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	<title>Digital Architecture Archives - Digital Urban</title>
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	<title>Digital Architecture Archives - Digital Urban</title>
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		<title>The Making of Photosynth: Points, Lines and Polygons &#8211; Digital Architecture</title>
		<link>https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and/</link>
					<comments>https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 08 Oct 2008 08:00:00 +0000</pubDate>
				<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[Digital Architecture]]></category>
		<category><![CDATA[Photosynth]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1566</guid>

					<description><![CDATA[<p>The Making of Photosynth from Nathanael Lawrence on Vimeo. The video above looks at the making of Photosynth, its informative and provides a glimpse of where Photosynth is going. In...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and/">The Making of Photosynth: Points, Lines and Polygons &#8211; Digital Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="491" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1866494&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1866494&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="491" height="276"></embed></object><br /><a href="http://vimeo.com/1866494?pg=embed&#038;sec=1866494">The Making of Photosynth</a> from <a href="http://vimeo.com/user798771?pg=embed&#038;sec=1866494">Nathanael Lawrence</a> on <a href="http://vimeo.com?pg=embed&#038;sec=1866494">Vimeo</a>.</center></p>
<p>The video above looks at the making of Photosynth, its informative and provides a glimpse of where Photosynth is going. </p>
<p>In truth we are simply at the beginning of being able to take crowd sourced or self taken imagery and automatically construct scenes, it is without question however an exciting beginning. </p>
<p>We have a feeling that in a few years time we will be explaining to our students that to create a 3D building we used to actually manually draw in the polygons, line by line, window by window and door by door.</p>
<p>We are close to it all becoming automatic and while we may miss the &#8216;hand made approach&#8217; and indeed the argument is about to start that there will always be a role of &#8216;hand made&#8217; digital architecture, we think its only a few years off becoming automated.</p>
<p>In the same way that Google Earth/Google Maps changed the field of GIS, the technologies behind Photosynth maybe about to change the world of architectural visualisation.</p>
<p>See also <a href="http://blogs.msdn.com/stevecla01/archive/2008/10/06/can-photosynth-change-the-world-of-architecture.aspx">Can Photosynth Change The World Of Architecture</a>? (we think it can btw&#8230;)</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and/">The Making of Photosynth: Points, Lines and Polygons &#8211; Digital Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>The Making of Photosynth: Points, Lines and Polygons &#8211; Digital Architecture</title>
		<link>https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 08 Oct 2008 08:00:00 +0000</pubDate>
				<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[Digital Architecture]]></category>
		<category><![CDATA[Photosynth]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1566</guid>

					<description><![CDATA[<p>The Making of Photosynth from Nathanael Lawrence on Vimeo. The video above looks at the making of Photosynth, its informative and provides a glimpse of where Photosynth is going. In...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and-2/">The Making of Photosynth: Points, Lines and Polygons &#8211; Digital Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object width="491" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1866494&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1866494&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="491" height="276"></embed></object><br /><a href="http://vimeo.com/1866494?pg=embed&#038;sec=1866494">The Making of Photosynth</a> from <a href="http://vimeo.com/user798771?pg=embed&#038;sec=1866494">Nathanael Lawrence</a> on <a href="http://vimeo.com?pg=embed&#038;sec=1866494">Vimeo</a>.</center></p>
<p>The video above looks at the making of Photosynth, its informative and provides a glimpse of where Photosynth is going. </p>
<p>In truth we are simply at the beginning of being able to take crowd sourced or self taken imagery and automatically construct scenes, it is without question however an exciting beginning. </p>
<p>We have a feeling that in a few years time we will be explaining to our students that to create a 3D building we used to actually manually draw in the polygons, line by line, window by window and door by door.</p>
<p>We are close to it all becoming automatic and while we may miss the &#8216;hand made approach&#8217; and indeed the argument is about to start that there will always be a role of &#8216;hand made&#8217; digital architecture, we think its only a few years off becoming automated.</p>
<p>In the same way that Google Earth/Google Maps changed the field of GIS, the technologies behind Photosynth maybe about to change the world of architectural visualisation.</p>
<p>See also <a href="http://blogs.msdn.com/stevecla01/archive/2008/10/06/can-photosynth-change-the-world-of-architecture.aspx">Can Photosynth Change The World Of Architecture</a>? (we think it can btw&#8230;)</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/08/making-of-photosynth-points-lines-and-2/">The Making of Photosynth: Points, Lines and Polygons &#8211; Digital Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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