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	<title>Frank Lloyd Wright Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/frank-lloyd-wright/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 25 Jun 2010 16:32:00 +0000</lastBuildDate>
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	<title>Frank Lloyd Wright Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/frank-lloyd-wright/</link>
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	<item>
		<title>Frank Lloyd Wright: Fallingwater in Half Life and CAD</title>
		<link>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:32:00 +0000</pubDate>
				<category><![CDATA[Fallingwater]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[half life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=998</guid>

					<description><![CDATA[<p>As Half Life is finally available on the Mac, thanks to Steam, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>As Half Life is finally available on the Mac, thanks to <a href="http://store.steampowered.com/macbeta/">Steam</a>, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in Half Life and rendered via CAD.</span><br />
<span>Fallingwater</span>, also known as the Edgar J. <span>Kaufmann</span> Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (<a href="http://en.wikipedia.org/wiki/Fallingwater"><span>Wikipedia</span></a>)<br />
The movie above by <a href="http://etereaestudios.com/" rel="nofollow noopener" target="_blank"><span>etereaestudios</span>.com</a> represents one of the best visualisations of <span>Fallingwater</span> we have seen:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/802540?pg=embed&amp;sec=802540"><span>Fallingwater</span></a> from <a href="http://www.vimeo.com/eterea?pg=embed&amp;sec=802540"><span>Cristóbal</span> Vila</a> on <a href="http://vimeo.com/?pg=embed&amp;sec=802540"><span>Vimeo</span></a>.</center>The movie provides an interesting contrast to the <a href="http://draft.blogger.com/goog_241354391">Half Life model of <span>Fallingwater</span> built by</a><a href="http://www.cstrike-planet.com/maps/969"><span>Kasperg</span></a>. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time <span>walkthrough</span> of the scene in high resolution:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/1373867?pg=embed&amp;sec=1373867">Falling Water by Frank Lloyd Wright in Half Life</a> from <a href="http://www.vimeo.com/user584207?pg=embed&amp;sec=1373867"><span>digitalurban</span></a> on <a href="http://vimeo.com/?pg=embed&amp;sec=1373867"><span>Vimeo</span></a>.</center>The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard <span>walkthrough</span> and half way through a fly-through using the Half Life &#8216;<span>Noclip</span>&#8216; option.<br />
You can find out more about Frank Lloyd Wright&#8217;s <span>Fallingwater</span> at <a href="http://www.fallingwater.org/">http://www.fallingwater.org/ </a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Frank Lloyd Wright: Fallingwater in Half Life and CAD</title>
		<link>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:32:00 +0000</pubDate>
				<category><![CDATA[Fallingwater]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[half life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=998</guid>

					<description><![CDATA[<p>As Half Life is finally available on the Mac, thanks to Steam, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>As Half Life is finally available on the Mac, thanks to <a href="http://store.steampowered.com/macbeta/">Steam</a>, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in Half Life and rendered via CAD.</span><br />
<span>Fallingwater</span>, also known as the Edgar J. <span>Kaufmann</span> Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (<a href="http://en.wikipedia.org/wiki/Fallingwater"><span>Wikipedia</span></a>)<br />
The movie above by <a href="http://etereaestudios.com/" rel="nofollow noopener" target="_blank"><span>etereaestudios</span>.com</a> represents one of the best visualisations of <span>Fallingwater</span> we have seen:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/802540?pg=embed&amp;sec=802540"><span>Fallingwater</span></a> from <a href="http://www.vimeo.com/eterea?pg=embed&amp;sec=802540"><span>Cristóbal</span> Vila</a> on <a href="http://vimeo.com/?pg=embed&amp;sec=802540"><span>Vimeo</span></a>.</center>The movie provides an interesting contrast to the <a href="http://draft.blogger.com/goog_241354391">Half Life model of <span>Fallingwater</span> built by</a><a href="http://www.cstrike-planet.com/maps/969"><span>Kasperg</span></a>. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time <span>walkthrough</span> of the scene in high resolution:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/1373867?pg=embed&amp;sec=1373867">Falling Water by Frank Lloyd Wright in Half Life</a> from <a href="http://www.vimeo.com/user584207?pg=embed&amp;sec=1373867"><span>digitalurban</span></a> on <a href="http://vimeo.com/?pg=embed&amp;sec=1373867"><span>Vimeo</span></a>.</center>The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard <span>walkthrough</span> and half way through a fly-through using the Half Life &#8216;<span>Noclip</span>&#8216; option.<br />
You can find out more about Frank Lloyd Wright&#8217;s <span>Fallingwater</span> at <a href="http://www.fallingwater.org/">http://www.fallingwater.org/ </a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Frank Lloyd Wright: Fallingwater Architectural and Game Visualisation</title>
		<link>https://www.digitalurban.org/blog/2008/07/21/frank-lloyd-wright-fallingwater/</link>
					<comments>https://www.digitalurban.org/blog/2008/07/21/frank-lloyd-wright-fallingwater/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 21 Jul 2008 08:48:00 +0000</pubDate>
				<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[Fallingwater]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1632</guid>

					<description><![CDATA[<p>Fallingwater from Cristóbal Vila on Vimeo. The movie above by etereaestudios.com represents one of the best visualisations of Fallingwater we have seen. Fallingwater, also known as the Edgar J. Kaufmann...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/21/frank-lloyd-wright-fallingwater/">Frank Lloyd Wright: Fallingwater Architectural and Game Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=802540&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=802540&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/802540?pg=embed&#038;sec=802540"><span>Fallingwater</span></a> from <a href="http://www.vimeo.com/eterea?pg=embed&#038;sec=802540"><span>Cristóbal</span> Vila</a> on <a href="http://vimeo.com/?pg=embed&#038;sec=802540"><span>Vimeo</span></a>.</center></p>
<p>The movie above by <a href="http://etereaestudios.com/" target="_blank" rel="nofollow noopener"><span>etereaestudios</span>.com</a> represents one of the best visualisations of <span>Fallingwater</span> we have seen.</p>
<p><span>Fallingwater</span>, also known as the Edgar J. <span>Kaufmann</span> Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (<a href="http://en.wikipedia.org/wiki/Fallingwater"><span>Wikipedia</span></a>)</p>
<p>The movie provides an interesting contrast to the Half Life model of <span>Fallingwater</span> built by <a href="http://twhl.co.za/userprofile.php?id=1210"><span>Kasperg</span></a>. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time <span>walkthrough</span> of the scene in high resolution:</p>
<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/1373867?pg=embed&#038;sec=1373867">Falling Water by Frank Lloyd Wright in Half Life</a> from <a href="http://www.vimeo.com/user584207?pg=embed&#038;sec=1373867"><span>digitalurban</span></a> on <a href="http://vimeo.com/?pg=embed&#038;sec=1373867"><span>Vimeo</span></a>.</center></p>
<p>The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard <span>walkthrough</span> and half way through a fly-through using the Half Life &#8216;<span>Noclip</span>&#8216; option. It cant uite match however the beauty of <a href="http://etereaestudios.com/" target="_blank" rel="nofollow noopener"><span>etereaestudios</span></a> visualisation.</p>
<p>You can find out more about Frank Lloyd Wright&#8217;s <span>Fallingwater</span> at <a href="http://www.fallingwater.org/">http://www.fallingwater.org/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/21/frank-lloyd-wright-fallingwater/">Frank Lloyd Wright: Fallingwater Architectural and Game Visualisation</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Frank Lloyd Wright in Google Earth</title>
		<link>https://www.digitalurban.org/blog/2007/03/22/frank-lloyd-wright-in-google-earth/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 22 Mar 2007 16:49:00 +0000</pubDate>
				<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Google Earth]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2180</guid>

					<description><![CDATA[<p>Ok so its not as impressive as the Frank Lloyd Wright model in the Half Life 2 Engine (see our Movie) but its still an impressive model, this time in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/22/frank-lloyd-wright-in-google-earth/">Frank Lloyd Wright in Google Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/RgK15Pxl2GI/AAAAAAAAANA/a8b-wNyJvm4/s1600-h/download.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/RgK15Pxl2GI/AAAAAAAAANA/a8b-wNyJvm4/s200/download.jpg" alt="" id="BLOGGER_PHOTO_ID_5044794527700080738" border="0" /></a>Ok so its not as impressive as the Frank Lloyd Wright model in the Half Life 2 Engine (<a href="http://digitalurban.blogspot.com/2006/08/frank-lloyd-wright-architectual.html">see our Movie</a>) but its still an impressive model, this time in Google Earth.</p>
<p>The Robie house, recently uploaded to the Google 3D Warehouse by <span>Austin Metzger, </span>is considered             one of the most important buildings in the history of American architecture. <span>Designed by Frank             Lloyd Wright</span> for his client Frederick C. Robie the building inspired an architectual revolution.</p>
<p>You can <a href="http://sketchup.google.com/3dwarehouse/details?mid=e36106e91e880993e3e6a4ac957e86ce">download the model </a>for viewing either in Google Earth or Google SketchUp. Take a look at the <a href="http://www.wrightplus.org/flw/flw.html">Preservation Trust page on Frank Lloyd Wright</a> for more info.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/03/22/frank-lloyd-wright-in-google-earth/">Frank Lloyd Wright in Google Earth</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>Frank Lloyd Wright Architectual Visualisation in Half Life</title>
		<link>https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/</link>
					<comments>https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 24 Aug 2006 16:39:00 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2313</guid>

					<description><![CDATA[<p>In a follow up to our previous post on City 17, the fictional location for Half Life, we now take a first look at using the game engine for Architectural...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/">Frank Lloyd Wright Architectual Visualisation in Half Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In a follow up to our <a href="http://digitalurban.blogspot.com/2006/08/cities-in-games-city-17-half-life-2.html">previous post on City 17, </a>the fictional location for Half Life, we now take a first look at using the game engine for Architectural Visualisation. A Half Life user known as <a href="http://twhl.co.za/userprofile.php?id=1210">Kasperg</a> has <a href="http://twhl.co.za/mapvault_map.php?id=3657">produced a model of the Kaufmann House </a>by Frank Lloyd Wright in the Half Life Source Engine.</p>
<p><object height="350" width="414"><param name="movie" value="http://www.youtube.com/v/Tqsk4WARk2I"><embed src="http://www.youtube.com/v/Tqsk4WARk2I" type="application/x-shockwave-flash" height="350" width="414"></embed></object></p>
<p>Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution. The movie demonstrates the quality of Half Life for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life &#8216;Noclip&#8217; option.</p>
<p>*Update &#8211; see our <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines thread</a> for visualising Architecture in Oblivion*</p>
<p>A <a href="http://www.casa.ucl.ac.uk/andy/movies/HalfLifeArch1.wmv">higher resolution version of the movie can be download from here</a> (wmv 57Mb).</p>
<p><i><span style="font-size:78%;">Technorati Tags:<a href="http://www.technorati.com/tag/frank%20lloyd%20wright" rel="tag">frank lloyd wright</a>, <a href="http://www.technorati.com/tag/architect" rel="tag">architect</a>, <a href="http://www.technorati.com/tag/architecture" rel="tag">architecture</a>, <a href="http://www.technorati.com/tag/half%20life" rel="tag">half life</a>, <a href="http://www.technorati.com/tag/game%20engine" rel="tag">game engine</a>, <a href="http://www.technorati.com/tag/mod" rel="tag">mod</a>, <a href="http://www.technorati.com/tag/3d%20flythrough" rel="tag">3d flythrough</a></span></i><br /><span style="font-size:78%;">Generated By <a href="http://www.gospelrhys.co.uk/" target="_blank" rel="noopener">Technorati Tag Generator</a></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/">Frank Lloyd Wright Architectual Visualisation in Half Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Frank Lloyd Wright Architectual Visualisation in Half Life</title>
		<link>https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/</link>
					<comments>https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 24 Aug 2006 16:39:00 +0000</pubDate>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engines]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2313</guid>

					<description><![CDATA[<p>In a follow up to our previous post on City 17, the fictional location for Half Life, we now take a first look at using the game engine for Architectural...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/">Frank Lloyd Wright Architectual Visualisation in Half Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In a follow up to our <a href="http://digitalurban.blogspot.com/2006/08/cities-in-games-city-17-half-life-2.html">previous post on City 17, </a>the fictional location for Half Life, we now take a first look at using the game engine for Architectural Visualisation. A Half Life user known as <a href="http://twhl.co.za/userprofile.php?id=1210">Kasperg</a> has <a href="http://twhl.co.za/mapvault_map.php?id=3657">produced a model of the Kaufmann House </a>by Frank Lloyd Wright in the Half Life Source Engine.</p>
<p><object height="350" width="414"><param name="movie" value="http://www.youtube.com/v/Tqsk4WARk2I"><embed src="http://www.youtube.com/v/Tqsk4WARk2I" type="application/x-shockwave-flash" height="350" width="414"></embed></object></p>
<p>Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution. The movie demonstrates the quality of Half Life for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life &#8216;Noclip&#8217; option.</p>
<p>*Update &#8211; see our <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">Game Engines thread</a> for visualising Architecture in Oblivion*</p>
<p>A <a href="http://www.casa.ucl.ac.uk/andy/movies/HalfLifeArch1.wmv">higher resolution version of the movie can be download from here</a> (wmv 57Mb).</p>
<p><i><span style="font-size:78%;">Technorati Tags:<a href="http://www.technorati.com/tag/frank%20lloyd%20wright" rel="tag">frank lloyd wright</a>, <a href="http://www.technorati.com/tag/architect" rel="tag">architect</a>, <a href="http://www.technorati.com/tag/architecture" rel="tag">architecture</a>, <a href="http://www.technorati.com/tag/half%20life" rel="tag">half life</a>, <a href="http://www.technorati.com/tag/game%20engine" rel="tag">game engine</a>, <a href="http://www.technorati.com/tag/mod" rel="tag">mod</a>, <a href="http://www.technorati.com/tag/3d%20flythrough" rel="tag">3d flythrough</a></span></i><br /><span style="font-size:78%;">Generated By <a href="http://www.gospelrhys.co.uk/" target="_blank" rel="noopener">Technorati Tag Generator</a></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/08/24/frank-lloyd-wright-architectual/">Frank Lloyd Wright Architectual Visualisation in Half Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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