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	<title>half life Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/half-life/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 05 Jul 2010 09:36:00 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>half life Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/half-life/</link>
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		<title>City 17</title>
		<link>https://www.digitalurban.org/blog/2010/07/05/city-17/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 09:36:00 +0000</pubDate>
				<category><![CDATA[architecture in games]]></category>
		<category><![CDATA[Cities in Games]]></category>
		<category><![CDATA[city 17]]></category>
		<category><![CDATA[half life]]></category>
		<category><![CDATA[urban games]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=993</guid>

					<description><![CDATA[<p>Loosely based on the computer game Half Life 2, &#8220;City 17&#8221; by Daniel Eggert tells the story of a guy who finds himself in a city that isn&#8217;t what it...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/05/city-17/">City 17</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Loosely based on the computer game Half Life 2, &#8220;City 17&#8221; by <a href="http://vimeo.com/user4176586">Daniel Eggert</a> tells the story of a guy who finds himself in a city that isn&#8217;t what it used be:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13053837&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=13053837&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><a href="http://vimeo.com/13053837">City 17</a> from <a href="http://vimeo.com/user4176586">Daniel Eggert</a> on <a href="http://vimeo.com">Vimeo</a>.<br />
&nbsp;<br />
</center>For those who are not familiar with the architecture of City 17, we produced a short movie a few years ago:<br />
<center><object width="640" height="361" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3284464&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="361" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=3284464&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></center>Daniel produced the original clip for film school as his final project. It was shot it entirely on location in Cologne/Germany using the Canon XL1. The CG elements were taken from the computer game &#8220;Half Life 2&#8221; by Valve Software and animated in 3D Studio Max with a final render with mental ray. Compositing and color grading was done using Combustion and editing was via in Adobe Premiere.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/05/city-17/">City 17</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Frank Lloyd Wright: Fallingwater in Half Life and CAD</title>
		<link>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:32:00 +0000</pubDate>
				<category><![CDATA[Fallingwater]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[half life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=998</guid>

					<description><![CDATA[<p>As Half Life is finally available on the Mac, thanks to Steam, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>As Half Life is finally available on the Mac, thanks to <a href="http://store.steampowered.com/macbeta/">Steam</a>, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in Half Life and rendered via CAD.</span><br />
<span>Fallingwater</span>, also known as the Edgar J. <span>Kaufmann</span> Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (<a href="http://en.wikipedia.org/wiki/Fallingwater"><span>Wikipedia</span></a>)<br />
The movie above by <a href="http://etereaestudios.com/" rel="nofollow noopener" target="_blank"><span>etereaestudios</span>.com</a> represents one of the best visualisations of <span>Fallingwater</span> we have seen:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/802540?pg=embed&amp;sec=802540"><span>Fallingwater</span></a> from <a href="http://www.vimeo.com/eterea?pg=embed&amp;sec=802540"><span>Cristóbal</span> Vila</a> on <a href="http://vimeo.com/?pg=embed&amp;sec=802540"><span>Vimeo</span></a>.</center>The movie provides an interesting contrast to the <a href="http://draft.blogger.com/goog_241354391">Half Life model of <span>Fallingwater</span> built by</a><a href="http://www.cstrike-planet.com/maps/969"><span>Kasperg</span></a>. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time <span>walkthrough</span> of the scene in high resolution:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/1373867?pg=embed&amp;sec=1373867">Falling Water by Frank Lloyd Wright in Half Life</a> from <a href="http://www.vimeo.com/user584207?pg=embed&amp;sec=1373867"><span>digitalurban</span></a> on <a href="http://vimeo.com/?pg=embed&amp;sec=1373867"><span>Vimeo</span></a>.</center>The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard <span>walkthrough</span> and half way through a fly-through using the Half Life &#8216;<span>Noclip</span>&#8216; option.<br />
You can find out more about Frank Lloyd Wright&#8217;s <span>Fallingwater</span> at <a href="http://www.fallingwater.org/">http://www.fallingwater.org/ </a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Frank Lloyd Wright: Fallingwater in Half Life and CAD</title>
		<link>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/</link>
					<comments>https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:32:00 +0000</pubDate>
				<category><![CDATA[Fallingwater]]></category>
		<category><![CDATA[Featured Game Engine]]></category>
		<category><![CDATA[Frank Lloyd Wright]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[half life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=998</guid>

					<description><![CDATA[<p>As Half Life is finally available on the Mac, thanks to Steam, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span>As Half Life is finally available on the Mac, thanks to <a href="http://store.steampowered.com/macbeta/">Steam</a>, we thought it was time to repost two of our favorite movies &#8211; detailing Falling Water playable in Half Life and rendered via CAD.</span><br />
<span>Fallingwater</span>, also known as the Edgar J. <span>Kaufmann</span> Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (<a href="http://en.wikipedia.org/wiki/Fallingwater"><span>Wikipedia</span></a>)<br />
The movie above by <a href="http://etereaestudios.com/" rel="nofollow noopener" target="_blank"><span>etereaestudios</span>.com</a> represents one of the best visualisations of <span>Fallingwater</span> we have seen:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=802540&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/802540?pg=embed&amp;sec=802540"><span>Fallingwater</span></a> from <a href="http://www.vimeo.com/eterea?pg=embed&amp;sec=802540"><span>Cristóbal</span> Vila</a> on <a href="http://vimeo.com/?pg=embed&amp;sec=802540"><span>Vimeo</span></a>.</center>The movie provides an interesting contrast to the <a href="http://draft.blogger.com/goog_241354391">Half Life model of <span>Fallingwater</span> built by</a><a href="http://www.cstrike-planet.com/maps/969"><span>Kasperg</span></a>. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time <span>walkthrough</span> of the scene in high resolution:<br />
<center><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.vimeo.com/moogaloop.swf?clip_id=1373867&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object><br />
<a href="http://www.vimeo.com/1373867?pg=embed&amp;sec=1373867">Falling Water by Frank Lloyd Wright in Half Life</a> from <a href="http://www.vimeo.com/user584207?pg=embed&amp;sec=1373867"><span>digitalurban</span></a> on <a href="http://vimeo.com/?pg=embed&amp;sec=1373867"><span>Vimeo</span></a>.</center>The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard <span>walkthrough</span> and half way through a fly-through using the Half Life &#8216;<span>Noclip</span>&#8216; option.<br />
You can find out more about Frank Lloyd Wright&#8217;s <span>Fallingwater</span> at <a href="http://www.fallingwater.org/">http://www.fallingwater.org/ </a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/06/25/frank-lloyd-wright-fallingwater-in-half/">Frank Lloyd Wright: Fallingwater in Half Life and CAD</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
		
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