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	<title>City Animation Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/city-animation/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 19 Jul 2011 06:17:00 +0000</lastBuildDate>
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	<title>City Animation Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/city-animation/</link>
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	<item>
		<title>Megalomania: City in Total Construction</title>
		<link>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/</link>
					<comments>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 19 Jul 2011 06:17:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=861</guid>

					<description><![CDATA[<p>Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.</span></span><br /><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"></p>
<div><span style="line-height: 24px;"><br /></span></div>
<p><span style="line-height: normal;"><center><iframe frameborder="0" height="280" src="http://player.vimeo.com/video/25446891?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" width="640"></iframe></center></span><br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" />Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were originally filmed on a Canon 5D mkII, tracked in PF Track and developed in CG. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. </span></span></p>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">More information about the project at <a href="http://thoughtsnotthoughts.blogspot.com/" rel="nofollow noopener" style="cursor: pointer; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank">thoughtsnotthoughts.blogspot.com/​</a></span></span></div>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Megalomania: City in Total Construction</title>
		<link>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/</link>
					<comments>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 19 Jul 2011 06:17:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=861</guid>

					<description><![CDATA[<p>Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">Some city animations simply stand out &#8211; Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.</span></span><br /><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"></p>
<div><span style="line-height: 24px;"><br /></span></div>
<p><span style="line-height: normal;"><center><iframe frameborder="0" height="280" src="http://player.vimeo.com/video/25446891?title=0&#038;byline=0&#038;portrait=0&#038;color=ffffff" width="640"></iframe></center></span><br style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" />Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were originally filmed on a Canon 5D mkII, tracked in PF Track and developed in CG. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. </span></span></p>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div><span style="line-height: 24px;"><span style="font-family: Arial, Helvetica, sans-serif;">More information about the project at <a href="http://thoughtsnotthoughts.blogspot.com/" rel="nofollow noopener" style="cursor: pointer; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank">thoughtsnotthoughts.blogspot.com/​</a></span></span></div>
<p>The post <a href="https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/">Megalomania: City in Total Construction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2011/07/19/megalomania-city-in-total-construction-2/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>This is My City: AMV (Timothy Victor)</title>
		<link>https://www.digitalurban.org/blog/2010/08/27/this-is-my-city-amv-timothy-victor/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 27 Aug 2010 09:10:00 +0000</pubDate>
				<category><![CDATA[amv]]></category>
		<category><![CDATA[animated city]]></category>
		<category><![CDATA[City Animation]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[timothy victor]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=946</guid>

					<description><![CDATA[<p>AMV in this case stands of Animated Music Video, a scene where users mashup animated shorts and link them to music. The track in question &#8216;This is My City&#8217; is...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/27/this-is-my-city-amv-timothy-victor/">This is My City: AMV (Timothy Victor)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>AMV in this case stands of Animated Music Video, a scene where users mashup animated shorts and link them to music.</p>
<p>The track in question &#8216;This is My City&#8217; is by <a href="http://www.myspace.com/timothyvictor">Timothy Victor:</a> </p>
<p><center><object height="385" width="640"><param name="movie" value="http://www.youtube.com/v/5MXHPc4eEUY?fs=1&#038;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5MXHPc4eEUY?fs=1&#038;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center><br />We really like the track and the good news is you can download for free from <a href="http://www.ilike.com/artist/Timothy+Victor">Timothy&#8217;s iLike page</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/08/27/this-is-my-city-amv-timothy-victor/">This is My City: AMV (Timothy Victor)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Massive Attack: Splitting the Atom &#8211; City in Deconstruction</title>
		<link>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:18:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[City Animation]]></category>
		<category><![CDATA[city video]]></category>
		<category><![CDATA[city visualization]]></category>
		<category><![CDATA[music video]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=987</guid>

					<description><![CDATA[<p>Jean-Matthieu from Spot Image sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Jean-Matthieu from <a href="http://www.spotimage.com/web/en/167-spot-image-satellite-maps-images-geoinformation-services.php?countryCode=GB&#038;languageCode=en">Spot Image</a> sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen in deconstruction:</p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="480" width="640"><param name="movie" value="http://assets.delvenetworks.com/player/loader.swf"><param name="wmode" value="window"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="flashvars" value="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true"><embed src="http://assets.delvenetworks.com/player/loader.swf" name="delve_playerf41db15d64b449eaa0064d5529d83f23334260e" wmode="window" allowscriptaccess="always" allowfullscreen="true" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true" height="480" width="640"></embed></object></center><br />Its so good its almost hypnotic, take a look at <a href="http://www.edouardsalier.com/">http://www.edouardsalier.com/</a> for more info&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Massive Attack: Splitting the Atom &#8211; City in Deconstruction</title>
		<link>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:18:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[City Animation]]></category>
		<category><![CDATA[city video]]></category>
		<category><![CDATA[city visualization]]></category>
		<category><![CDATA[music video]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=987</guid>

					<description><![CDATA[<p>Jean-Matthieu from Spot Image sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Jean-Matthieu from <a href="http://www.spotimage.com/web/en/167-spot-image-satellite-maps-images-geoinformation-services.php?countryCode=GB&#038;languageCode=en">Spot Image</a> sent this one in &#8211; a superb video clip of Massive Attack &#8211; Splitting the atom (official video), showing and travelling into a 3D city frozen in deconstruction:</p>
<p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="480" width="640"><param name="movie" value="http://assets.delvenetworks.com/player/loader.swf"><param name="wmode" value="window"><param name="allowScriptAccess" value="always"><param name="allowFullScreen" value="true"><param name="flashvars" value="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true"><embed src="http://assets.delvenetworks.com/player/loader.swf" name="delve_playerf41db15d64b449eaa0064d5529d83f23334260e" wmode="window" allowscriptaccess="always" allowfullscreen="true" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="mediaId=691af89607894fb7849c31295b031020&#038;playerForm=88a26316a62d4655a806dda0da4e95ca&#038;autoplayNextClip=true" height="480" width="640"></embed></object></center><br />Its so good its almost hypnotic, take a look at <a href="http://www.edouardsalier.com/">http://www.edouardsalier.com/</a> for more info&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/">Massive Attack: Splitting the Atom &#8211; City in Deconstruction</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/12/massive-attack-splitting-atom-city-in-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Fragmented City</title>
		<link>https://www.digitalurban.org/blog/2010/05/04/fragmented-city/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 04 May 2010 13:49:00 +0000</pubDate>
				<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1044</guid>

					<description><![CDATA[<p>The inspiring clip below was made by Tom Freitag as personal project based on an illustration he made for a book cover: There is a lot of software coming together...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/04/fragmented-city/">Fragmented City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The inspiring clip below was made by <a href="http://vimeo.com/user1877467">Tom Freitag</a> as personal project based on an illustration he made for a book cover:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11331816&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=11331816&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object></center><br />There is a lot of software coming together to make this clip, 3D Max, Real Flow, After Effects, Photoshop and Illustrator with probably a few more packages thrown in for good measure.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/04/fragmented-city/">Fragmented City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Greetings from Seattle: Visualising the City</title>
		<link>https://www.digitalurban.org/blog/2009/01/28/greetings-from-seattle-visualising-city/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 Jan 2009 12:18:00 +0000</pubDate>
				<category><![CDATA[after effects]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1472</guid>

					<description><![CDATA[<p>Greetings From Seattle from Ian Cox on Vimeo. &#8216;Greetings From Seattle&#8217;, is a film not surprisingly about Seattle. Created by Ian Cox it was made with a combination of Photoshop...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/01/28/greetings-from-seattle-visualising-city/">Greetings from Seattle: Visualising the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1501070&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=1501070&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://vimeo.com/1501070">Greetings From Seattle</a> from <a href="http://vimeo.com/user393182">Ian Cox</a> on <a href="http://vimeo.com/">Vimeo</a>.</center></p>
<p>&#8216;Greetings From Seattle&#8217;, is a film not surprisingly about Seattle. Created by <a href="http://www.vimeo.com/user393182">Ian Cox</a>  it was made with a combination of Photoshop and After Effects.</p>
<p>Its really nicely done, take a look at our ever growing thread of <a href="http://digitalurban.blogspot.com/search/label/Architectural%20Animation">City and Architectural Animations </a>for more examples.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/01/28/greetings-from-seattle-visualising-city/">Greetings from Seattle: Visualising the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>3D Max: Balls in the City</title>
		<link>https://www.digitalurban.org/blog/2008/11/11/3d-max-balls-in-city/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 11:30:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1539</guid>

					<description><![CDATA[<p>Following on from yesterday&#8217;s post on particle visualization we turn our eye towards &#8216;reactor&#8217; in 3D Max to give objects mass and thus make use of the built in Havok...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/11/3d-max-balls-in-city/">3D Max: Balls in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SRltGgxRcII/AAAAAAAAB1g/XdjAeupamvA/s1600-h/Balls1.png"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SRltGgxRcII/AAAAAAAAB1g/XdjAeupamvA/s400/Balls1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5267361197829746818" /></a></p>
<p>Following on from yesterday&#8217;s <a href="http://digitalurban.blogspot.com/2008/11/3d-max-particles-in-city.html">post on particle visualization</a>  we turn our eye towards &#8216;reactor&#8217; in 3D Max to give objects mass and thus make use of the built in Havok physics engine.</p>
<p>The ability to add mass, friction, elasticity, etc allows various behaviors to be simulated and therefore a possible route to simulate the city. These are early days and we wouldn&#8217;t normally make such movies public, but in many ways that&#8217;s what the blog is all about.</p>
<p>So below is our first test at using reactor  &#8211; there are obvious errors but we went for a &#8216;non realistic&#8217; bounce with lots of energy and we think it shows potential:<br /><center><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><br /><a href="http://vimeo.com/2213162">3D Max Balls in the City</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</center><br />Music by <a href="http://www.mp3unsigned.com/Showmp3.asp?mp3id=56495">Portoponte</a></p>
<p>It was surprisingly easy to create, we are thinking of putting together a short tutorial, if people would be interested, as we couldn&#8217;t find a suitable one ourselves.</p>
<p>Where are we going with all this? Towards a simulated city for &#8216;what if&#8217; scenarios, either using packages such as 3D Max/Maya/Houdini etc or more traditional Java based modelling approaches through to a return to gaming and the Crysis Engine.</p>
<p>More blog posts with various tips/tutorials etc to follow as we progress&#8230;.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/11/3d-max-balls-in-city/">3D Max: Balls in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>3D Max: Balls in the City</title>
		<link>https://www.digitalurban.org/blog/2008/11/11/3d-max-balls-in-city-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 11:30:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1539</guid>

					<description><![CDATA[<p>Following on from yesterday&#8217;s post on particle visualization we turn our eye towards &#8216;reactor&#8217; in 3D Max to give objects mass and thus make use of the built in Havok...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/11/3d-max-balls-in-city-2/">3D Max: Balls in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SRltGgxRcII/AAAAAAAAB1g/XdjAeupamvA/s1600-h/Balls1.png"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SRltGgxRcII/AAAAAAAAB1g/XdjAeupamvA/s400/Balls1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5267361197829746818" /></a></p>
<p>Following on from yesterday&#8217;s <a href="http://digitalurban.blogspot.com/2008/11/3d-max-particles-in-city.html">post on particle visualization</a>  we turn our eye towards &#8216;reactor&#8217; in 3D Max to give objects mass and thus make use of the built in Havok physics engine.</p>
<p>The ability to add mass, friction, elasticity, etc allows various behaviors to be simulated and therefore a possible route to simulate the city. These are early days and we wouldn&#8217;t normally make such movies public, but in many ways that&#8217;s what the blog is all about.</p>
<p>So below is our first test at using reactor  &#8211; there are obvious errors but we went for a &#8216;non realistic&#8217; bounce with lots of energy and we think it shows potential:<br /><center><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2213162&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><br /><a href="http://vimeo.com/2213162">3D Max Balls in the City</a> from <a href="http://vimeo.com/user584207">digitalurban</a> on <a href="http://vimeo.com">Vimeo</a>.</center><br />Music by <a href="http://www.mp3unsigned.com/Showmp3.asp?mp3id=56495">Portoponte</a></p>
<p>It was surprisingly easy to create, we are thinking of putting together a short tutorial, if people would be interested, as we couldn&#8217;t find a suitable one ourselves.</p>
<p>Where are we going with all this? Towards a simulated city for &#8216;what if&#8217; scenarios, either using packages such as 3D Max/Maya/Houdini etc or more traditional Java based modelling approaches through to a return to gaming and the Crysis Engine.</p>
<p>More blog posts with various tips/tutorials etc to follow as we progress&#8230;.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/11/3d-max-balls-in-city-2/">3D Max: Balls in the City</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>C3 Maps: Realistic City Models &#8211; Perhaps the Best 3D City so Far?</title>
		<link>https://www.digitalurban.org/blog/2008/11/06/c3-maps-realistic-city-models-perhaps/</link>
					<comments>https://www.digitalurban.org/blog/2008/11/06/c3-maps-realistic-city-models-perhaps/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 06 Nov 2008 15:40:00 +0000</pubDate>
				<category><![CDATA[3D City]]></category>
		<category><![CDATA[C3]]></category>
		<category><![CDATA[City Animation]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1545</guid>

					<description><![CDATA[<p>We met with the nice people at C3 last week and they kindly provided a walk through of their latest city modelling technology and its impressive: The movie above provides...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/06/c3-maps-realistic-city-models-perhaps/">C3 Maps: Realistic City Models &#8211; Perhaps the Best 3D City so Far?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We met with the nice people at C3 last week and they kindly provided a walk through of their latest city modelling technology and its impressive:</p>
<p><center><object width="465" height="384"><param name="movie" value="http://www.youtube.com/v/RqtlGNtc58g&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RqtlGNtc58g&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="465" height="384"></embed></object></center></p>
<p>The movie above provides a glimpse of the output which interestingly is not dependent on LiDAR. C3 capture the data using calibrated cameras that for every picture knows the positions at angles of capture at a high precision. This enables each pixel to have a known geographical position with decimeter accuracy and thus using a combination of images a 3D model can be produced.</p>
<p>The company has just released their Oslo model and it is well worth taking a look at. </p>
<p>See <a href="http://kart.sesam.no/3d/">http://kart.sesam.no/3d/</a> for a 3D flythough (Windows only at the moment) and <a href="http://www.c3technologies.com">http://www.c3technologies.com</a> for more info.</p>
<p>Thanks go to Frank at the <a href="http://gearthblog.com/">Google Earth blog</a> for the email prompt to put up a post on it <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/11/06/c3-maps-realistic-city-models-perhaps/">C3 Maps: Realistic City Models &#8211; Perhaps the Best 3D City so Far?</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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