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	<title>hypershot Archives - Digital Urban</title>
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	<title>hypershot Archives - Digital Urban</title>
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		<title>hyperShot: Near Realtime Rendering System for Windows and Mac</title>
		<link>https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/</link>
					<comments>https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 08 Apr 2009 14:12:00 +0000</pubDate>
				<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[hypershot]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1393</guid>

					<description><![CDATA[<p>Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/">hyperShot: Near Realtime Rendering System for Windows and Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/SdyxZymOPUI/AAAAAAAACEw/mqNfnSlTSlE/s1600-h/header-hypershot.png"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 117px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/SdyxZymOPUI/AAAAAAAACEw/mqNfnSlTSlE/s200/header-hypershot.png" alt="" id="BLOGGER_PHOTO_ID_5322323916282019138" border="0" /></a>Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting or look to a model can be enormously frustrating.</p>
<p>Even when you have the correct settings rendering times can run from a few minutes to a few hours for city and geographic models. As such we were intrigued with the 14 day demo of hyperShot by Bunkspeed. <span>HyperShot is a software renderer, that allows anyone within minutes, to create photographic realism with their model. As their</span><span> site info states &#8211; think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environme</span><span>nt and you have a photo of your digital model.<br /></span><br /><span>The interface takes a little getting used to, oddly enough because it is so easy to use and with so few options to tweak. You can simply load up a model, the software supports </span>Obj, FBX, Collada, Autodesk 3D Studio Max (3DS), Rhino 4.0 and prior and SketchUp 7.0 and prior on the Mac (our test platform) set a HDR environmental map and then render.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SdyyctIitlI/AAAAAAAACE4/wTmRAqU61cI/s1600-h/hyper1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SdyyctIitlI/AAAAAAAACE4/wTmRAqU61cI/s400/hyper1.jpg" alt="" id="BLOGGER_PHOTO_ID_5322325065866589778" border="0" /></a><br />The image above is a geographic model out of ESRI ArcScene, every other software package we have tried to render it in has crashed with &#8216;out of memory&#8217; messages, hyperShot rendered it in 3 minutes.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/Sdyy6WLFSRI/AAAAAAAACFA/_XkEyMW5kPQ/s1600-h/hypershot2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/Sdyy6WLFSRI/AAAAAAAACFA/_XkEyMW5kPQ/s400/hypershot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5322325575099304210" border="0" /></a>Its a similar story with the image above, rendered within a HDR environment in a couple of minutes. This allows us to get on with the work flow rather than worrying about &#8216;photons, final gathers&#8217; etc etc that are far too common in 3D packages.</p>
<p>Of note also is the ability to render from SketchUp via .skp or .dae files and it handles SketchUp files rather well. Below is a render of our SketchUp model of Fitzrovia Square, London:</p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SdzZx8F88UI/AAAAAAAACFQ/14VcrzgcoXk/s1600-h/hypersk.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 248px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SdzZx8F88UI/AAAAAAAACFQ/14VcrzgcoXk/s400/hypersk.jpg" alt="" id="BLOGGER_PHOTO_ID_5322368311612993858" border="0" /></a>The only option we would like to see is the ability to render out animations and fly throughs of the models, that would make hyperShot a must buy.</p>
<p>You can find out more and download a 14 day demo for both Windows and Mac operating systems via <a href="http://www.bunkspeed.com/index.html">http://www.bunkspeed.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/">hyperShot: Near Realtime Rendering System for Windows and Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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