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	<title>compositing Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 13 Jul 2010 14:59:00 +0000</lastBuildDate>
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	<title>compositing Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/compositing/</link>
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		<title>Compositing Reel: Visual Effects</title>
		<link>https://www.digitalurban.org/blog/2010/07/13/compositing-reel-visual-effects/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 14:59:00 +0000</pubDate>
				<category><![CDATA[compositing]]></category>
		<category><![CDATA[Demo Reels]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=984</guid>

					<description><![CDATA[<p>Demo reels can be a great way to get a feel how clips are put together, what software is involved and the steps taken to make it all look real....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/13/compositing-reel-visual-effects/">Compositing Reel: Visual Effects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Demo reels can be a great way to get a feel how clips are put together, what software is involved and the steps taken to make it all look real. <a href="http://marksniffen.com/about/">Mark Sniffen</a>, a recent graduate of the <a href="http://cias.rit.edu/film/">School of Film and Animation at the Rochester Institute of Technology</a>, has upload his reel complete with a scene by scene breakdown.</p>
<p>Its great to watch:</p>
<p><center><object height="360" width="640"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12906512&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=12906512&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"></embed></object><a href="http://vimeo.com/12906512">Mark Sniffen Compositing Reel 2010</a> from <a href="http://vimeo.com/markersniffen">Mark Sniffen</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Reel Breakdown:</p>
<p>Shot 1:<br />Software:  After Effects, Syntheyes, Blender<br />Role:  Supervised filming.  Decision made on-location to create digital  dandelion spores.  Match-moved the shot in Syntheyes.  Modeled,  simulated, lit, and rendered the dandelion petals in Blender. Composited  the  CG dandelion with the footage in After Effects.</p>
<p>Shot 2:<br />Software:  After Effects, Blender<br />Role:  Used the photo reference to model, animate, light, and render the  water in Blender.  Exported camera move to After effects.  Positioned  landscape elements in 3D space within After Effects and composited  elements.</p>
<p>Shot 3:<br />Software:  After Effects, Syntheyes, Blender, Photoshop<br />Role:  Supervised filming.  Match-moved the shot in Syntheyes.  Modeled,  textured, lit, and rendered the CG spaceship in Blender using the  camera solve data.  Created the planet and stars in Photoshop.  Brought  the elements into After Effects to composite.</p>
<p>Shot 4:<br />Software:  Nuke, Syntheyes<br />Role:  Supervised filming.  Match-moved the footage in Syntheyes.   Projected a rotoshape onto geometry of the window in Nuke to help key  the window.  Used various photos to assemble the city in Nuke&#8217;s 3D  space.  Simulated a depth of field with a blur and added city lights.</p>
<p>Shot 5:<br />Software:  Nuke<br />Role:  Supervised filming.  Composited pixelated footage behind the  door.  Keyed the bluescreen, 2D tracked the footage to match the camera  move.  Had to manually roto the actor to increase his exposure due to  the lack of light coming from the doorway.</p>
<p>Shot 6:<br />Software:  After Effects<br />Role:  Matted and rotoscoped out the angled wheels on the trunk.   Isolated each wheel with 2D stabilization in After Effects.  Rotated the  wheels to be straight, and composited over the original footage.</p>
<p>Shot 7:<br />Software:  After Effects<br />Role:  Supervised filming.  Was filmed on tripod; however a focus pull  caused the lens to breathe.  Matched lens breath by hand.  2D tracked  the shot to match the girl sitting to the original shot&#8217;s camera pan.</p>
<p>Shot(s) 8:<br />Software:  Nuke<br />Role:  Painted out reflections in windows and air freshener on wall.   Did some manual tracking and some assisted 2D tracking to match  rotoshapes to the shot.</p>
<p>Shot 9:<br />Software:  After Effects, Blender, Photoshop<br />Role:  Modeled, textured, animated, lit, and rendered CG elements in  Blender.  Color correction, depth of field, and space particles added in  After Effects.</p>
<p>If you want to contact Mark then head over to <a href="http://marksniffen.com/">http://marksniffen.com/</a> for his full resume and details.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/13/compositing-reel-visual-effects/">Compositing Reel: Visual Effects</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Tiltshift, City and Robot &#8211; RenkeBot Lives</title>
		<link>https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 11 May 2010 12:01:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Tilt Shift Photography]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1038</guid>

					<description><![CDATA[<p>Tiltshift, 3D Max a city and robot, really whats not to like: RenkeBot Lives- part2! from Matt Moses on Vimeo.Created by Matt Moses the city backplates were shot with the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives/">Tiltshift, City and Robot &#8211; RenkeBot Lives</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Tiltshift, 3D Max a city and robot, really whats not to like:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11643436&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=11643436&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object><a href="http://vimeo.com/11643436">RenkeBot Lives- part2!</a> from <a href="http://vimeo.com/mattmoses2">Matt Moses</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Created by <a href="http://vimeo.com/mattmoses2">Matt Moses</a> the city backplates were shot with the Canon 7D and a Tilt Shift lens.  Tilt shift lenses give it that &#8220;tiny town&#8221; look of small scale DOF. Matt  built and textured the robot in 3dsmax, and rigged him using CAT &#8211;  Rendered in Finalrender, composited in Combustion. All three shots took 3  days, including a day to build the robot.</p>
<p>Only only gripe &#8211;  we wish is was a bit longer, really nicely done.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives/">Tiltshift, City and Robot &#8211; RenkeBot Lives</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Tiltshift, City and Robot &#8211; RenkeBot Lives</title>
		<link>https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 11 May 2010 12:01:00 +0000</pubDate>
				<category><![CDATA[3dmax]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Tilt Shift Photography]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1038</guid>

					<description><![CDATA[<p>Tiltshift, 3D Max a city and robot, really whats not to like: RenkeBot Lives- part2! from Matt Moses on Vimeo.Created by Matt Moses the city backplates were shot with the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives-2/">Tiltshift, City and Robot &#8211; RenkeBot Lives</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Tiltshift, 3D Max a city and robot, really whats not to like:</p>
<p><center><object height="338" width="601"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11643436&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=11643436&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="338" width="601"></embed></object><a href="http://vimeo.com/11643436">RenkeBot Lives- part2!</a> from <a href="http://vimeo.com/mattmoses2">Matt Moses</a> on <a href="http://vimeo.com/">Vimeo</a>.</center><br />Created by <a href="http://vimeo.com/mattmoses2">Matt Moses</a> the city backplates were shot with the Canon 7D and a Tilt Shift lens.  Tilt shift lenses give it that &#8220;tiny town&#8221; look of small scale DOF. Matt  built and textured the robot in 3dsmax, and rigged him using CAT &#8211;  Rendered in Finalrender, composited in Combustion. All three shots took 3  days, including a day to build the robot.</p>
<p>Only only gripe &#8211;  we wish is was a bit longer, really nicely done.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/05/11/tiltshift-city-and-robot-renkebot-lives-2/">Tiltshift, City and Robot &#8211; RenkeBot Lives</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Composite Cityscape: New York</title>
		<link>https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/</link>
					<comments>https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 26 Feb 2010 11:03:00 +0000</pubDate>
				<category><![CDATA[CityScape]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[New York]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1080</guid>

					<description><![CDATA[<p>Darren is a freelance designer/artist based in Belfast, Northern Ireland, his cityscape composite of New York below has been created as part of a showreel in his bid to gain...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/">Composite Cityscape: New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Darren is a freelance designer/artist based in Belfast, Northern Ireland, his cityscape composite of New York below has been created as part of a showreel in his bid to gain some freelance visual effects work in the world of fantasy/sci-fi television:</p>
<p><center><object style="height: 345px; width: 600px;"><param name="movie" value="http://www.youtube.com/v/A0_KpbW4HcM"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/A0_KpbW4HcM" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="345"></object></center></embed>Its nice to feature such projects sometimes rather than the high-end visualisations from established studios.</p>
<p>See Darren&#8217;s site <a href="http://planetmirth.weebly.com/">http://planetmirth.weebly.com/</a> for full details&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/02/26/composite-cityscape-new-york/">Composite Cityscape: New York</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Clone Wars Promo: Flame and 3D Max</title>
		<link>https://www.digitalurban.org/blog/2009/11/24/clone-wars-promo-flame-and-3d-max/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:09:00 +0000</pubDate>
				<category><![CDATA[compositing]]></category>
		<category><![CDATA[Flame]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1163</guid>

					<description><![CDATA[<p>The clip below was produced by Paul Gill for Sky Television: Clone Wars Promo from paul gill on Vimeo. Paul notes that Flame was used to composite the movie with...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/11/24/clone-wars-promo-flame-and-3d-max/">Clone Wars Promo: Flame and 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The clip below was produced by <a href="http://www.vimeo.com/user1015771">Paul Gill</a> for Sky Television:</p>
<p><center><object width="601" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7786759&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7786759&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object></p>
<p><a href="http://vimeo.com/7786759">Clone Wars Promo</a> from <a href="http://vimeo.com/user1015771">paul gill</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center><br />Paul notes that Flame was used to composite the movie with a sneaky bit of his own 3D included. The HD helipad in the city shot was modeled and lit by Paul in 3D Max with baked lighting for import into Flame.</p>
<p>He also sneaked in a Lucas trademark wipe&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/11/24/clone-wars-promo-flame-and-3d-max/">Clone Wars Promo: Flame and 3D Max</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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