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	<title>Autodesk Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/autodesk/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 04 Apr 2013 10:11:25 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Autodesk Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/autodesk/</link>
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	<item>
		<title>Autodesk Showreel 2013</title>
		<link>https://www.digitalurban.org/blog/2013/04/04/autodesk-showreel-2013-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 04 Apr 2013 10:11:25 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[CASA UCL]]></category>
		<category><![CDATA[Masters Degree]]></category>
		<category><![CDATA[The Bartlett]]></category>
		<guid isPermaLink="false">http://www.digitalurban.org/?p=3249</guid>

					<description><![CDATA[<p>Part of becoming a student at the Bartlett Centre for Advanced Spatial Analysis here at University College London &#8211; either on our Masters or PhD programme is free access to...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/04/autodesk-showreel-2013-2/">Autodesk Showreel 2013</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Part of becoming a student at the <a title="CASA, UCL" href="http://www.casa.ucl.ac.uk">Bartlett Centre for Advanced Spatial Analysis</a> here at University College London &#8211; either on our <a title="Masters at CASA" href="http://www.digitalurban.org/masters">Masters</a> or <a title="CASA PhD Programme" href="http://www.bartlett.ucl.ac.uk/casa/programmes/mphil-phd/mphil-phd">PhD programme</a> is free access to the complete range of Autodesk software.<br />
<div id="attachment_3250" style="width: 689px" class="wp-caption aligncenter"><a href="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-04-at-11.00.05-1.png"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-3250" class=" wp-image-3250  " alt="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-04-at-11.00.05-1.png" src="https://www.digitalurban.org/wp-content/uploads/2013/04/Screen-Shot-2013-04-04-at-11.00.05-1-1024x522.png" width="679" height="346" /></a><p id="caption-attachment-3250" class="wp-caption-text">Autodesk City Visualisation</p></div>
We have always been fans of the autodesk suite of software, 3DMax for example remains our software of choice for modelling physics in urban areas and acting as a portal for import/export- below the 2013 showreel illustrates the possibilities:<br />
<center><iframe src="http://www.youtube.com/embed/-YS2J-OIGcU" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>Find out more at <a dir="ltr" title="http://www.autodesk.com/" href="http://www.autodesk.com/" target="_blank" rel="nofollow noopener">http://www.autodesk.com/</a><br />
&nbsp;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2013/04/04/autodesk-showreel-2013-2/">Autodesk Showreel 2013</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</title>
		<link>https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 09:24:00 +0000</pubDate>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Mattepainting Toolkit]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1175</guid>

					<description><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.</p>
<p><center><object height="396" width="600"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="396" width="600"></embed></object></p>
<p><a href="http://vimeo.com/7301939">gs_mptk city demo</a> from <a href="http://vimeo.com/user2545324">Glyph</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.</p>
<p>For more information take a look at <a href="http://www.glyphfx.com/mptk.html" target="_blank" rel="nofollow noopener">glyphfx.com/mptk.html</a>, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film &#8211; from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</title>
		<link>https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 09:24:00 +0000</pubDate>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Mattepainting Toolkit]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1175</guid>

					<description><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.</p>
<p><center><object height="396" width="600"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="396" width="600"></embed></object></p>
<p><a href="http://vimeo.com/7301939">gs_mptk city demo</a> from <a href="http://vimeo.com/user2545324">Glyph</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.</p>
<p>For more information take a look at <a href="http://www.glyphfx.com/mptk.html" target="_blank" rel="nofollow noopener">glyphfx.com/mptk.html</a>, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film &#8211; from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Free &#8216;City Roads Package&#8217; Download for 3D Max</title>
		<link>https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/</link>
					<comments>https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 06 Mar 2009 11:20:00 +0000</pubDate>
				<category><![CDATA[3d city building]]></category>
		<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[City Roads]]></category>
		<category><![CDATA[Free Models]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1434</guid>

					<description><![CDATA[<p>Our Greeble City Tutorial provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/">Free &#8216;City Roads Package&#8217; Download for 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s1600-h/roads1.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R_obm2P8NNI/AAAAAAAABJE/cSNf__BfCQ0/s400/roads1.png" alt="" id="BLOGGER_PHOTO_ID_5186488275081901266" border="0" /></a>Our <a href="http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-2-cityscape.html">Greeble City Tutorial</a> provides a walk through on how to quickly and easily create a cityscape, complete with custom skyscrapers. Creating a city is all well and good but it is the fine details that brings a 3D city to life, the first of these is the road network.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s1600-h/roads3.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R_ocFGP8NOI/AAAAAAAABJM/6dPEzlBgfIY/s400/roads3.png" alt="" id="BLOGGER_PHOTO_ID_5186488794772944098" border="0" /></a>Creating a road network in 3D Max is to be honest a tedious process but once they are in place complete with pavements (sidewalks) a basic render can begin to look more city like.</p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SbEHLtdoWxI/AAAAAAAACCA/SnROCEb6nkg/s1600-h/Screen1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SbEHLtdoWxI/AAAAAAAACCA/SnROCEb6nkg/s400/Screen1.jpg" alt="" id="BLOGGER_PHOTO_ID_5310033333410355986" border="0" /></a><br />The renders here are from our &#8216;City Roads Package&#8217; which is now available as a free download for 3ds MAX, courtesy of us here at digital urban. Complete with 38 high resolution textures the pack includes a series of objects that will snap together to create a grid or path layout.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SbEHacQaWYI/AAAAAAAACCI/8vzpehVs5ho/s1600-h/Screen2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SbEHacQaWYI/AAAAAAAACCI/8vzpehVs5ho/s400/Screen2.jpg" alt="" id="BLOGGER_PHOTO_ID_5310033586489547138" border="0" /></a>Note as a temporary measure the file has been removed due to issues with the textures, we are working hard to resolve this and a new updated file will go online as soon as possible. For the time being a non texture mapped version is available <a href="http://www.casa.ucl.ac.uk/andy/files/Roadsnotexture.zip">here</a> (.zip file) &#8211; it should still be of use as the roads can be snapped togehter to quickly make a city layout for use in our Greeble City tutorial.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/ScO0MB4b42I/AAAAAAAACCw/ZgzOw_FUTMI/s1600-h/Roadsnotexture.max.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 210px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/ScO0MB4b42I/AAAAAAAACCw/ZgzOw_FUTMI/s400/Roadsnotexture.max.png" alt="" id="BLOGGER_PHOTO_ID_5315290103983891298" border="0" /></a><br />If you do use the package we would love to include a render on the blog so do <a href="http://digitalurban.blogspot.com/2008/06/contact-us.html">let us know</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/03/06/free-city-roads-package-download-for-3d/">Free &#8216;City Roads Package&#8217; Download for 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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