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	<title>cryengine2 Archives - Digital Urban</title>
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		<title>Architectural Visualisation in Crysis (The Engine)</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/</link>
					<comments>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 18 Oct 2010 16:07:00 +0000</pubDate>
				<category><![CDATA[Architectual Visualisation]]></category>
		<category><![CDATA[cryengine2]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=924</guid>

					<description><![CDATA[<p>Vladymi, an architect from Ukraine, got in contact to let us know that as a result of some of our blog posts he has decided to move almost entirely to...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/">Architectural Visualisation in Crysis (The Engine)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p>Vladymi, an architect from Ukraine, got in contact to let us know that as a result of some of our blog posts he has decided to move almost entirely to game engines for visualisation.<br />
His current &#8216;engine&#8217; of choice is the CryEngine2:<br />
<center><object width="640" height="505" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RdxHJcjfCgs?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="505" type="application/x-shockwave-flash" src="http://www.youtube.com/v/RdxHJcjfCgs?fs=1&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center>Vladymi makes the point that such engines allow A0 size renders in seconds and export movies at above HD resolution in near real-time. The work load is also minimal in importing models, whats not to like?<br />
See the <a href="https://sites.google.com/site/cryarchmodproject/home/home_eng">ArchMod</a> site for more details.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis/">Architectural Visualisation in Crysis (The Engine)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Architectural Visualisation in Crysis (The Engine)</title>
		<link>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 18 Oct 2010 16:07:00 +0000</pubDate>
				<category><![CDATA[Architectual Visualisation]]></category>
		<category><![CDATA[cryengine2]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=924</guid>

					<description><![CDATA[<p>Vladymi, an architect from Ukraine, got in contact to let us know that as a result of some of our blog posts he has decided to move almost entirely to...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis-2/">Architectural Visualisation in Crysis (The Engine)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Vladymi, an architect from Ukraine, got in contact to let us know that as a result of some of our blog posts he has decided to move almost entirely to game engines for visualisation.<br />
His current &#8216;engine&#8217; of choice is the CryEngine2:<br />
<center><object width="640" height="505" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RdxHJcjfCgs?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="505" type="application/x-shockwave-flash" src="http://www.youtube.com/v/RdxHJcjfCgs?fs=1&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></center>Vladymi makes the point that such engines allow A0 size renders in seconds and export movies at above HD resolution in near real-time. The work load is also minimal in importing models, whats not to like?<br />
See the <a href="https://sites.google.com/site/cryarchmodproject/home/home_eng">ArchMod</a> site for more details.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/10/18/architectural-visualisation-in-crysis-2/">Architectural Visualisation in Crysis (The Engine)</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>11</slash:comments>
		
		
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