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	<title>Mod Archives - Digital Urban</title>
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	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 29 Feb 2008 12:32:00 +0000</lastBuildDate>
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	<title>Mod Archives - Digital Urban</title>
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		<title>Cities in the Crysis Sandbox Editor</title>
		<link>https://www.digitalurban.org/blog/2008/02/29/cities-in-crysis-sandbox-editor/</link>
					<comments>https://www.digitalurban.org/blog/2008/02/29/cities-in-crysis-sandbox-editor/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 29 Feb 2008 12:32:00 +0000</pubDate>
				<category><![CDATA[3D Max]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Fantasy Architecture]]></category>
		<category><![CDATA[Mod]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=1743</guid>

					<description><![CDATA[<p>Our city &#8211; built as part of the Fantasy Architecture project &#8211; is normally our first test point for importing into new engines. It provides a good test of the...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/02/29/cities-in-crysis-sandbox-editor/">Cities in the Crysis Sandbox Editor</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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										<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_ADwvfqkxChw/R8f7bao9OWI/AAAAAAAABEs/wcfr0pbAX2k/s1600-h/FantasyCrysis.png"><img decoding="async" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_ADwvfqkxChw/R8f7bao9OWI/AAAAAAAABEs/wcfr0pbAX2k/s400/FantasyCrysis.png" alt="" id="BLOGGER_PHOTO_ID_5172379145484450146" border="0" /></a>Our city &#8211; built as part of the <a href="http://digitalurban.blogspot.com/2005/11/imaginary-cities-fantasy-architecture.html">Fantasy Architecture project</a>  &#8211; is normally our first test point for importing into new engines. It provides a good test of the ability to cope with large cityscapes and real-time lighting etc.</p>
<p>With our work using the Crysis Sandbox Editor ongoing in preparation for a tutorial we have finally managed to embed the city into the game, as the movie below illustrates.</p>
<p><center><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/BLQxYIQDHk0"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/BLQxYIQDHk0" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></center></p>
<p>Working out a smooth work flow has been slightly more problematic than planned with crashes and reboots an added &#8216;feature&#8217; to the development. With a bit of patience however it does work. The movie above is work in progress but the engine is coping well with extending the city to almost the horizon.</p>
<p>Below is the city imported into the Oblivion Engine for way of comparison:</p>
<p><center><br /><object height="350" width="450"><param name="movie" value="http://www.youtube.com/v/9FNBrZdu258"><embed src="http://www.youtube.com/v/9FNBrZdu258" type="application/x-shockwave-flash" height="350" width="450"></embed></object><br /></center></p>
<p>See our <a href="http://digitalurban.blogspot.com/2007/06/tutorial-importing-sketchup3d-max-into.html">Oblivion Tutorial</a> for the above, we should be able to get the first Crysis tutorial online next week&#8230;.</p>
<p>The post <a href="https://www.digitalurban.org/blog/2008/02/29/cities-in-crysis-sandbox-editor/">Cities in the Crysis Sandbox Editor</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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		<title>Real Time Architectual Visualisation in Oblivion</title>
		<link>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/</link>
					<comments>https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/#comments</comments>
		
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Fri, 29 Sep 2006 16:09:00 +0000</pubDate>
				<category><![CDATA[Fantasy Architecture]]></category>
		<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Oblivion]]></category>
		<guid isPermaLink="false">http://digitalurban.net/?p=2285</guid>

					<description><![CDATA[<p>We have built a city as part of our Fantasy Architecture project but until now we have not been able to visualise it in real-time. There are of course high...</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/">Real Time Architectual Visualisation in Oblivion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://photos1.blogger.com/blogger2/604/1219/1600/Oblivion%202006-09-29%2015-14-55-84.jpg"><img decoding="async" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://photos1.blogger.com/blogger2/604/1219/400/Oblivion%202006-09-29%2015-14-55-84.jpg" border="0" alt="" /></a><br />We have built a city as part of our <a href="http://digitalurban.blogspot.com/2005/11/imaginary-cities-fantasy-architecture.html">Fantasy Architecture project</a> but until now we have not been able to visualise it in real-time. There are of course high end real-time engines available to architects but these often come at considerable cost. In a <a href="http://digitalurban.blogspot.com/search/label/Game%20Engines">series of posts</a> we have been exploring the uses of game engines for architecture, taking this further we are now able to visualise large cityscapes in real-time using Oblivion.</p>
<p><center><br /><object width="450" height="350"><param name="movie" value="http://www.youtube.com/v/9FNBrZdu258"></param><embed src="http://www.youtube.com/v/9FNBrZdu258" type="application/x-shockwave-flash" width="450" height="350"></embed></object><br /></center></p>
<p>The movie above illustrates the city first with snow fall and then at sunrise, it is still work in progress but for architects the use of a £20 game engine is surely intriguing..</p>
<p>The post <a href="https://www.digitalurban.org/blog/2006/09/29/real-time-archtiectual-visualisation-in/">Real Time Architectual Visualisation in Oblivion</a> appeared first on <a href="https://www.digitalurban.org">Digital Urban</a>.</p>
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			<slash:comments>11</slash:comments>
		
		
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