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	<title>Left 4 Dead Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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	<title>Left 4 Dead Archives - Digital Urban</title>
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		<title>SketchUp: Import into Left 4 Dead Engine</title>
		<link>https://www.digitalurban.org/blog/2009/06/02/sketchup-import-into-left-4-dead-engine/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 02 Jun 2009 09:46:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1336</guid>

					<description><![CDATA[<p>Our trial version of Unity has annoyingly timed out (see here for work to date and demo) so while we wait to sort out a license the beta of Left...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/02/sketchup-import-into-left-4-dead-engine/">SketchUp: Import into Left 4 Dead Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SiT1H-cowSI/AAAAAAAACLQ/RERowCnnfbs/s1600-h/l4d3.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 256px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SiT1H-cowSI/AAAAAAAACLQ/RERowCnnfbs/s400/l4d3.jpg" alt="" id="BLOGGER_PHOTO_ID_5342664575339249954" border="0" /></a>Our trial version of Unity has annoyingly timed out (<a href="http://digitalurban.blogspot.com/2009/05/unity-sketchup-lightup-and-max-progress.html">see here for work to date and demo</a>) so while we wait to sort out a license the beta of Left 4 Dead Authoring Tools caught our eye. Currently in beta the tools are available as a free download for all owners of the PC version of Left 4 Dead, and can be found under the &#8220;Tools&#8221; tab in Steam. Of note is the integration with SketchUp to create building blocks and props that can be imported into Hammer for use in game levels.</p>
<p>Using the L4D Authoring Tools, you can create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.</p>
<p><a href="http://www.l4d.com/blog/images/posts/014/l4d1.jpg"><img decoding="async" src="http://www.l4d.com/blog/images/posts/014/l4d1_thumb.jpg" border="0" height="100" width="128" /></a><a href="http://www.l4d.com/blog/images/posts/014/l4d2.jpg"><img decoding="async" src="http://www.l4d.com/blog/images/posts/014/l4d2_thumb.jpg" border="0" height="100" width="163" /></a><a href="http://www.l4d.com/blog/images/posts/014/l4d3.jpg"><img decoding="async" src="http://www.l4d.com/blog/images/posts/014/l4d3_thumb.jpg" border="0" height="100" width="156" /></a></p>
<p>Here&#8217;s what&#8217;s included: </p>
<ul style="line-height: 18px;">
<li>Updated version of Hammer, the source level editor</li>
<li>Updated suite of command line compiling utilities</li>
<li>Updated Particle editor</li>
<li>Updated Faceposer</li>
<li>Example maps, common infected, props, and explosives</li>
</ul>
<p>  Head on over to the <a href="http://www.l4d.com/blog/post.php?id=2510">Left 4 Dead blog</a> for more info.</p>
<p>Thanks go to Thomas Wenzler for sending this in and the source via <a href="http://news.sketchucation.com/">http://news.sketchucation.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/02/sketchup-import-into-left-4-dead-engine/">SketchUp: Import into Left 4 Dead Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>SketchUp: Import into Left 4 Dead Engine</title>
		<link>https://www.digitalurban.org/blog/2009/06/02/sketchup-import-into-left-4-dead-engine-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 02 Jun 2009 09:46:00 +0000</pubDate>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1336</guid>

					<description><![CDATA[<p>Our trial version of Unity has annoyingly timed out (see here for work to date and demo) so while we wait to sort out a license the beta of Left...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/02/sketchup-import-into-left-4-dead-engine-2/">SketchUp: Import into Left 4 Dead Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SiT1H-cowSI/AAAAAAAACLQ/RERowCnnfbs/s1600-h/l4d3.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 256px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SiT1H-cowSI/AAAAAAAACLQ/RERowCnnfbs/s400/l4d3.jpg" alt="" id="BLOGGER_PHOTO_ID_5342664575339249954" border="0" /></a>Our trial version of Unity has annoyingly timed out (<a href="http://digitalurban.blogspot.com/2009/05/unity-sketchup-lightup-and-max-progress.html">see here for work to date and demo</a>) so while we wait to sort out a license the beta of Left 4 Dead Authoring Tools caught our eye. Currently in beta the tools are available as a free download for all owners of the PC version of Left 4 Dead, and can be found under the &#8220;Tools&#8221; tab in Steam. Of note is the integration with SketchUp to create building blocks and props that can be imported into Hammer for use in game levels.</p>
<p>Using the L4D Authoring Tools, you can create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.</p>
<p><a href="http://www.l4d.com/blog/images/posts/014/l4d1.jpg"><img loading="lazy" decoding="async" src="http://www.l4d.com/blog/images/posts/014/l4d1_thumb.jpg" border="0" height="100" width="128" /></a><a href="http://www.l4d.com/blog/images/posts/014/l4d2.jpg"><img loading="lazy" decoding="async" src="http://www.l4d.com/blog/images/posts/014/l4d2_thumb.jpg" border="0" height="100" width="163" /></a><a href="http://www.l4d.com/blog/images/posts/014/l4d3.jpg"><img loading="lazy" decoding="async" src="http://www.l4d.com/blog/images/posts/014/l4d3_thumb.jpg" border="0" height="100" width="156" /></a></p>
<p>Here&#8217;s what&#8217;s included: </p>
<ul style="line-height: 18px;">
<li>Updated version of Hammer, the source level editor</li>
<li>Updated suite of command line compiling utilities</li>
<li>Updated Particle editor</li>
<li>Updated Faceposer</li>
<li>Example maps, common infected, props, and explosives</li>
</ul>
<p>  Head on over to the <a href="http://www.l4d.com/blog/post.php?id=2510">Left 4 Dead blog</a> for more info.</p>
<p>Thanks go to Thomas Wenzler for sending this in and the source via <a href="http://news.sketchucation.com/">http://news.sketchucation.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/06/02/sketchup-import-into-left-4-dead-engine-2/">SketchUp: Import into Left 4 Dead Engine</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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