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	<title>digital earth Archives - Digital Urban</title>
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	<title>digital earth Archives - Digital Urban</title>
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		<title>Dynamic Virtual Textures on a Digital Earth</title>
		<link>https://www.digitalurban.org/blog/2009/02/20/dynamic-virtual-textures-on-digital/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 20 Feb 2009 10:10:00 +0000</pubDate>
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					<description><![CDATA[<p>We came across a paper this morning on Dynamic Virtual Textures by Javier Taibo, Antonio Seoane and Luis Hernánde from the research group VideaLAB at the University of Coruña. As...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/20/dynamic-virtual-textures-on-digital/">Dynamic Virtual Textures on a Digital Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p><span style=";font-family:arial;font-size:100%;"  >We came across a paper this morning on </span><span style="font-size:100%;"><span style="font-family:arial;">Dynamic Virtual Textures by Javier Taibo, Antonio Seoane and Luis Hernánde from  the research group </span><a style="font-family: arial;" href="http://videalab.udc.es/">VideaLAB</a><span style="font-family:arial;"> at the  </span><a style="font-family: arial;" href="http://www.udc.es/">University of Coruña</a></span>. <span style=";font-family:arial;font-size:100%;"  ></p>
<p>As they state in the abstract the real-time rendering of arbitrarily large textures is a problem that has long been studied in terrain visualization. For years, different approaches have been published that have either expensive hardware requirements or other severe limitations in quality, performance or versatility. The biggest problem is usually a strong coupling between geometry and texture, both regarding database structure, as well as LOD management.</p>
<p><span style="font-size:100%;">Their work paper presents a new approach to high resolution, real-time texturing of dynamic data that avoids the drawbacks of previous techniques and offers additional possibilities &#8211; take a look at the movie below detailing a 8 gigapixel images projected onto a virtual globe and updated every second:</span></span><span style="font-size:100%;"></p>
<p></span><center  style="font-family:arial;"><span style="font-size:100%;"><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/ykxP4Y7kV1k&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ykxP4Y7kV1k&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></span></center><span style="font-size:100%;"><br /><span style="font-family:arial;"><br />The paper &#8216;</span></span><span style="font-size:100%;"><span style="font-family:arial;"><a href="http://videalab.udc.es/santi/publicaciones/wscg2009_dynamic_virtual_textures.pdf">Dynamic Virtual Textures</a>&#8216; (PDF link) </span></span><span style="font-size:100%;"><span style="font-family:arial;">is published in the </span></span><span style="font-size:100%;"><span style="font-family:arial;">Proceedings of the 17th International Conference on Computer Graphics, Visualization and Computer Vision &#8216;2009 (WSCG 2009) in co-operation with EUROGRAPHICS. </span></span><span style="font-size:100%;"><br /><span style="font-family:arial;"> </span></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/20/dynamic-virtual-textures-on-digital/">Dynamic Virtual Textures on a Digital Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Dynamic Virtual Textures on a Digital Earth</title>
		<link>https://www.digitalurban.org/blog/2009/02/20/dynamic-virtual-textures-on-digital-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 20 Feb 2009 10:10:00 +0000</pubDate>
				<category><![CDATA[digital earth]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1452</guid>

					<description><![CDATA[<p>We came across a paper this morning on Dynamic Virtual Textures by Javier Taibo, Antonio Seoane and Luis Hernánde from the research group VideaLAB at the University of Coruña. As...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/20/dynamic-virtual-textures-on-digital-2/">Dynamic Virtual Textures on a Digital Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style=";font-family:arial;font-size:100%;"  >We came across a paper this morning on </span><span style="font-size:100%;"><span style="font-family:arial;">Dynamic Virtual Textures by Javier Taibo, Antonio Seoane and Luis Hernánde from  the research group </span><a style="font-family: arial;" href="http://videalab.udc.es/">VideaLAB</a><span style="font-family:arial;"> at the  </span><a style="font-family: arial;" href="http://www.udc.es/">University of Coruña</a></span>. <span style=";font-family:arial;font-size:100%;"  ></p>
<p>As they state in the abstract the real-time rendering of arbitrarily large textures is a problem that has long been studied in terrain visualization. For years, different approaches have been published that have either expensive hardware requirements or other severe limitations in quality, performance or versatility. The biggest problem is usually a strong coupling between geometry and texture, both regarding database structure, as well as LOD management.</p>
<p><span style="font-size:100%;">Their work paper presents a new approach to high resolution, real-time texturing of dynamic data that avoids the drawbacks of previous techniques and offers additional possibilities &#8211; take a look at the movie below detailing a 8 gigapixel images projected onto a virtual globe and updated every second:</span></span><span style="font-size:100%;"></p>
<p></span><center  style="font-family:arial;"><span style="font-size:100%;"><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/ykxP4Y7kV1k&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ykxP4Y7kV1k&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></span></center><span style="font-size:100%;"><br /><span style="font-family:arial;"><br />The paper &#8216;</span></span><span style="font-size:100%;"><span style="font-family:arial;"><a href="http://videalab.udc.es/santi/publicaciones/wscg2009_dynamic_virtual_textures.pdf">Dynamic Virtual Textures</a>&#8216; (PDF link) </span></span><span style="font-size:100%;"><span style="font-family:arial;">is published in the </span></span><span style="font-size:100%;"><span style="font-family:arial;">Proceedings of the 17th International Conference on Computer Graphics, Visualization and Computer Vision &#8216;2009 (WSCG 2009) in co-operation with EUROGRAPHICS. </span></span><span style="font-size:100%;"><br /><span style="font-family:arial;"> </span></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/02/20/dynamic-virtual-textures-on-digital-2/">Dynamic Virtual Textures on a Digital Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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