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	<title>Maya Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 28 Oct 2009 09:24:00 +0000</lastBuildDate>
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	<url>https://www.digitalurban.org/wp-content/uploads/2012/07/Dulogosm-1.png</url>
	<title>Maya Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/maya/</link>
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		<title>Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</title>
		<link>https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 09:24:00 +0000</pubDate>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Mattepainting Toolkit]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1175</guid>

					<description><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.</p>
<p><center><object height="396" width="600"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="396" width="600"></embed></object></p>
<p><a href="http://vimeo.com/7301939">gs_mptk city demo</a> from <a href="http://vimeo.com/user2545324">Glyph</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.</p>
<p>For more information take a look at <a href="http://www.glyphfx.com/mptk.html" target="_blank" rel="nofollow noopener">glyphfx.com/mptk.html</a>, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film &#8211; from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</title>
		<link>https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 09:24:00 +0000</pubDate>
				<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Matte Painting]]></category>
		<category><![CDATA[Mattepainting Toolkit]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1175</guid>

					<description><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.</p>
<p><center><object height="396" width="600"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=7301939&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=ffffff&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="396" width="600"></embed></object></p>
<p><a href="http://vimeo.com/7301939">gs_mptk city demo</a> from <a href="http://vimeo.com/user2545324">Glyph</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p></center>The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.</p>
<p>For more information take a look at <a href="http://www.glyphfx.com/mptk.html" target="_blank" rel="nofollow noopener">glyphfx.com/mptk.html</a>, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film &#8211; from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2009/10/28/mattepainting-toolkit-creating-2/">Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Steampunk City &#8211; Maya</title>
		<link>https://www.digitalurban.org/blog/2008/08/17/steampunk-city-architectual/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 17 Aug 2008 13:57:00 +0000</pubDate>
				<category><![CDATA[Architectural Visualisation]]></category>
		<category><![CDATA[Fantasy Architecture]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1595</guid>

					<description><![CDATA[<p>Details are slightly sparse on this one apart from it was modelled and rendered in Maya and features a city designed around the &#8216;Steampunk&#8217; theme. According to the wiki &#8211;...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/08/17/steampunk-city-architectual/">Steampunk City &#8211; Maya</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Details are slightly sparse on this one apart from it was modelled and rendered in <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&#038;id=7635018">Maya</a> and features a city designed around the &#8216;Steampunk&#8217; theme.</p>
<p>According to the <a href="http://en.wikipedia.org/wiki/Steampunk">wiki</a> &#8211; <span style="font-style: italic;"> Steampunk is a subgenre of fantasy and speculative fiction which came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells, or real technological developments like the computer occurring at an earlier date.</span></p>
<p>There is something about Steampunk cities that fits 3D animation so well:</p>
<p><center><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/kuFvEV34fA0"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/kuFvEV34fA0" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></embed></object></center></p>
<p>The movie above was uploaded to YouTube by <a href="http://uk.youtube.com/user/rkrehe20">rkrehe20</a></p>
<p>See also <a href="http://digitalurban.blogspot.com/2007/07/cities-in-games-midgar-final-fantasy.html">Cities in Games &#8211; Midgar Visualisation</a>.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/08/17/steampunk-city-architectual/">Steampunk City &#8211; Maya</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
		
		
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