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	<title>Matte Painting Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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	<title>Matte Painting Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/matte-painting/</link>
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		<title>Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</title>
		<link>https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 09:24:00 +0000</pubDate>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Mattepainting Toolkit]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1175</guid>

					<description><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.</p>
<p><center><object height="396" width="600"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="396" width="600"></embed></object></p>
<p><a href="http://vimeo.com/7301939">gs_mptk city demo</a> from <a href="http://vimeo.com/user2545324">Glyph</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.</p>
<p>For more information take a look at <a href="http://www.glyphfx.com/mptk.html" target="_blank" rel="nofollow noopener">glyphfx.com/mptk.html</a>, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film &#8211; from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</title>
		<link>https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 09:24:00 +0000</pubDate>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Mattepainting Toolkit]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1175</guid>

					<description><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.</p>
<p><center><object height="396" width="600"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="396" width="600"></embed></object></p>
<p><a href="http://vimeo.com/7301939">gs_mptk city demo</a> from <a href="http://vimeo.com/user2545324">Glyph</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.</p>
<p>For more information take a look at <a href="http://www.glyphfx.com/mptk.html" target="_blank" rel="nofollow noopener">glyphfx.com/mptk.html</a>, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film &#8211; from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Speed Painting a City in Photoshop CS3</title>
		<link>https://www.digitalurban.org/blog/2007/12/29/speed-painting-city-in-photoshop-cs3/</link>
					<comments>https://www.digitalurban.org/blog/2007/12/29/speed-painting-city-in-photoshop-cs3/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sat, 29 Dec 2007 11:51:00 +0000</pubDate>
				<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Photoshop]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1817</guid>

					<description><![CDATA[<p>Matte paintings are used to create &#8220;virtual sets&#8221; and &#8220;digital backlots&#8221;. They can be used to create entire new sets, or to extend portions of an existing set. Traditional matte...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/12/29/speed-painting-city-in-photoshop-cs3/">Speed Painting a City in Photoshop CS3</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Matte paintings are used to create &#8220;virtual sets&#8221; and &#8220;digital backlots&#8221;. They can be used to create entire new sets, or to extend portions of an existing set. Traditional matte painting is done optically, by painting on top of a piece of glass to be composited<span style="font-size:-1;"><b></b></span> with the original footage (<a href="http://en.wikipedia.org/wiki/Matte_painting">Wikipedia</a>).</p>
<p>The movie embedded below illustrates the process of painting a city background in Photoshop CS3, timelapsed over 6 minutes it provides an interesting insight into creating digital cityscapes:</p>
<p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/YHMwtucfKyo&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YHMwtucfKyo&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center></p>
<p>Credit for the movie goes to <a href="http://www.youtube.com/profile?user=titoff77">titoff77</a>, his work is inspired by Dylon Cole (<a href="http://www.dylancolestudio.com/index2.html">Dylon&#8217;s site</a> is well worth a look, especially the <a href="http://www.dylancolestudio.com/Matte/daredevil/DD.html">Daredevil section </a>for urban images.)</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/12/29/speed-painting-city-in-photoshop-cs3/">Speed Painting a City in Photoshop CS3</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
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