360" src="http://1.bp.blogspot.com/-0bJlc0mqWaU/TzOWrKZ6iYI/AAAAAAAACps/uspXfZnwRtU/s640/CityEngineScreen2.jpg" width="640" /></a></div>
<p>It moves GIS visualisation a step forward while at the same time bringing procedural city modelling into the mainstream game engine world. Over the coming weeks we will be putting the software through its paces and exporting into Max/Lumion and Unity as part of introducing CityEngines onto our <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">MRes in Advanced Spatial Analysis and Visualisation</a>. The clip below details out first output direct from CityEngine into Lumion, adding in a general landscape, sample trees and transport objects:</p>
<p><center><iframe loading="lazy" allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/pxmQ853sEwA" width="640"></iframe></center></p>
<p>Linking in our previous post on <a href="http://www.digitalurban.org/2012/01/london-twitter-data-as-landscape.html">ArcGIS Twitter Visualisation in Lumion</a> it seems that the worlds of GIS and architectural visualisation/game engines are finally starting to become accessible.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/09/cityengine-esri-and-lumion-first-look/">CityEngine: ESRI and Lumion a first look.</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>ABM, SketchUp, ArcGIS and Lumion</title>
		<link>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/</link>
					<comments>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:37:00 +0000</pubDate>
				<category><![CDATA[3D GIS]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[CASA]]></category>
		<category><![CDATA[CASA MRes]]></category>
		<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[Twitter Data]]></category>
		<category><![CDATA[twitter maps]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=803</guid>

					<description><![CDATA[<p>Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/">ABM, SketchUp, ArcGIS and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-family: Arial, Helvetica, sans-serif;">Over the past few weeks we have been exploring e<span style="background-color: white; color: #222222; line-height: 18px;">xploring new methods and techniques for visualising data. Developed as part our</span> <a href="http://www.bartlett.ucl.ac.uk/casa/programmes/postgraduate/mres-advanced-spatial-analysis-visualisation">Masters course in Advanced Spatial Analysis and Visualisation</a> we are now looking into issues of scale, realtime rendering, rapid visualisation and 3D exhibition spaces.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-_MI7bg34Ta8/TyqNyAOBuHI/AAAAAAAACpU/DzPmCqZqwYA/s1600/ExhibitiSpace1.jpg"><span style="font-family: Arial, Helvetica, sans-serif;"><img loading="lazy" decoding="async" src="http://2.bp.blogspot.com/-_MI7bg34Ta8/TyqNyAOBuHI/AAAAAAAACpU/DzPmCqZqwYA/s640/ExhibitiSpace1.jpg" alt="" width="640" height="360" border="0" /></span></a></div>
<p><span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">Regular readers will know we have been exploring Unity due its interactive nature and ability to import various file types into its game engine (see <a style="background-color: white; color: #33aaff; text-decoration: none;" href="http://www.digitalurban.org/2010/05/5-movies-on-particles-agents-and.html">Particles, Agents and Emergent Behaviour</a> ). Unity is still an option but for rapid visualisation Lumion also offers distinct possibilities. The movie below details our first draft example of building an exhibition space (SketchUp), retexturing and adding various crowd/delegate models (3DMax) and the Twitter map (</span><span style="font-family: Arial, Helvetica, sans-serif;">ArcGIS)</span><span style="font-family: Arial, Helvetica, sans-serif;"> using Lumion:</span><br />
<center><iframe loading="lazy" src="http://www.youtube.com/embed/lWiMrwf_rx8" frameborder="0" width="640" height="360"></iframe></center><span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">If Lumion offered a stand alone viewer rather than purely movie based output then it would be our engine of choice. As such it is currently a weigh up between <a href="http://lumion3d.com/">Lumion</a> and <a href="http://unity3d.com/">Unity</a>, our Unity example is under development, we will post it soon as we can&#8230;</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/">ABM, SketchUp, ArcGIS and Lumion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2012/02/02/data-space-agent-based-models-sketchup/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Second Life and Science Sim: Time to Head Back into Virtual Space(?)</title>
		<link>https://www.digitalurban.org/blog/2010/09/02/second-life-and-science-sim-time-to/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 02 Sep 2010 15:29:00 +0000</pubDate>
				<category><![CDATA[3D Analyst]]></category>
		<category><![CDATA[3D GIS]]></category>
		<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[sciencesim]]></category>
		<category><![CDATA[Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=940</guid>

					<description><![CDATA[<p>Back in the heady days of 2008 when Neogeography was the &#8216;in thing&#8217; we looked into importing geographic, urban and climate information within Second Life. Progress was swift and we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/02/second-life-and-science-sim-time-to/">Second Life and Science Sim: Time to Head Back into Virtual Space(?)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Back in the heady days of 2008 when Neogeography was the &#8216;in thing&#8217; we looked into importing geographic, urban and climate information within Second Life. Progress was swift and we demonstrated how output from ArcGIS could be not only imported but also manipulated on the fly, along with step inside panoramas and live data feeds:</p>
<p><center><iframe loading="lazy" src="http://player.vimeo.com/video/1407950?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" width="640" height="360" frameborder="0"></iframe></center></p>
<p>That was 2008, since then our land with NATURE in Second Life has sadly timed out and nowadays its hard to justify resources to rent virtual space. As such our thoughts are tuning to OpenSim, nothing new there of course but the clip below from Intel has got us thinking. </p>
<p>The movie demonstrates the progress in scaling the capabilities of the ScienceSim virtual world and features a collection of projects aimed at expanding the web to include interactive 3D applications.  </p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/aB29KXgsMLQ?fs=1&#038;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aB29KXgsMLQ?fs=1&#038;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>ScienceSim is interesting and with the possibility of running several 1000 avatars on a server brings about interesting possibilities for virtual simulations.</p>
<p>For more information, see <a href="http://www.sciencesim.com">www.sciencesim.com</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/02/second-life-and-science-sim-time-to/">Second Life and Science Sim: Time to Head Back into Virtual Space(?)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Second Life and Science Sim: Time to Head Back into Virtual Space(?)</title>
		<link>https://www.digitalurban.org/blog/2010/09/02/second-life-and-science-sim-time-to-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 02 Sep 2010 15:29:00 +0000</pubDate>
				<category><![CDATA[3D Analyst]]></category>
		<category><![CDATA[3D GIS]]></category>
		<category><![CDATA[arcGIS]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[sciencesim]]></category>
		<category><![CDATA[Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=940</guid>

					<description><![CDATA[<p>Back in the heady days of 2008 when Neogeography was the &#8216;in thing&#8217; we looked into importing geographic, urban and climate information within Second Life. Progress was swift and we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/02/second-life-and-science-sim-time-to-2/">Second Life and Science Sim: Time to Head Back into Virtual Space(?)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Back in the heady days of 2008 when Neogeography was the &#8216;in thing&#8217; we looked into importing geographic, urban and climate information within Second Life. Progress was swift and we demonstrated how output from ArcGIS could be not only imported but also manipulated on the fly, along with step inside panoramas and live data feeds:</p>
<p><center><iframe loading="lazy" src="http://player.vimeo.com/video/1407950?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" width="640" height="360" frameborder="0"></iframe></center></p>
<p>That was 2008, since then our land with NATURE in Second Life has sadly timed out and nowadays its hard to justify resources to rent virtual space. As such our thoughts are tuning to OpenSim, nothing new there of course but the clip below from Intel has got us thinking. </p>
<p>The movie demonstrates the progress in scaling the capabilities of the ScienceSim virtual world and features a collection of projects aimed at expanding the web to include interactive 3D applications.  </p>
<p><center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/aB29KXgsMLQ?fs=1&#038;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aB29KXgsMLQ?fs=1&#038;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center></p>
<p>ScienceSim is interesting and with the possibility of running several 1000 avatars on a server brings about interesting possibilities for virtual simulations.</p>
<p>For more information, see <a href="http://www.sciencesim.com">www.sciencesim.com</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/09/02/second-life-and-science-sim-time-to-2/">Second Life and Science Sim: Time to Head Back into Virtual Space(?)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
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