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	<title>How To&#039;s Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/how-tos/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 16 Apr 2008 09:39:00 +0000</lastBuildDate>
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	<title>How To&#039;s Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/how-tos/</link>
	<width>32</width>
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	<item>
		<title>How to Embed Flash Panoramas in Blogger and WordPress</title>
		<link>https://www.digitalurban.org/blog/2008/04/16/how-to-embed-flash-panoramas-in-blogger/</link>
					<comments>https://www.digitalurban.org/blog/2008/04/16/how-to-embed-flash-panoramas-in-blogger/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 16 Apr 2008 09:39:00 +0000</pubDate>
				<category><![CDATA[blogger]]></category>
		<category><![CDATA[Flash Panoramas]]></category>
		<category><![CDATA[How To's]]></category>
		<category><![CDATA[wordpress]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1713</guid>

					<description><![CDATA[<p>Another test of embedding Flash based panoramas into Blogger &#8211; this time with the Houses of Parliament at Night, click and drag to look around: An example of Gothic Architecture...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/16/how-to-embed-flash-panoramas-in-blogger/">How to Embed Flash Panoramas in Blogger and WordPress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Another test of embedding Flash based panoramas into Blogger &#8211; this time with the Houses of Parliament at Night, click and drag to look around:<br />
<center><iframe src="http://www.casa.ucl.ac.uk/andy/flashpanoramas/ParNight.html" frameborder="0" scrolling="no" width="490" height="370"></iframe></center><br />
An example of Gothic Architecture the Houses of Parliament were constructed between 1840 and 1888. The panorama is taken outside the main tower near Westminster Bridge and the River Thames. The tower stands 320 foot tall and is named after the largest bell, &#8216;Big Ben&#8217; which weighs over 13 tons, and was cast in 1858 at the Whitechapel Bell Foundry in East London.<br />
How is it done?<br />
1) See <a href="http://flashpanoramas.com/player/">http://flashpanoramas.com/player/</a> for the viewer.<br />
2) Create your webpage with the viewer and your panorama<br />
3) Embed in blogger/wordpress using an iframe as per the code below:<br />
<a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SAXQ0BEGwnI/AAAAAAAABK8/USeUIbj6gx0/s1600-h/iframe.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5189783737671795314" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SAXQ0BEGwnI/AAAAAAAABK8/USeUIbj6gx0/s400/iframe.png" alt="" border="0" /></a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/04/16/how-to-embed-flash-panoramas-in-blogger/">How to Embed Flash Panoramas in Blogger and WordPress</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>Greeble a 3D City: Tutorial 2: The Cityscape</title>
		<link>https://www.digitalurban.org/blog/2008/03/17/greeble-3d-city-tutorial-2-cityscape/</link>
					<comments>https://www.digitalurban.org/blog/2008/03/17/greeble-3d-city-tutorial-2-cityscape/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 17 Mar 2008 12:25:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[How To's]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1733</guid>

					<description><![CDATA[<p>A city can be constructed using 3D Studio Max in under 5 minutes using the Greeble Plugin and a few simple steps. In the second part of our series on...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/03/17/greeble-3d-city-tutorial-2-cityscape/">Greeble a 3D City: Tutorial 2: The Cityscape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R9598tjSH9I/AAAAAAAABHc/RdBFsQZH3Mg/s1600-h/Citygreeble5.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5178715103495856082" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R9598tjSH9I/AAAAAAAABHc/RdBFsQZH3Mg/s400/Citygreeble5.png" border="0" /></a>A city can be constructed using 3D Studio Max in under 5 minutes using the Greeble Plugin and a few simple steps. In the second part of our series on Greebling a City we take a look at creating the cityscape itself.<br />
If your new to Greeble take a look at the first part of our tutorial: <a title="Tutorial Greeble Skyscraper" href="http://www.digitalurban.org/2008/03/greeble-3d-city-tutorial-1-skyscraper-1.html">Greeble a 3D City: Tutorial 1: Greeble Skyscraper.</a><br />
To build a Cityscape:<br />
<span style="font-weight: bold;">You will need:</span><br />
<span style="font-weight: bold;">1x Copy of 3D Studio Max (a </span><a style="font-weight: bold;" href="http://usa.autodesk.com/adsk/servlet/mform?id=10083915&amp;siteID=123112">30 Day trial can be downloaded from here</a><span style="font-weight: bold;">)</span><br />
<span style="font-weight: bold;">1x </span><a style="font-weight: bold;" href="http://max.klanky.com/">Greeble Plugin</a><span style="font-weight: bold;"> installed into your Plugins Folder</span><br />
<span style="font-weight: bold;">Time Required: 5 -10 Minutes</span><br />
<span style="font-weight: bold;">Level: Beginner</span><br />
<span style="font-weight: bold;">Step 1: Making a City Block</span><br />
Create a new Plane object as pictured below, we used 100&#215;100 units with 10&#215;10 width and length segments (hint: press F4 to view the outline view if it is not visible):<br />
<a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R95lsdjSH4I/AAAAAAAABG0/IRVSGFhcXHk/s1600-h/CityGreeble1.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5178688436043915138" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R95lsdjSH4I/AAAAAAAABG0/IRVSGFhcXHk/s400/CityGreeble1.png" border="0" /></a> This creates our basic outline, we now want to convert this plane to a Editable Poly, to do this simply right click and select &#8216;Convert to Editable Poly&#8217;, as pictured below:<br />
<a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R95mcdjSH5I/AAAAAAAABG8/Rf66hc7XiY4/s1600-h/CityGreeble2.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5178689260677635986" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R95mcdjSH5I/AAAAAAAABG8/Rf66hc7XiY4/s400/CityGreeble2.png" border="0" /></a><span style="font-weight: bold;"><br />
Step 2: Greeble the City</span><br />
Now we have an editable polygon we can click on our Modify list and select Greeble:<br />
<a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R95mxdjSH6I/AAAAAAAABHE/ap3mfkFmTbA/s1600-h/CityGreeble3.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5178689621454888866" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R95mxdjSH6I/AAAAAAAABHE/ap3mfkFmTbA/s400/CityGreeble3.png" border="0" /></a>As soon as we click Greeble a basic cityscape will appear with small units on the roof and a low rise city block. There are a couple of tweaks we want to make to create a more city like view, firstly set &#8216;Taper&#8217; to 0 and increase the height to say 35 units. This produces the city block illustrated below:<br />
<a href="http://3.bp.blogspot.com/_ADwvfqkxChw/R95ndNjSH7I/AAAAAAAABHM/7f5wy8hpdKI/s1600-h/CityGreeble4.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5178690373074165682" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/R95ndNjSH7I/AAAAAAAABHM/7f5wy8hpdKI/s400/CityGreeble4.png" border="0" /></a>You now have the basics for building a city, if you clone the block and change the heights in each section you will begin to build a background cityscape in which to insert various more detailed buildings as seen in our <a href="http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-1-skyscraper-1.html">first tutorial</a>.<br />
<a href="http://3.bp.blogspot.com/_ADwvfqkxChw/R864nFRSpiI/AAAAAAAABGQ/Hpl08AEGA8s/s400/greeblecityblog.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/R864nFRSpiI/AAAAAAAABGQ/Hpl08AEGA8s/s400/greeblecityblog.png" border="0" /></a>Road layouts can be included and more realism by including simple additions such as street lights and signage. Greeble can be an extremely useful tool for quick and easy city models, we hope this tutorial as provided an insight into how to quickly and easily build your own city.<br />
<a href="http://3.bp.blogspot.com/_ADwvfqkxChw/R9BMSlRSpkI/AAAAAAAABGk/dxhvIoUAp78/s400/fan.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/R9BMSlRSpkI/AAAAAAAABGk/dxhvIoUAp78/s400/fan.jpg" border="0" /></a><br />
<script type="text/javascript">// <![CDATA[
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
// ]]&gt;</script></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/03/17/greeble-3d-city-tutorial-2-cityscape/">Greeble a 3D City: Tutorial 2: The Cityscape</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>23</slash:comments>
		
		
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		<item>
		<title>Greeble a 3D City: Tutorial 1: Greeble Skyscraper</title>
		<link>https://www.digitalurban.org/blog/2008/03/03/greeble-3d-city-tutorial-1-skyscraper-1/</link>
					<comments>https://www.digitalurban.org/blog/2008/03/03/greeble-3d-city-tutorial-1-skyscraper-1/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 03 Mar 2008 14:09:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Fantasy Architecture]]></category>
		<category><![CDATA[How To's]]></category>
		<category><![CDATA[Tutorial]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1741</guid>

					<description><![CDATA[<p>Greebles became a core part of our &#8216;Fantasy Architecture City&#8216; a few years back &#8211; allowing details to be added to buildings quickly and easily. In a new series of...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/03/03/greeble-3d-city-tutorial-1-skyscraper-1/">Greeble a 3D City: Tutorial 1: Greeble Skyscraper</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wGxao9OXI/AAAAAAAABE0/z1VY3bBjNEE/s1600-h/Greebleside.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173517517976320370" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" alt="" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wGxao9OXI/AAAAAAAABE0/z1VY3bBjNEE/s320/Greebleside.png" border="0" /></a>Greebles became a core part of our &#8216;<a href="http://digitalurban.blogspot.com/2005/11/imaginary-cities-fantasy-architecture.html">Fantasy Architecture City</a>&#8216; a few years back &#8211; allowing details to be added to buildings quickly and easily. In a new series of posts we thought we would provide a walk through of how to quickly and easily create your own city using the Greeble Plugin for 3D Max.<br />
For those new to Greebles &#8211; <a href="http://en.wikipedia.org/wiki/Greeble">Wikipedia </a>defines them as:<br />
A <b>greeble</b> or <b>nurnie</b> is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects. They serve no real purpose other than to add complexity to the object, and cause the flow of the eye over the surface of the object to be interrupted, usually giving the impression of increased size. It is essentially the small detailed technical part of a larger object. The detail can be made from geometric primitives, including cylinders, cubes, and rectangles, combined to create intricate, but meaningless, surface detail. Greebles are commonly found on models or drawings of fictional spacecraft in science fiction.<br />
In part one we are going to build the skyscraper featured top right:<br />
<span style="font-weight: bold;">You will need:</span><br />
<span style="font-weight: bold;">1x Copy of 3D Studio Max (a </span><a style="font-weight: bold;" href="http://usa.autodesk.com/adsk/servlet/mform?id=10083915&amp;siteID=123112">30 Day trial can be downloaded from here</a><span style="font-weight: bold;">)</span><br />
<span style="font-weight: bold;">1x </span><a style="font-weight: bold;" href="http://max.klanky.com/">Greeble Plugin</a><span style="font-weight: bold;"> installed into your Plugins Folder</span><br />
<span style="font-weight: bold;">Time Required: 5 -10 Minutes</span><br />
<span style="font-weight: bold;">Level: Beginner</span><br />
<span style="font-weight: bold;">Step 1: Making a Cylinder</span><br />
Create a new cylinder in 3D Max with the following units: Radius: 50, Height: 600, Height Segments: 32, as pictured below:<br />
<a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wWCao9OhI/AAAAAAAABF8/WvoAmzycE24/s1600-h/greeble1.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173534302708513298" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wWCao9OhI/AAAAAAAABF8/WvoAmzycE24/s320/greeble1.png" border="0" /></a><br />
For those new to 3D Max the Cylinder object can be found under &#8216;Standard Primitives&#8217; on the right hand side tab with the &#8216;Arrow&#8217; Icon.<br />
<span style="font-weight: bold;">Step 2: Selecting the Polygons</span><br />
We are going to give the cylinder some shape by using the &#8216;Taper&#8217; Modifier, before we taper we need to convert the Cylinder to an &#8216;Editable Poly&#8217; &#8211; simply right click on your cylinder and select &#8216;Convert To/Convert to Editable Poly&#8217;:<br />
<a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wNoao9OZI/AAAAAAAABFE/f7aQTi75R58/s1600-h/greeble2.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173525059938892178" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wNoao9OZI/AAAAAAAABFE/f7aQTi75R58/s320/greeble2.png" border="0" /></a><br />
<span style="font-weight: bold;">Step 3: Adding some Shape</span><br />
Now our cylinder is converted we need to select all the polygons in order to change the shape to something a little more interesting. Go into the objects &#8216;Modify&#8217; list &#8211; you will find &#8216;Modify&#8217; next to the Create Tab. Expand the drop down list and select &#8216;Polygon&#8217;, now click and drag around the object and you will see your selected polygons turn red.<br />
<a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wOiao9OaI/AAAAAAAABFM/hls_INAaGto/s1600-h/greeble3.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173526056371304866" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R8wOiao9OaI/AAAAAAAABFM/hls_INAaGto/s320/greeble3.png" border="0" /></a>We now apply the &#8216;Taper&#8217; Modifier which is under your &#8216;Modify&#8217; list. We have used 0.4 for the amount and ticked the &#8216;Symmetry&#8217; box to ensure the top and bottom of our skyscraper is tapered by the same amount.<br />
Once your object is tapered right click on your cylinder and select &#8216;Convert To/Convert to Editable Poly&#8217; exactly the same as last time.<br />
Our object is now ready to be &#8216;Greebled&#8217;<br />
<span style="font-weight: bold;">Step 4 Greeble</span><br />
Select all your polygons again and on your &#8221;Modify&#8217; tab scroll down and select &#8216;Greeble&#8217;. Your skyscraper will be transformed from a dull cylinder to a slightly more futuristic building:<br />
<a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R8wRQKo9ObI/AAAAAAAABFU/XoHUKRzOQyU/s1600-h/greeble4.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173529041373575602" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R8wRQKo9ObI/AAAAAAAABFU/XoHUKRzOQyU/s320/greeble4.png" border="0" /></a>There are a number of setting that can be tweaked using Greeble, the standard setting should be fine but feel free to change the extensions, densities and type until you are happy with the result.<br />
<span style="font-weight: bold;">Step 5 Adding Detail</span><br />
We can now add some quick detail to the roof by adding on 3 standard boxes:<br />
<a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R8wSJKo9OcI/AAAAAAAABFc/iyTTkZtczpw/s1600-h/greeble5.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173530020626119106" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R8wSJKo9OcI/AAAAAAAABFc/iyTTkZtczpw/s320/greeble5.png" border="0" /></a>Once placed select all three boxes and click Greeble again:<br />
<a href="http://3.bp.blogspot.com/_ADwvfqkxChw/R8wT26o9OfI/AAAAAAAABFs/SJ_ohlJ1vBg/s1600-h/greeble6.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173531906116762098" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://3.bp.blogspot.com/_ADwvfqkxChw/R8wT26o9OfI/AAAAAAAABFs/SJ_ohlJ1vBg/s320/greeble6.png" border="0" /></a><br />
Greeble can be extremely useful, in little under 5 minutes a simply cylinder can be transformed:<br />
<a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R8wVHKo9OgI/AAAAAAAABF0/VbC197QNJhU/s1600-h/greeblefinal.png"><img decoding="async" id="BLOGGER_PHOTO_ID_5173533284801264130" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" alt="" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R8wVHKo9OgI/AAAAAAAABF0/VbC197QNJhU/s400/greeblefinal.png" border="0" /></a>The next step of the tutorial will cover using Greeble to build a <a href="http://www.digitalurban.org/2008/03/greeble-3d-city-tutorial-2-cityscape.html">complete city</a> in which to insert your own fantasy skyscrapers&#8230;<br />
See: <a href="http://www.digitalurban.org/2008/03/greeble-3d-city-tutorial-2-cityscape.html">Greeble a 3D City: Tutorial 2: The Cityscape</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/03/03/greeble-3d-city-tutorial-1-skyscraper-1/">Greeble a 3D City: Tutorial 1: Greeble Skyscraper</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>5</slash:comments>
		
		
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		<item>
		<title>Digital Urban &#8211; The Tutorials</title>
		<link>https://www.digitalurban.org/blog/2007/09/05/digital-urban-tutorials/</link>
					<comments>https://www.digitalurban.org/blog/2007/09/05/digital-urban-tutorials/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 05 Sep 2007 10:30:00 +0000</pubDate>
				<category><![CDATA[How To's]]></category>
		<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1956</guid>

					<description><![CDATA[<p>This post contains links to all of our tutorials to date &#8211; created as a reference page for blog links or bookmarks to ensure the tutorials can be easily found....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/09/05/digital-urban-tutorials/">Digital Urban &#8211; The Tutorials</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This post contains links to all of our tutorials to date &#8211; created as a reference page for blog links or bookmarks to ensure the tutorials can be easily found.<br />
The post will be updated whenever a new tutorial is added.<br />
We hope you like them, if there is any tutorial you like to see just <a href="mailto:asmith@geog.ucl.ac.uk">let us know..</a><br />
<a href="http://digitalurban.blogspot.com/2010/02/tutorial-photoshop-image-stacking-for.html">Photoshop Image Stacking for Day Trails</a></p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://digitalurban.blogspot.com/2010/02/tutorial-photoshop-image-stacking-for.html"><img decoding="async" style="width: 494px; height: 362px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/S4JeKMmeUrI/AAAAAAAACU8/6fraxY59Hvk/s640/stacked.jpg" alt="" border="0" /></a></div>
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<p><a href="http://digitalurban.blogspot.com/2008/11/tutorial-torch-webcam-hd-timelapse.html">Torch + Webcam = HD Timelapse System</a></p>
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<p><a href="http://digitalurban.blogspot.com/2009/02/iphone-timelapse-tutorial.html">iPhone Timelapse Tutorial</a></p>
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<a href="http://digitalurban.blogspot.com/2008/03/greeble-3d-city-tutorial-2-cityscape.html">Greeble a 3D City: Tutorial 2: The Cityscape</a><br />
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<a href="http://digitalurban.blogspot.com/2007/08/how-to-create-engaging-movies-from.html">How to Create Engaging Movies from Google Earth &amp; Virtual Earth</a><br />
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<a href="http://digitalurban.blogspot.com/2007/05/tutorial-1-importing-sketchup3d-max.html">How to Import SketchUp/3D Max into the Oblivion Engine for Architectural Visualisation &#8211; Part 1</a><br />
<a href="http://digitalurban.blogspot.com/2007/06/tutorial-importing-sketchup3d-max-into.html">How to Import SketchUp/3D Max into the Oblivion Engine for Architec</a><a href="http://digitalurban.blogspot.com/2007/06/tutorial-importing-sketchup3d-max-into.html">tural Visualisation Part 2</a><br />
<center><object width="425" height="350" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/2FW-uCnuSxY" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/2FW-uCnuSxY" wmode="transparent" /></object></center><a href="http://digitalurban.blogspot.com/2007/05/how-to-stitch-panorama-with-nokia-n95.html">How to Stitch a Panorama with the Nokia N95</a><br />
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<a href="http://digitalurban.blogspot.com/2007/04/how-to-geotag-photographs-from-nokia.html">How to Geotag Photographs on the Nokia N95 for Google My Maps and Flickr</a><br />
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<a href="http://digitalurban.blogspot.com/2006/09/isometric-pixel-art-simulating-in.html">How to create Isometric Pixel Art &#8211; Simulating in SketchUp Tutorial</a><br />
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<a href="http://digitalurban.blogspot.com/2005/01/rapid-modelling-3d-tube-map.html">How to Create The 3D London Tube Map from Adobe Acrobat to 3DMax</a><br />
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<p>The post <a href="https://www.digitalurban.org/blog/2007/09/05/digital-urban-tutorials/">Digital Urban &#8211; The Tutorials</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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