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	<title>call of duty world at war mod tutorial Archives - Digital Urban</title>
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	<title>call of duty world at war mod tutorial Archives - Digital Urban</title>
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		<title>Call of Duty World at War: Mod Tools Tutorial</title>
		<link>https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools/</link>
					<comments>https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 10:52:00 +0000</pubDate>
				<category><![CDATA[call of duty world at war mod tutorial]]></category>
		<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1309</guid>

					<description><![CDATA[<p>Call of Duty: World at War is a first-person video game developed by Treyarch and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, and Xbox...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools/">Call of Duty World at War: Mod Tools Tutorial</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/Si9iFsSvC-I/AAAAAAAACMo/VMFCcc-xyF0/s1600-h/Nodes_1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/Si9iFsSvC-I/AAAAAAAACMo/VMFCcc-xyF0/s400/Nodes_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5345599132640676834" border="0" /></a><br />Call of Duty: World at War is a first-person video game developed by Treyarch and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, and Xbox 360. While using war based games for geographic, urban or architectural visualization can be controversial the principle is the same &#8211; you strip out the game and use the engine to allow real-time walkthroughs and the game assets to populate scenes with pedestrians, traffic etc.</p>
<p><a href="http://www.vimeo.com/user1868274">Nixon</a> has uploaded a useful tutorial to Vimeo that details how to create a house using the modding software that ships with Call of Duty, World at War and run it in-game:</p>
<p><center><object height="443" width="590"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5044586&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=5044586&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="443" width="590"></embed></object></p>
<p><a href="http://vimeo.com/5044586">Call of duty Mod tools Tutorial.</a> from <a href="http://vimeo.com/user1868274">nixon</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center><br />For more info on the mod tools see the <a href="http://wiki.treyarch.com/wiki/Index">Treyarch wiki page</a>, the <a href="http://wiki.treyarch.com/wiki/Navigation_Overview">AI navigation page</a> is of particular note for those interested in agent based modelling in game engines.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools/">Call of Duty World at War: Mod Tools Tutorial</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Call of Duty World at War: Mod Tools Tutorial</title>
		<link>https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools-2/</link>
					<comments>https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 10:52:00 +0000</pubDate>
				<category><![CDATA[call of duty world at war mod tutorial]]></category>
		<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1309</guid>

					<description><![CDATA[<p>Call of Duty: World at War is a first-person video game developed by Treyarch and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, and Xbox...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools-2/">Call of Duty World at War: Mod Tools Tutorial</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/Si9iFsSvC-I/AAAAAAAACMo/VMFCcc-xyF0/s1600-h/Nodes_1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/Si9iFsSvC-I/AAAAAAAACMo/VMFCcc-xyF0/s400/Nodes_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5345599132640676834" border="0" /></a><br />Call of Duty: World at War is a first-person video game developed by Treyarch and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, and Xbox 360. While using war based games for geographic, urban or architectural visualization can be controversial the principle is the same &#8211; you strip out the game and use the engine to allow real-time walkthroughs and the game assets to populate scenes with pedestrians, traffic etc.</p>
<p><a href="http://www.vimeo.com/user1868274">Nixon</a> has uploaded a useful tutorial to Vimeo that details how to create a house using the modding software that ships with Call of Duty, World at War and run it in-game:</p>
<p><center><object height="443" width="590"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5044586&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=5044586&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="443" width="590"></embed></object></p>
<p><a href="http://vimeo.com/5044586">Call of duty Mod tools Tutorial.</a> from <a href="http://vimeo.com/user1868274">nixon</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center><br />For more info on the mod tools see the <a href="http://wiki.treyarch.com/wiki/Index">Treyarch wiki page</a>, the <a href="http://wiki.treyarch.com/wiki/Navigation_Overview">AI navigation page</a> is of particular note for those interested in agent based modelling in game engines.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/10/call-of-duty-world-at-war-mod-tools-2/">Call of Duty World at War: Mod Tools Tutorial</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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