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	<title>Mac Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/mac/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Tue, 05 May 2009 09:14:00 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Mac Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/mac/</link>
	<width>32</width>
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	<item>
		<title>Augmented Reality for SketchUp: Now on the Mac</title>
		<link>https://www.digitalurban.org/blog/2009/05/05/augmented-relaity-for-sketchup-now-on/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 05 May 2009 09:14:00 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1371</guid>

					<description><![CDATA[<p>We ran a post on ARMedia a while ago and now the Augmented Reality plugin for SketchUp is available for the Mac. The movie below sums up the possibilities: If...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/05/augmented-relaity-for-sketchup-now-on/">Augmented Reality for SketchUp: Now on the Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We ran a <a href="http://digitalurban.blogspot.com/2008/12/augmented-reality-and-google-sketchup.html">post on ARMedia</a> a while ago and now the Augmented Reality plugin for SketchUp is available for the Mac. The movie below sums up the possibilities:</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/5We2cGyyVeA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5We2cGyyVeA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>If you are in the business of communicating designs to clients or setting up an exhibition space and need something that little bit different then augmented reality carries a large wow factor for very little effort. </p>
<p>You can download a free trial from h<a href="ttp://www.inglobetechnologies.com/en/products/arplugin_su/info.php">ttp://www.inglobetechnologies.com/en/products/arplugin_su/info.php</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/05/05/augmented-relaity-for-sketchup-now-on/">Augmented Reality for SketchUp: Now on the Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Sketchers Studio &#8211; 3D Animation for SketchUp on the Mac</title>
		<link>https://www.digitalurban.org/blog/2009/04/09/sketchers-studio-3d-animation-for/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 07:52:00 +0000</pubDate>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[Sketchers Studio]]></category>
		<category><![CDATA[SketchUp]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1391</guid>

					<description><![CDATA[<p>We have always been big fans of SketchUp here at digital urban, it is without question one of the quickest and easiest 3D modelers out there for visualization. That said,...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/09/sketchers-studio-3d-animation-for/">Sketchers Studio &#8211; 3D Animation for SketchUp on the Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/Sd2qvj2K1_I/AAAAAAAACFY/zqM5Pd1nmTA/s1600-h/SketchersStudioScreenSnapz001_1.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 268px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/Sd2qvj2K1_I/AAAAAAAACFY/zqM5Pd1nmTA/s400/SketchersStudioScreenSnapz001_1.png" alt="" id="BLOGGER_PHOTO_ID_5322598068674811890" border="0" /></a><br />We have always been big fans of SketchUp here at digital urban, it is without question one of the quickest and easiest 3D modelers out there for visualization. That said, animation has always been slightly lacking which is why we are intrigued by Sketchers Studio for the Mac which takes .skp files into a 3D film studio setting.</p>
<p>Take a look at the movie below for a glimpse of the possibilities:</p>
<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/2Qc93fYOnIg&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/2Qc93fYOnIg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center></p>
<p>Objects can imported from the 3D Warehouse as scene settings or props to be animated, of note is the ability to move objects in realtime while recording an animation path &#8211; as part one of their tutorial below illustrates in terms of setting up a car animation:</p>
<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/3auAkZa8jsw&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/3auAkZa8jsw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center></p>
<p>Setting up the cameras and the final scene can be completed in under 10 minutes &#8211; something that is definitely of interest for those doing pre viz work or story board settings for advertising/films etc:</p>
<p><center><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/ULzutZV7Ksc&#038;hl=en&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ULzutZV7Ksc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object></center></p>
<p>See <a href="http://sketchersstudio.com/en/index.html">http://sketchersstudio.com</a> for full details and a trial download, the full version is currently available for $59.</p>
<p>Thanks go to maoltuile for mentioning Sketchers Studio in the comments to our post on <a href="http://digitalurban.blogspot.com/2009/04/hypershot-near-realtime-rendering.html">hyperShot, Realtime Rendering for Windows and Mac</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/09/sketchers-studio-3d-animation-for/">Sketchers Studio &#8211; 3D Animation for SketchUp on the Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>hyperShot: Near Realtime Rendering System for Windows and Mac</title>
		<link>https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/</link>
					<comments>https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 08 Apr 2009 14:12:00 +0000</pubDate>
				<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[hypershot]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1393</guid>

					<description><![CDATA[<p>Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/">hyperShot: Near Realtime Rendering System for Windows and Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/SdyxZymOPUI/AAAAAAAACEw/mqNfnSlTSlE/s1600-h/header-hypershot.png"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 117px;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/SdyxZymOPUI/AAAAAAAACEw/mqNfnSlTSlE/s200/header-hypershot.png" alt="" id="BLOGGER_PHOTO_ID_5322323916282019138" border="0" /></a>Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting or look to a model can be enormously frustrating.</p>
<p>Even when you have the correct settings rendering times can run from a few minutes to a few hours for city and geographic models. As such we were intrigued with the 14 day demo of hyperShot by Bunkspeed. <span>HyperShot is a software renderer, that allows anyone within minutes, to create photographic realism with their model. As their</span><span> site info states &#8211; think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environme</span><span>nt and you have a photo of your digital model.<br /></span><br /><span>The interface takes a little getting used to, oddly enough because it is so easy to use and with so few options to tweak. You can simply load up a model, the software supports </span>Obj, FBX, Collada, Autodesk 3D Studio Max (3DS), Rhino 4.0 and prior and SketchUp 7.0 and prior on the Mac (our test platform) set a HDR environmental map and then render.</p>
<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SdyyctIitlI/AAAAAAAACE4/wTmRAqU61cI/s1600-h/hyper1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SdyyctIitlI/AAAAAAAACE4/wTmRAqU61cI/s400/hyper1.jpg" alt="" id="BLOGGER_PHOTO_ID_5322325065866589778" border="0" /></a><br />The image above is a geographic model out of ESRI ArcScene, every other software package we have tried to render it in has crashed with &#8216;out of memory&#8217; messages, hyperShot rendered it in 3 minutes.</p>
<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/Sdyy6WLFSRI/AAAAAAAACFA/_XkEyMW5kPQ/s1600-h/hypershot2.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/Sdyy6WLFSRI/AAAAAAAACFA/_XkEyMW5kPQ/s400/hypershot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5322325575099304210" border="0" /></a>Its a similar story with the image above, rendered within a HDR environment in a couple of minutes. This allows us to get on with the work flow rather than worrying about &#8216;photons, final gathers&#8217; etc etc that are far too common in 3D packages.</p>
<p>Of note also is the ability to render from SketchUp via .skp or .dae files and it handles SketchUp files rather well. Below is a render of our SketchUp model of Fitzrovia Square, London:</p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/SdzZx8F88UI/AAAAAAAACFQ/14VcrzgcoXk/s1600-h/hypersk.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 248px;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/SdzZx8F88UI/AAAAAAAACFQ/14VcrzgcoXk/s400/hypersk.jpg" alt="" id="BLOGGER_PHOTO_ID_5322368311612993858" border="0" /></a>The only option we would like to see is the ability to render out animations and fly throughs of the models, that would make hyperShot a must buy.</p>
<p>You can find out more and download a 14 day demo for both Windows and Mac operating systems via <a href="http://www.bunkspeed.com/index.html">http://www.bunkspeed.com/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/04/08/hypershot-near-realtime-rendering/">hyperShot: Near Realtime Rendering System for Windows and Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>CityEngine &#8211; Now for Mac</title>
		<link>https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 18 Dec 2008 10:28:00 +0000</pubDate>
				<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1505</guid>

					<description><![CDATA[<p>We have been oddly quiet on the blog about the CityEngine, mainly due to a slight melt down in the lab of our windows machines. As such we are overjoyed...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac/">CityEngine &#8211; Now for Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SUopkHXquDI/AAAAAAAAB3Q/PZc8tgXbaUA/s1600-h/applecity.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 207px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SUopkHXquDI/AAAAAAAAB3Q/PZc8tgXbaUA/s400/applecity.png" alt="" id="BLOGGER_PHOTO_ID_5281079213475674162" border="0" /></a><br />We have been oddly quiet on the blog about the CityEngine, mainly due to a slight melt down in the lab of our windows machines. As such we are overjoyed by the release of the CityEngine for the Mac by Procedural Inc.</p>
<p>Featured below is a city based on the Apple Logo:</p>
<p><center><embed src="http://blip.tv/play/gpkk4JFWiI0y" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="350" width="480"></embed></center></p>
<p>The CityEngine is one of the most powerful  tools currently available for the creation of urban environments. Of note is its ability to import OpenStreet map data allowing a 3D road network to be quickly and easily developed.</p>
<p>The movie below illustrates the construction of a fantasy city:</p>
<p><center> <embed src="http://blip.tv/play/gpkk26kZiI0y" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="350" width="480"></embed> </center></p>
<p>Finally below illustrates the rebuilding of Rome:</p>
<p><center> <embed src="http://blip.tv/play/gf0tx_8GiI0y" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="350" width="480"></embed> </center></p>
<p>We hope to set aside a few days in the new year to take a close look at the CityEngine &#8211; you can <a href="http://www.procedural.com/cityengine/features.html">download a 30 day demo direct from Procedual</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac/">CityEngine &#8211; Now for Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>CityEngine &#8211; Now for Mac</title>
		<link>https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 18 Dec 2008 10:28:00 +0000</pubDate>
				<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Procedural Cities]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1505</guid>

					<description><![CDATA[<p>We have been oddly quiet on the blog about the CityEngine, mainly due to a slight melt down in the lab of our windows machines. As such we are overjoyed...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac-2/">CityEngine &#8211; Now for Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/SUopkHXquDI/AAAAAAAAB3Q/PZc8tgXbaUA/s1600-h/applecity.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 207px;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/SUopkHXquDI/AAAAAAAAB3Q/PZc8tgXbaUA/s400/applecity.png" alt="" id="BLOGGER_PHOTO_ID_5281079213475674162" border="0" /></a><br />We have been oddly quiet on the blog about the CityEngine, mainly due to a slight melt down in the lab of our windows machines. As such we are overjoyed by the release of the CityEngine for the Mac by Procedural Inc.</p>
<p>Featured below is a city based on the Apple Logo:</p>
<p><center><embed src="http://blip.tv/play/gpkk4JFWiI0y" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="350" width="480"></embed></center></p>
<p>The CityEngine is one of the most powerful  tools currently available for the creation of urban environments. Of note is its ability to import OpenStreet map data allowing a 3D road network to be quickly and easily developed.</p>
<p>The movie below illustrates the construction of a fantasy city:</p>
<p><center> <embed src="http://blip.tv/play/gpkk26kZiI0y" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="350" width="480"></embed> </center></p>
<p>Finally below illustrates the rebuilding of Rome:</p>
<p><center> <embed src="http://blip.tv/play/gf0tx_8GiI0y" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="350" width="480"></embed> </center></p>
<p>We hope to set aside a few days in the new year to take a close look at the CityEngine &#8211; you can <a href="http://www.procedural.com/cityengine/features.html">download a 30 day demo direct from Procedual</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/12/18/cityengine-now-for-mac-2/">CityEngine &#8211; Now for Mac</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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			<slash:comments>4</slash:comments>
		
		
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