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	<title>Metaverse Archives - Digital Urban</title>
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	<link>https://www.digitalurban.org/blog/category/metaverse/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 13 Jun 2022 11:32:54 +0000</lastBuildDate>
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	<title>Metaverse Archives - Digital Urban</title>
	<link>https://www.digitalurban.org/blog/category/metaverse/</link>
	<width>32</width>
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	<item>
		<title>Incoming Metaverses: Digital Mirrors for Urban Planning</title>
		<link>https://www.digitalurban.org/blog/2022/06/13/incoming-metaverses-digital-mirrors-for-urban-planning/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 13 Jun 2022 11:24:33 +0000</pubDate>
				<category><![CDATA[30 Days in ActiveWorlds]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Mirror Worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[digital planning]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[papers]]></category>
		<guid isPermaLink="false">https://www.digitalurban.org/?p=7034</guid>

					<description><![CDATA[<p>The post <a href="https://www.digitalurban.org/blog/2022/06/13/incoming-metaverses-digital-mirrors-for-urban-planning/">Incoming Metaverses: Digital Mirrors for Urban Planning</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
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		<p>The planning process has been, arguably, slow to adapt and adopt new technologies: It is perhaps only now that it is starting to move into a more digitally focused era. Yet, it is not the current thinking around the digital that is going to change planning; it is the emerging metaverse. It is a change on the near horizon that is there but is currently largely unseen in the urban planning profession. The metaverse is, at first sight, a mirror to the current world, a digital twin, but it is more than this: It is an inhabited mirror world where the physical dimensions and rules of time and space do not necessarily apply. Operating across scales, from the change of use of a building up to a local plan and onwards to the scale of future cities, these emerging metaverses will exist either directly within computational space or emerge into our physical space via augmented reality. With economic systems operating via blockchain technology and the ability to instigate aspects of planning law, interspaced with design fiction type scenarios, they represent a new tool kit for the urban planner, spatial, economic, and social. We explore these emerging spaces, taking a look at their origins and how the use of game engines have allowed participation and design to become part of the workflow of these 3D spaces. Via a series of examples, we look at the current state of the art, explore the short term future, and speculate on digital planning using these incoming metaverses 10 years from now.</p>
<p> </p>
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		</div>
	</div> 
</div></div><p>The post <a href="https://www.digitalurban.org/blog/2022/06/13/incoming-metaverses-digital-mirrors-for-urban-planning/">Incoming Metaverses: Digital Mirrors for Urban Planning</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Ubiquitous geographic information in the emergent Metaverse</title>
		<link>https://www.digitalurban.org/blog/2022/06/13/ubiquitous-geographic-information-in-the-emergent-metaverse/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 13 Jun 2022 09:33:26 +0000</pubDate>
				<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[papers]]></category>
		<category><![CDATA[metaverse]]></category>
		<guid isPermaLink="false">https://www.digitalurban.org/?p=7055</guid>

					<description><![CDATA[<p>Another new paper &#8211; this time with Michael Batty &#8211; We sketch a brief history of the development of virtual geographic environments which build on online gaming, three-dimensional representations of...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2022/06/13/ubiquitous-geographic-information-in-the-emergent-metaverse/">Ubiquitous geographic information in the emergent Metaverse</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Another new paper  &#8211; this time with Michael Batty &#8211; </p>



<p>We sketch a brief history of the development of virtual geographic environments which build on online gaming, three-dimensional representations of cities, and the notion that computer technologies are now so all-pervasive that many different models of the same phenomenon, in this case, geospatial systems, can now be built. This enables new forms of analysis that let us explore future spatial scenarios which address key urban problems through virtual environments. These allow us to experiment with the near future and to this end, we identify three key issues. First, we look at how we can use new technologies to develop all-embracing digital environments which are loosely called the “Metaverse”; second, the development of many models which form various kinds of digital twins having different degrees of “closeness” to the real system; and third, the emergence of platform economies that are beginning to push Metaverse-like technologies into the economic world of networked markets. We conclude with suggestions that these technologies can be used to inform our plan-making capabilities, for example, through geodesign, and we suggest how we might address the key challenges that need to be addressed to make their approaches ever more relevant to urban planning.</p>



<p>You can read the full paper over the Transactions in GIS &#8211; Hudson-Smith, A., &amp; Batty, M. (2022). Ubiquitous geographic information in the emergent Metaverse. <em>Transactions in GIS</em>, 26, 1147– 1157. <a href="https://doi.org/10.1111/tgis.12932">https://doi.org/10.1111/tgis.12932</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2022/06/13/ubiquitous-geographic-information-in-the-emergent-metaverse/">Ubiquitous geographic information in the emergent Metaverse</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<item>
		<title>California High Speed Rail: A Metaverse Vision</title>
		<link>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 15 Jul 2010 10:38:00 +0000</pubDate>
				<category><![CDATA[California]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[RailLA]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=982</guid>

					<description><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become used to but it adds in the ability to communicate on a human scale and allows a much stronger ability to &#8216;tell a story&#8217;. The movie below details <a href="http://www.avatrian.com/">Avatrian&#8217;s</a> proposal for RailLA.org&#8217;s call for design ideas to revitalize downtown Los Angeles:</p>
<p><center><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object></center></p>
<p>The machinima showcases various concepts, real world implementations and original designs.  Avatrian used a virtual world platform in order to implement thier ideas in a manner wherein it can be communicated effectively with 3D content designed and built as needed. </p>
<p>We like it, indeed we presented something similar to Cross Rail in London 5 or so years ago. We may of been a bit ahead of our time on that one as im not sure the guys in suits were ready for a mix of &#8216;Trainz&#8217; and virtual worlds. Machinima is starting to knock on the doors of more traditional 3D visualisations.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>California High Speed Rail: A Metaverse Vision</title>
		<link>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/</link>
					<comments>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 15 Jul 2010 10:38:00 +0000</pubDate>
				<category><![CDATA[California]]></category>
		<category><![CDATA[Importing into Second Life]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[RailLA]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=982</guid>

					<description><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become used to but it adds in the ability to communicate on a human scale and allows a much stronger ability to &#8216;tell a story&#8217;. The movie below details <a href="http://www.avatrian.com/">Avatrian&#8217;s</a> proposal for RailLA.org&#8217;s call for design ideas to revitalize downtown Los Angeles:</p>
<p><center><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13353473&#038;server=vimeo.com&#038;show_title=0&#038;show_byline=0&#038;show_portrait=0&#038;color=00ADEF&#038;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object></center></p>
<p>The machinima showcases various concepts, real world implementations and original designs.  Avatrian used a virtual world platform in order to implement thier ideas in a manner wherein it can be communicated effectively with 3D content designed and built as needed. </p>
<p>We like it, indeed we presented something similar to Cross Rail in London 5 or so years ago. We may of been a bit ahead of our time on that one as im not sure the guys in suits were ready for a mix of &#8216;Trainz&#8217; and virtual worlds. Machinima is starting to knock on the doors of more traditional 3D visualisations.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/">California High Speed Rail: A Metaverse Vision</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2010/07/15/california-high-speed-rail-metaverse-2/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>State of the Metaverse 2008</title>
		<link>https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008/</link>
					<comments>https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 03 Sep 2008 09:33:00 +0000</pubDate>
				<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1585</guid>

					<description><![CDATA[<p>Gary Hayes of http://www.personalizemedia.com has produced an insightful short film entitled The &#8216;Social Virtual&#8217; World&#8217;s A Stage. The film takes a look at over 50 virtual world systems that currently...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008/">State of the Metaverse 2008</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.personalizemedia.com/wp-content/uploads//2008/08/leadimage.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.personalizemedia.com/wp-content/uploads//2008/08/leadimage.jpg" alt="" border="0" /></a><span>Gary Hayes of <a href="http://www.personalizemedia.com/" target="_blank" title="http://www.personalizemedia.com" rel="nofollow noopener" dir="ltr">http://www.personalizemedia.com</a> has produced an insightful short film entitled </span><span>The &#8216;Social Virtual&#8217; World&#8217;s A Stage. The film takes a look at over 50 virtual world systems that currently make up the Metaverse as we know it.</p>
<p>Its interesting to note that amongst the first person style words no one system stands out from the rest. Its been 10 years since we started work in the Metaverse and as we noted in our post </span><a href="http://digitalurban.blogspot.com/2007/09/second-lifeweb-20-virtual-worlds-in.html">Second Life/Web 2.0? Virtual Worlds Circa 1998 Is Where It Was At&#8230;</a> not too much has changed in the last decade.</p>
<p>Gary&#8217;s film is embedded below:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0CijdlYOSPc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/0CijdlYOSPc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>It is also interesting to note that the term Metaverse is coming back into fashion. It become distinctly unfashionable to talk about the Metaverse after the first web bubble burst with the term being replaced by &#8216;Virtual Worlds&#8217; or &#8216;Virtual Environments&#8217;. </p>
<p>Perhaps web based terms that come into and out of fashion is the subject for a future post &#8211; how many people have used the term &#8216;Cyberspace&#8217; in recent articles or conversation (?) perhaps 1998 was where it was at after all&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008/">State of the Metaverse 2008</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>State of the Metaverse 2008</title>
		<link>https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008-2/</link>
					<comments>https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008-2/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 03 Sep 2008 09:33:00 +0000</pubDate>
				<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1585</guid>

					<description><![CDATA[<p>Gary Hayes of http://www.personalizemedia.com has produced an insightful short film entitled The &#8216;Social Virtual&#8217; World&#8217;s A Stage. The film takes a look at over 50 virtual world systems that currently...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008-2/">State of the Metaverse 2008</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.personalizemedia.com/wp-content/uploads//2008/08/leadimage.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.personalizemedia.com/wp-content/uploads//2008/08/leadimage.jpg" alt="" border="0" /></a><span>Gary Hayes of <a href="http://www.personalizemedia.com/" target="_blank" title="http://www.personalizemedia.com" rel="nofollow noopener" dir="ltr">http://www.personalizemedia.com</a> has produced an insightful short film entitled </span><span>The &#8216;Social Virtual&#8217; World&#8217;s A Stage. The film takes a look at over 50 virtual world systems that currently make up the Metaverse as we know it.</p>
<p>Its interesting to note that amongst the first person style words no one system stands out from the rest. Its been 10 years since we started work in the Metaverse and as we noted in our post </span><a href="http://digitalurban.blogspot.com/2007/09/second-lifeweb-20-virtual-worlds-in.html">Second Life/Web 2.0? Virtual Worlds Circa 1998 Is Where It Was At&#8230;</a> not too much has changed in the last decade.</p>
<p>Gary&#8217;s film is embedded below:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/0CijdlYOSPc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/0CijdlYOSPc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>It is also interesting to note that the term Metaverse is coming back into fashion. It become distinctly unfashionable to talk about the Metaverse after the first web bubble burst with the term being replaced by &#8216;Virtual Worlds&#8217; or &#8216;Virtual Environments&#8217;. </p>
<p>Perhaps web based terms that come into and out of fashion is the subject for a future post &#8211; how many people have used the term &#8216;Cyberspace&#8217; in recent articles or conversation (?) perhaps 1998 was where it was at after all&#8230;</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008-2/">State of the Metaverse 2008</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.digitalurban.org/blog/2008/09/03/state-of-metaverse-2008-2/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
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		<item>
		<title>Build a Virtual City &#8211; Shelter Buy a House Rebuild A Life</title>
		<link>https://www.digitalurban.org/blog/2007/11/25/build-virtual-city-shelter-buy-house/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Sun, 25 Nov 2007 00:01:00 +0000</pubDate>
				<category><![CDATA[Build a City]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Shelter]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1854</guid>

					<description><![CDATA[<p>Shelter, the United Kingdom&#8217;s national charity campaigning on housing and homelessness, has set up a virtual plot of land with the aim of building a city to help the homeless....</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/11/25/build-virtual-city-shelter-buy-house/">Build a Virtual City &#8211; Shelter Buy a House Rebuild A Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/_ADwvfqkxChw/R0iffe-FylI/AAAAAAAAA6c/UCqfbqK0CTs/s1600-h/shelter2.jpg"><img decoding="async" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_ADwvfqkxChw/R0iffe-FylI/AAAAAAAAA6c/UCqfbqK0CTs/s400/shelter2.jpg" alt="" id="BLOGGER_PHOTO_ID_5136530738254301778" border="0" /></a><br /><a href="http://3.bp.blogspot.com/_ADwvfqkxChw/R0ifK--FykI/AAAAAAAAA6U/aBZjKDLOCYE/s1600-h/shelter3.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://3.bp.blogspot.com/_ADwvfqkxChw/R0ifK--FykI/AAAAAAAAA6U/aBZjKDLOCYE/s320/shelter3.jpg" alt="" id="BLOGGER_PHOTO_ID_5136530386066983490" border="0" /></a><br /><span style=";font-family:Arial;font-size:100%;"  ></p>
<p>Shelter, the United Kingdom&#8217;s national charity campaigning on housing and homelessness, has set up a virtual plot of land with the aim of building a city to help the homeless.<b> </b></span><span style="font-size:100%;"><strong><span style="font-weight: normal;font-family:Arial;" ></p>
<p>Shelter&#8217;s vision is that everyone should have a home &#8211; somewhere decent, safe, affordable and permanent</span></strong><strong><span style="font-weight: normal;font-family:Arial;" >.</span></strong></span><span style=";font-family:Arial;font-size:12;"  ><span style="font-size:100%;">Shelter helps more than 170,000 people a year fight for their rights, get back on their feet, and find and keep a home.</span><br /><span style="font-size:100%;"><br />Running in Flash the city is made out of iconic pixelart with plots available to buy at varying prices according your choice of bulding. Green space is available from as little as £5 with houses starting at £10, the money goes direct to the charity.</p>
<p>Being able to help the homeless by purchasing a house in a virtual world is a unique and clever concept, the image below illustrates the interface and our house (far left) in the city:<b><!--[if !supportLineBreakNewLine]-->  <!--[endif]--></b></span></span><span style="font-weight: bold;font-family:arial;font-size:100%;"  ></p>
<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/R0ib9u-FyiI/AAAAAAAAA6E/Aq6YwHowp68/s1600-h/shelter1.jpg"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/R0ib9u-FyiI/AAAAAAAAA6E/Aq6YwHowp68/s400/shelter1.jpg" alt="" id="BLOGGER_PHOTO_ID_5136526859898833442" border="0" /></a></span><span style="font-weight: bold;font-family:arial;font-size:100%;"  ><span style="font-weight: bold;"></span></span><span style="font-weight: bold;font-family:arial;font-size:100%;"  ><span style="font-weight: bold;"></span><br /></span></p>
<ul  style="font-family:arial;">
<li><span style="font-size:100%;">A £10 terraced house could pay for a ten minute call to Shelter’s free national helpline.
<p></span></li>
<li><span style="font-size:100%;">A £20 Victorian house could pay for a &#8216;starting at school&#8217; pack to help a child who has been homeless settle into a new school.
<p></span></li>
<li><span style="font-size:100%;">A £100 Georgian house could help provide a detailed consultation with a trained housing adviser.
<p></span></li>
<li><span style="font-size:100%;">A £500 department store could help run a monthly housing advice surgery in a local community centre.</span></li>
</ul>
<p><span style=";font-family:arial;font-size:100%;"  >Come and be our neighbour in Shelters Virtual City, your be in good company, <a href="http://stephenfry.com/blog/">Steve Fry</a> lives in the windmill over the road&#8230;</p>
<p></span><span style=";font-family:arial;font-size:100%;"  >You can <a href="http://www.buildacity.org.uk/index.aspx?xquad=0&#038;yquad=2&#038;gridref=17">go direct to our plot from here</a>.</span><br /><span style=";font-family:arial;font-size:100%;"  ><span style="text-decoration: underline;"><br /></span>For more information see <a href="http://www.buildacity.org.uk/index.aspx">http://www.buildacity.org.uk/</a></span></p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/11/25/build-virtual-city-shelter-buy-house/">Build a Virtual City &#8211; Shelter Buy a House Rebuild A Life</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Back to the MetaVerse: The Roadmap</title>
		<link>https://www.digitalurban.org/blog/2007/11/22/back-to-metaverse-road-map/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:44:00 +0000</pubDate>
				<category><![CDATA[Metaverse]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1858</guid>

					<description><![CDATA[<p>Its not often we say this, but &#8216;The Metaverse Roadmap: Pathways to the 3D Web&#8217; is one of the best reports we have read for a long time. Written by...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/11/22/back-to-metaverse-road-map/">Back to the MetaVerse: The Roadmap</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/R0WkIe-FyeI/AAAAAAAAA5k/a7pLI8Jk9mc/s1600-h/metagrab.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/R0WkIe-FyeI/AAAAAAAAA5k/a7pLI8Jk9mc/s320/metagrab.jpg" alt="" id="BLOGGER_PHOTO_ID_5135691415745317346" border="0" /></a>Its not often we say this, but &#8216;The Metaverse Roadmap: Pathways to the 3D Web&#8217; is one of the best reports we have read for a long time. Written by a cross industry group of authors it provides a balanced, informed and educational overview of virtual worlds, digital earths and the concept of the MetaVerse.<br /><strong></strong><br />The introduction to the report provides a good summary of its contents:</p>
<p>Taking its name from the immersive                                              virtual world imagined by Neal Stephenson                                              in his visionary novel, <em>Snow Crash</em>,                                              the <a href="http://metaverseroadmap.org/roadmap.html">Metaverse                                                Roadmap (MVR)</a>                                            is the first public                                              ten-year forecast and visioning survey                                              of 3D Web technologies, applications,                                              markets, and potential social impacts.</p>
<p>Areas of exploration include the convergence                                              of Web applications with networked                                              computer games and virtual worlds,                                              the use of 3D creation and animation                                              tools in virtual environments, digital                                              mapping, artificial life, and the                                              underlying trends in hardware, software,                                              connectivity, business innovation                                              and social adoption that will drive                                              the transformation of the World Wide                                              Web in the coming decade.</p>
<p>The MVR explores multiple pathways                                              to the 3D enhanced web, not a single                                              path to a &#8220;3D-only&#8221; web.                                              An array of 3D web enhancements are                                              emerging, visual extensions to the <a href="http://en.wikipedia.org/wiki/Web_2.0">participatory                                                web</a> technologies.</p>
<p>You can download the 23 page document direct from <a href="http://metaverseroadmap.org/">http://metaverseroadmap.org/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/11/22/back-to-metaverse-road-map/">Back to the MetaVerse: The Roadmap</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			</item>
		<item>
		<title>Back to the MetaVerse: The Roadmap</title>
		<link>https://www.digitalurban.org/blog/2007/11/22/back-to-metaverse-road-map-2/</link>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:44:00 +0000</pubDate>
				<category><![CDATA[Metaverse]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1858</guid>

					<description><![CDATA[<p>Its not often we say this, but &#8216;The Metaverse Roadmap: Pathways to the 3D Web&#8217; is one of the best reports we have read for a long time. Written by...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/11/22/back-to-metaverse-road-map-2/">Back to the MetaVerse: The Roadmap</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://2.bp.blogspot.com/_ADwvfqkxChw/R0WkIe-FyeI/AAAAAAAAA5k/a7pLI8Jk9mc/s1600-h/metagrab.jpg"><img decoding="async" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_ADwvfqkxChw/R0WkIe-FyeI/AAAAAAAAA5k/a7pLI8Jk9mc/s320/metagrab.jpg" alt="" id="BLOGGER_PHOTO_ID_5135691415745317346" border="0" /></a>Its not often we say this, but &#8216;The Metaverse Roadmap: Pathways to the 3D Web&#8217; is one of the best reports we have read for a long time. Written by a cross industry group of authors it provides a balanced, informed and educational overview of virtual worlds, digital earths and the concept of the MetaVerse.<br /><strong></strong><br />The introduction to the report provides a good summary of its contents:</p>
<p>Taking its name from the immersive                                              virtual world imagined by Neal Stephenson                                              in his visionary novel, <em>Snow Crash</em>,                                              the <a href="http://metaverseroadmap.org/roadmap.html">Metaverse                                                Roadmap (MVR)</a>                                            is the first public                                              ten-year forecast and visioning survey                                              of 3D Web technologies, applications,                                              markets, and potential social impacts.</p>
<p>Areas of exploration include the convergence                                              of Web applications with networked                                              computer games and virtual worlds,                                              the use of 3D creation and animation                                              tools in virtual environments, digital                                              mapping, artificial life, and the                                              underlying trends in hardware, software,                                              connectivity, business innovation                                              and social adoption that will drive                                              the transformation of the World Wide                                              Web in the coming decade.</p>
<p>The MVR explores multiple pathways                                              to the 3D enhanced web, not a single                                              path to a &#8220;3D-only&#8221; web.                                              An array of 3D web enhancements are                                              emerging, visual extensions to the <a href="http://en.wikipedia.org/wiki/Web_2.0">participatory                                                web</a> technologies.</p>
<p>You can download the 23 page document direct from <a href="http://metaverseroadmap.org/">http://metaverseroadmap.org/</a></p>
<p>The post <a href="https://www.digitalurban.org/blog/2007/11/22/back-to-metaverse-road-map-2/">Back to the MetaVerse: The Roadmap</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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