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	<title>Importing into Second Life Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/importing-into-second-life/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Thu, 15 Jul 2010 10:38:00 +0000</lastBuildDate>
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	<title>Importing into Second Life Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/importing-into-second-life/</link>
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	<item>
		<title>California High Speed Rail: A Metaverse Vision</title>
		<link>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 15 Jul 2010 10:38:00 +0000</pubDate>
				<category><![CDATA[California]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[RailLA]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=982</guid>

					<description><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become used to but it adds in the ability to communicate on a human scale and allows a much stronger ability to &#8216;tell a story&#8217;. The movie below details <a href="http://www.avatrian.com/">Avatrian&#8217;s</a> proposal for RailLA.org&#8217;s call for design ideas to revitalize downtown Los Angeles:</p>
<p><center><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object></center></p>
<p>The machinima showcases various concepts, real world implementations and original designs.  Avatrian used a virtual world platform in order to implement thier ideas in a manner wherein it can be communicated effectively with 3D content designed and built as needed. </p>
<p>We like it, indeed we presented something similar to Cross Rail in London 5 or so years ago. We may of been a bit ahead of our time on that one as im not sure the guys in suits were ready for a mix of &#8216;Trainz&#8217; and virtual worlds. Machinima is starting to knock on the doors of more traditional 3D visualisations.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>California High Speed Rail: A Metaverse Vision</title>
		<link>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 15 Jul 2010 10:38:00 +0000</pubDate>
				<category><![CDATA[California]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[RailLA]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=982</guid>

					<description><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become used to but it adds in the ability to communicate on a human scale and allows a much stronger ability to &#8216;tell a story&#8217;. The movie below details <a href="http://www.avatrian.com/">Avatrian&#8217;s</a> proposal for RailLA.org&#8217;s call for design ideas to revitalize downtown Los Angeles:</p>
<p><center><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object></center></p>
<p>The machinima showcases various concepts, real world implementations and original designs.  Avatrian used a virtual world platform in order to implement thier ideas in a manner wherein it can be communicated effectively with 3D content designed and built as needed. </p>
<p>We like it, indeed we presented something similar to Cross Rail in London 5 or so years ago. We may of been a bit ahead of our time on that one as im not sure the guys in suits were ready for a mix of &#8216;Trainz&#8217; and virtual worlds. Machinima is starting to knock on the doors of more traditional 3D visualisations.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Sketchlife: SketchUp to Second Life</title>
		<link>https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 30 Jul 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Second Earth]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1240</guid>

					<description><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as Sketch Worlds, which we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as <a href="http://digitalurban.blogspot.com/2009/07/sketch-worlds-3d-max-and-sketchup.html">Sketch Worlds</a>, which we covered earlier this week, it has been a positively painful process to get any model in the environment. However, Sketchlife is a step in a right direction, allowing models to be built in SketchUp and import to Second Life.</p>
<p>The video below details a simple model of the words &#8220;Hello World&#8221; being built and uploaded using Sketchlife tools. It demonstrates the process: press &#8220;Export&#8221;, copy and paste the model key, drop the textures into the box, and, finally, copy and paste the build key. The process is the same for all models:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Written by Evgeni Sergeev the plugin for SketchUp is available for free, take a look at <a href="http://vrshed.com/sketchlife/">http://vrshed.com/sketchlife/</a> for details and download.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life-2/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sketchlife: SketchUp to Second Life</title>
		<link>https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 30 Jul 2009 10:17:00 +0000</pubDate>
				<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Second Earth]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1240</guid>

					<description><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as Sketch Worlds, which we...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We have never quite understood why Second Life is such a closed shop when it comes down to importing models &#8211; compared to systems such as <a href="http://digitalurban.blogspot.com/2009/07/sketch-worlds-3d-max-and-sketchup.html">Sketch Worlds</a>, which we covered earlier this week, it has been a positively painful process to get any model in the environment. However, Sketchlife is a step in a right direction, allowing models to be built in SketchUp and import to Second Life.</p>
<p>The video below details a simple model of the words &#8220;Hello World&#8221; being built and uploaded using Sketchlife tools. It demonstrates the process: press &#8220;Export&#8221;, copy and paste the model key, drop the textures into the box, and, finally, copy and paste the build key. The process is the same for all models:</p>
<p><center><object width="600" height="345"><param name="movie" value="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TAY-VMqwLYw&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="345"></embed></object></center></p>
<p>Written by Evgeni Sergeev the plugin for SketchUp is available for free, take a look at <a href="http://vrshed.com/sketchlife/">http://vrshed.com/sketchlife/</a> for details and download.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/07/30/sketchlife-sketchup-to-second-life/">Sketchlife: SketchUp to Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>GIS in Second Life: SIMGIS</title>
		<link>https://www.digitalurban.org/blog/2008/10/31/gis-in-second-life-simgis/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 31 Oct 2008 10:03:00 +0000</pubDate>
				<category><![CDATA[GIS]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1552</guid>

					<description><![CDATA[<p>Embedded below is an intriguing demo of GIS in Second Life, termed &#8216;SIMGIS&#8217; the technology demo has been prepared for International GIS Day 2008: Three levels of detail are represented...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/31/gis-in-second-life-simgis/">GIS in Second Life: SIMGIS</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SQrZ2YGVcnI/AAAAAAAAB0I/eLjplzs6TQg/s1600-h/stanford_12_20081028_1600.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SQrZ2YGVcnI/AAAAAAAAB0I/eLjplzs6TQg/s320/stanford_12_20081028_1600.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5263258642741031538" /></a><br />Embedded below is an intriguing demo of GIS in Second Life, termed &#8216;SIMGIS&#8217; the   technology demo has been prepared for International GIS Day 2008:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6joRvDH52jU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6joRvDH52jU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Three levels of detail are represented in the movie:</p>
<p>Level 1 is a 1:42-scale bare earth terrain model with an orthoimage &#8220;satellite&#8221; photo draped over it, just like Google Earth.</p>
<p>Level 2 is a reflective LiDAR (airborne laser scanner) surface 1:16-scale build with the same orthoimage. Since the surface is much more complex and represents all large buildings and trees, the orthophoto looks a bit surrealistic. For Level 2 this is a bug, not a feature.</p>
<p>Level 3 is a classic Second Life type immersive 3D build, but at 1:3-scale with real world textures. </p>
<p>See <a href="http://blog.simgis.com/">http://blog.simgis.com/</a> for more details, thanks go to <a href="http://malburns.livejournal.com/">Mal&#8217;s SL-Edu Blog</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/31/gis-in-second-life-simgis/">GIS in Second Life: SIMGIS</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>GIS in Second Life: SIMGIS</title>
		<link>https://www.digitalurban.org/blog/2008/10/31/gis-in-second-life-simgis/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 31 Oct 2008 10:03:00 +0000</pubDate>
				<category><![CDATA[GIS]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1552</guid>

					<description><![CDATA[<p>Embedded below is an intriguing demo of GIS in Second Life, termed &#8216;SIMGIS&#8217; the technology demo has been prepared for International GIS Day 2008: Three levels of detail are represented...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/31/gis-in-second-life-simgis/">GIS in Second Life: SIMGIS</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SQrZ2YGVcnI/AAAAAAAAB0I/eLjplzs6TQg/s1600-h/stanford_12_20081028_1600.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SQrZ2YGVcnI/AAAAAAAAB0I/eLjplzs6TQg/s320/stanford_12_20081028_1600.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5263258642741031538" /></a><br />Embedded below is an intriguing demo of GIS in Second Life, termed &#8216;SIMGIS&#8217; the   technology demo has been prepared for International GIS Day 2008:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6joRvDH52jU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6joRvDH52jU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Three levels of detail are represented in the movie:</p>
<p>Level 1 is a 1:42-scale bare earth terrain model with an orthoimage &#8220;satellite&#8221; photo draped over it, just like Google Earth.</p>
<p>Level 2 is a reflective LiDAR (airborne laser scanner) surface 1:16-scale build with the same orthoimage. Since the surface is much more complex and represents all large buildings and trees, the orthophoto looks a bit surrealistic. For Level 2 this is a bug, not a feature.</p>
<p>Level 3 is a classic Second Life type immersive 3D build, but at 1:3-scale with real world textures. </p>
<p>See <a href="http://blog.simgis.com/">http://blog.simgis.com/</a> for more details, thanks go to <a href="http://malburns.livejournal.com/">Mal&#8217;s SL-Edu Blog</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/10/31/gis-in-second-life-simgis/">GIS in Second Life: SIMGIS</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Building by Numbers: Automated Architecture</title>
		<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/</link>
					<comments>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:40:00 +0000</pubDate>
				<category><![CDATA[Automatic Architecture]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1616</guid>

					<description><![CDATA[<p>Building By Numbers from Kisa Naumova on Vimeo. The movie above illustrates Kisa Naumova&#8217;s work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design. Kisa...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/1386650?pg=embed&#038;sec=1386650">Building By Numbers</a> from <a href="http://www.vimeo.com/user599181?pg=embed&#038;sec=1386650"><span>Kisa</span> <span>Naumova</span></a> on <a href="http://vimeo.com/?pg=embed&#038;sec=1386650"><span>Vimeo</span></a>.</center></p>
<p>The movie above illustrates <a href="http://www.vimeo.com/user599181"><span>Kisa</span> <span>Naumova&#8217;s</span></a>  work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design.</p>
<p><span>Kisa</span> used a series of architects&#8217; drawings, traced out in Illustrator, and subsequently run through custom made scripts to automatically build the  <span>prims</span> in exactly the right places, at the right sizes and rotations. Once in place tweaks were made by hand allowing the building to be completed in 2 days.</p>
<p>The process of importing site plans to automate the building process is intriguing, it points to the future whereby blue prints will be automatically imported and constructed in virtual space.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Building by Numbers: Automated Architecture</title>
		<link>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/</link>
					<comments>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:40:00 +0000</pubDate>
				<category><![CDATA[Automatic Architecture]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1616</guid>

					<description><![CDATA[<p>Building By Numbers from Kisa Naumova on Vimeo. The movie above illustrates Kisa Naumova&#8217;s work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design. Kisa...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1386650&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/1386650?pg=embed&#038;sec=1386650">Building By Numbers</a> from <a href="http://www.vimeo.com/user599181?pg=embed&#038;sec=1386650"><span>Kisa</span> <span>Naumova</span></a> on <a href="http://vimeo.com/?pg=embed&#038;sec=1386650"><span>Vimeo</span></a>.</center></p>
<p>The movie above illustrates <a href="http://www.vimeo.com/user599181"><span>Kisa</span> <span>Naumova&#8217;s</span></a>  work to recreate 27 floors of the Leeds School of Contemporary Art and Graphic Design.</p>
<p><span>Kisa</span> used a series of architects&#8217; drawings, traced out in Illustrator, and subsequently run through custom made scripts to automatically build the  <span>prims</span> in exactly the right places, at the right sizes and rotations. Once in place tweaks were made by hand allowing the building to be completed in 2 days.</p>
<p>The process of importing site plans to automate the building process is intriguing, it points to the future whereby blue prints will be automatically imported and constructed in virtual space.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/">Building by Numbers: Automated Architecture</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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					<wfw:commentRss>https://www.digitalurban.org/blog/2008/07/30/building-by-numbers-automated/feed/</wfw:commentRss>
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		<title>Geography in Second Life</title>
		<link>https://www.digitalurban.org/blog/2008/07/26/geography-in-second-life/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 26 Jul 2008 08:07:00 +0000</pubDate>
				<category><![CDATA[Digital Geography]]></category>
		<category><![CDATA[Geography]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Neogeography]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1622</guid>

					<description><![CDATA[<p>Geography in Second Life: Neogeography from digitalurban on Vimeo. The movie above is a 3 minute clip of our work to date in Second Life. We have been working on...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/26/geography-in-second-life/">Geography in Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/1407950?pg=embed&#038;sec=1407950">Geography in Second Life: Neogeography</a> from <a href="http://www.vimeo.com/user584207?pg=embed&#038;sec=1407950">digitalurban</a> on <a href="http://vimeo.com/?pg=embed&#038;sec=1407950">Vimeo</a>.</center></p>
<p>The movie above is a 3 minute clip of our work to date in Second Life. We have been working on Second Nature Island on land kindly donated by the Nature Publishing Group to explore how &#8216;classic geography and cities&#8217; can be imported into Second Life. A high definition version can be viewed via Vimeo by clicking on the HD link in the movie player.</p>
<p>Music is by the <a href="http://www.tartanrascals.co.uk/">Tartan Rascals</a></p>
<p>See <a href="http://www.nature.com/secondnature/index.html">Nature.com for more information on our work</a> and other &#8216;scientists&#8217; working in Second Life.</p>
<p>As ever any thoughts, comments or questions are welcome&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/26/geography-in-second-life/">Geography in Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Geography in Second Life</title>
		<link>https://www.digitalurban.org/blog/2008/07/26/geography-in-second-life/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 26 Jul 2008 08:07:00 +0000</pubDate>
				<category><![CDATA[Digital Geography]]></category>
		<category><![CDATA[Geography]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[Neogeography]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1622</guid>

					<description><![CDATA[<p>Geography in Second Life: Neogeography from digitalurban on Vimeo. The movie above is a 3 minute clip of our work to date in Second Life. We have been working on...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/26/geography-in-second-life/">Geography in Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><center><object height="270" width="480"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1407950&#038;server=www.vimeo.com&#038;show_title=1&#038;show_byline=0&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="270" width="480"></embed></object><br /><a href="http://www.vimeo.com/1407950?pg=embed&#038;sec=1407950">Geography in Second Life: Neogeography</a> from <a href="http://www.vimeo.com/user584207?pg=embed&#038;sec=1407950">digitalurban</a> on <a href="http://vimeo.com/?pg=embed&#038;sec=1407950">Vimeo</a>.</center></p>
<p>The movie above is a 3 minute clip of our work to date in Second Life. We have been working on Second Nature Island on land kindly donated by the Nature Publishing Group to explore how &#8216;classic geography and cities&#8217; can be imported into Second Life. A high definition version can be viewed via Vimeo by clicking on the HD link in the movie player.</p>
<p>Music is by the <a href="http://www.tartanrascals.co.uk/">Tartan Rascals</a></p>
<p>See <a href="http://www.nature.com/secondnature/index.html">Nature.com for more information on our work</a> and other &#8216;scientists&#8217; working in Second Life.</p>
<p>As ever any thoughts, comments or questions are welcome&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/07/26/geography-in-second-life/">Geography in Second Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
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