<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Automatic Architecture Archives - Digital Urban</title>
	<atom:link href="https://www.digitalurban.org/blog/category/automatic-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/category/automatic-architecture/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 30 Jul 2008 08:40:00 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Automatic Architecture Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/automatic-architecture/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Building by Numbers: Automated Architecture</title>
		<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/</link>
					<comments>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:40:00 +0000</pubDate>
				<category><![CDATA[Automatic Architecture]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1616</guid>

					<description><![CDATA[<p>Building By Numbers from Kisa Naumova on Vimeo. The movie above illustrates Kisa Naumova&#8217;s work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design. Kisa...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/1386650?pg=embed&#038;sec=1386650">Building By Numbers</a> from <a href="http://www.vimeo.com/user599181?pg=embed&#038;sec=1386650"><span>Kisa</span> <span>Naumova</span></a> on <a href="http://vimeo.com/?pg=embed&#038;sec=1386650"><span>Vimeo</span></a>.</center></p>
<p>The movie above illustrates <a href="http://www.vimeo.com/user599181"><span>Kisa</span> <span>Naumova&#8217;s</span></a>  work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design.</p>
<p><span>Kisa</span> used a series of architects&#8217; drawings, traced out in Illustrator, and subsequently run through custom made scripts to automatically build the  <span>prims</span> in exactly the right places, at the right sizes and rotations. Once in place tweaks were made by hand allowing the building to be completed in 2 days.</p>
<p>The process of importing site plans to automate the building process is intriguing, it points to the future whereby blue prints will be automatically imported and constructed in virtual space.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Building by Numbers: Automated Architecture</title>
		<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/</link>
					<comments>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:40:00 +0000</pubDate>
				<category><![CDATA[Automatic Architecture]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1616</guid>

					<description><![CDATA[<p>Building By Numbers from Kisa Naumova on Vimeo. The movie above illustrates Kisa Naumova&#8217;s work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design. Kisa...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/1386650?pg=embed&#038;sec=1386650">Building By Numbers</a> from <a href="http://www.vimeo.com/user599181?pg=embed&#038;sec=1386650"><span>Kisa</span> <span>Naumova</span></a> on <a href="http://vimeo.com/?pg=embed&#038;sec=1386650"><span>Vimeo</span></a>.</center></p>
<p>The movie above illustrates <a href="http://www.vimeo.com/user599181"><span>Kisa</span> <span>Naumova&#8217;s</span></a>  work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design.</p>
<p><span>Kisa</span> used a series of architects&#8217; drawings, traced out in Illustrator, and subsequently run through custom made scripts to automatically build the  <span>prims</span> in exactly the right places, at the right sizes and rotations. Once in place tweaks were made by hand allowing the building to be completed in 2 days.</p>
<p>The process of importing site plans to automate the building process is intriguing, it points to the future whereby blue prints will be automatically imported and constructed in virtual space.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>City Generator: Subversion Game from Introversion</title>
		<link>https://www.digitalurban.org/blog/2008/02/04/city-generator-subversion-game-from/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 04 Feb 2008 13:41:00 +0000</pubDate>
				<category><![CDATA[Automatic Architecture]]></category>
		<category><![CDATA[Cities in Games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1763</guid>

					<description><![CDATA[<p>Introversion, the guys behind Darwinia and Defcon are currently working on &#8216;Subversion&#8217; which features an in-game city generator. Currently running at over 70,000 buildings generated in approximately one minute the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/02/04/city-generator-subversion-game-from/">City Generator: Subversion Game from Introversion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.introversion.co.uk/blog/20080127/t_pic2.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px;" src="http://www.introversion.co.uk/blog/20080127/t_pic2.jpg" alt="" border="0" /></a>Introversion, the guys behind Darwinia and Defcon are currently working on &#8216;Subversion&#8217; which features an in-game city generator.</p>
<p>Currently running at over 70,000 buildings generated in approximately one minute the generator is the latest in a series of developments in &#8216;automatic architecture&#8217; in games.</p>
<p>The YouTube movie embedded below provides a look at a city being generated:</p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/_zluTvROHXA&#038;rel=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/_zluTvROHXA&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object><center></center></center></p>
<p>See <a href="http://forums.introversion.co.uk/defcon/introversion/viewtopic.php?t=1230&#038;start=0&#038;postdays=0&#038;postorder=asc&#038;highlight=">It&#8217;s all in your head, Part 8</a> (the developers blog) for more details and screenshots.</p>
<p>We picked this one up via the ever readable <a href="http://kotaku.com/">http://kotaku.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/02/04/city-generator-subversion-game-from/">City Generator: Subversion Game from Introversion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Automatic Architecture: The CityEngine</title>
		<link>https://www.digitalurban.org/blog/2008/01/23/automatic-architecture-cityengine/</link>
					<comments>https://www.digitalurban.org/blog/2008/01/23/automatic-architecture-cityengine/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 23 Jan 2008 13:37:00 +0000</pubDate>
				<category><![CDATA[Automatic Architecture]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1792</guid>

					<description><![CDATA[<p>Pedro Martins emailed us a link to the &#8216;CityEngine&#8217; by Pascal Mueller a PhD candidate and research assistant at the Computer Vision Lab of the ETH Zurich, Switzerland. The CityEngine...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/01/23/automatic-architecture-cityengine/">Automatic Architecture: The CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/R5dDRCN8ifI/AAAAAAAABBE/wiKXDTqOuj8/s1600-h/zlp_render.07_2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/R5dDRCN8ifI/AAAAAAAABBE/wiKXDTqOuj8/s400/zlp_render.07_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5158665858108393970" border="0" /></a>Pedro Martins <a href="mailto:asmith@geog.ucl.ac.uk">emailed us</a> a link to the &#8216;CityEngine&#8217; by Pascal Mueller a PhD candidate and research assistant at the <a href="http://www.vision.ee.ethz.ch/" target="_blank" rel="noopener">Computer Vision Lab</a> of the ETH Zurich, Switzerland.</p>
<p>The CityEngine is focused on the  procedural modeling of buildings and brings together the term &#8216;Automatic Architecture&#8217; that is becoming increasingly common in the industry. We will have more on Automatic Architecture and work coming out research labs in Japan in a future post.</p>
<p>The YouTube demo reel below details Pascal&#8217;s work on Pompeii and general cityscapes, its it both fascinating and impressive at the same time &#8211; bearing in mind all of this is automatic:</p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/G7wbP3I8Aeg&#038;rel=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/G7wbP3I8Aeg&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></center></p>
<p>Take a look at the <a href="http://www.vision.ee.ethz.ch/~pmueller/wiki/CityEngine/Front">CityEngine wiki</a> for more info, including SIGGRAPH papers.</p>
<p>Its not surprising to hear that Google is interested in procedural city modelling techniques and i would expect to see Pompeii and other historic reconstructions in Google Earth sometime soon.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/01/23/automatic-architecture-cityengine/">Automatic Architecture: The CityEngine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/01/23/automatic-architecture-cityengine/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
	</channel>
</rss>
